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blade2008 @ 10-11-08 02:05
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Robert @ 10-10-08 20:03
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blade2008 @ 10-10-08 16:29
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J-MANN @ 10-10-08 13:28
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Agozer @ 10-10-08 10:24
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BitComet 1.05 released |
| Posted by Robert - 10-10-08 09:52 - 0 comments |
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BT client
QUOTE v1.05 2008.10.10 - GUI Improved: split save location of BT task into 2 parts: save path and filename for single-file task, save path and subfolder for multi-files task. - GUI Improved: when add new BT task, start now/start later combo box changes to 2 buttons below in the dialog - GUI Improved: remove "set as default" button in BT and HTTP/FTP task properties dialog. Save path of new task will be added into candidate directory list in option dialog automatically. - GUI Improved: new candidate directory list in option dialog. The directories in list can be pick up easily when add new task. - GUI Improved: rewrite batch HTTP/FTP download dialog and download all dialog. They are merged into a new designed batch download dialog, which is more convenient. - GUI Improved: new site password manager for HTTP/FTP download. Username & password will be filled automatically when add new task if existed. This can be enabled in option dialog. - GUI Improved: in torrent maker dialog, network type combo list changes into private torrent check box and add DHT nodes check box. - GUI Improved: after popular software update checking, updated softwares will be list under tools menu in main window. - GUI Improved: show an error message box when click [play] on a finished task, while the downloaded file has been deleted. - GUI Bugfix: under Windows Vista, search box in toolbar displays incorrectly after switch search type - Core Improved: UI language files change from .xml format to .mo format, which are more universal and can be concurrent translated in https://translations.launchpad.net/bitcomet- Core Bugfix: under Windows Vista, BitComet will lost task list if running under administrator privilege - Core Bugfix: if the HTTP task stopped because the file locked by other program, data integrality can not be guaranteed when resume downloading. - Core Bugfix: in few situations, the BT task finish progress is 100% after hash checking, but the file finish progresses are not displayed as 100% - Core Bugfix: if a BT task has been specified file download order, program will lose respond when switch a file to be download or not. >> Get it HERE.
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Mame 0.127u7 |
| Posted by Robert - 10-10-08 08:12 - 0 comments |
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http://mamedev.org/updates/whatsnew_0127u7.txt
QUOTE MAMETesters Bugs Fixed ----------------------------------- - 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud) - 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud) - 02498: [Graphics] lightbr: Trouble of title screen (Couriersud) - 02221: [Sound] blzntrnd: Sound is almost completely broken (Aaron Giles) - 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert) - 02479: [Misc.] Various: Memory leak (Aaron Giles) - 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles) - 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles) - 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles) - 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles) - 02476: [Misc.] some neodrvr.c sets: Memory leak - 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles) - 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert) - 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles) - 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles) - 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles) - 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy) - 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles) - 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert) - 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood) - 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert) - 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood) - 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett) - 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud) - 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3' - 02468: [Compiling] 64 bit build fails (Aaron Giles)
Source Changes ---------------------------- Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]
Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]
Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]
Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]
Neo-Geo cleanups (still in progress): [Johnboy] - Sorted OEM / Bootleg sets - Renamed roms on non OEM / Bootleg sets to ONE naming sheme - Renamed functions - Added some comments
System 24 cleanups: [Aaron Giles, Olivier Galibert] * correct memory map for both CPUs * reduced RAM size to 256k * correct video timings * renamed regions * proper interrupt handling * fixed dcclub magic latch
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh] - ikari, ikaria, ikarinc, ikarijp, ikarijpb - victroad, dogosoke, dogosokb - bermudat, bermudaj - worldwar, bermudaa - psychos, psychosj
Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]
Sonic Blast Man 2 Special Turbo (SNES bootleg) changes: [Andreas Naive, Tomasz Slanina] - added rom decryption - patched protection checks - mapped extra inputs
Fixed timers in i8051 core. [Grull Osgo]
Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]
Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]
Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca] - Added Baby Poker Game. - Added sound support to Baby Poker Game. - Reworked the color routines. - Added Baby Dado Game. - Added new color routines for Baby Games. - Redumped the videocba color PROM. - Added color switch. (It changes background color in some games). - Added "hopper full" switch support (for diverter function). - Added diverter function decoder. - Added full functional mechanical counters decoding. - Added 7 Segment decoder and 7 Digit Counter functions. - Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop. - Added NVRAM support to mechanical counters. - Mapped "Hand Pay" button for Baby Games. - Added decoder to Jackpot mechanical counter. - Added tower lamps to Baby Games layouts. - Reworked layouts for Baby Games.
Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh] - gwar, gwarj, gwara, gwarb - chopper, choppera, chopperb, legofair - tdfever, tdfeverj, tdfever2 - fsoccer, fsoccerj, fsoccerb
MCU protection now working for lohtb2 (m72.c) [Couriersud] * Hooked up 6751 * Synchronized protection ram writes with timer callbacks * Removed speed hack from NEC CPU emulation, which breaks the protection code
snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]
Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]
Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]
Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]
Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]
Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard 8) [Franklin Bowen]
Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca] - Reworked the button-lamps matrix system. - Documented both output ports. - Connected coin in, key in and payout counters. - Improved the lamps layout to be more realistic. - Updated technical notes.
Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]
Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu] - added sources snesdsp2.c & snesobc1.c - removed special chips detection from MAME - modified memory handlers to account for the new chips
New games added or promoted from NOT_WORKING status ------------------------------------------------------------------------------- Megatouch 5 (9255-60-07 RON, New Jersey version) [Brian Troha] Astropal (Sidam?) [Couriersud] Baby Poker [Grull Osgo, Roberto Fresca] Baby Dado [Grull Osgo, Roberto Fresca] Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]
New clones added ----------------------------------- Megatouch III (9255-20-07 ROG, New Jersey version) [Brian Troha] Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Brian Troha] (Not Working) Armored Warriors (US 940920) [Razoola] Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci] Decathlete V1.001 [Andrea Turci]
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vbsms+ v3.0 released! |
| Posted by olaf - 10-9-08 14:56 - 4 comments |
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After nearly two years of complete inactivity, I'm releasing a new version of my open source Sega Master System/Game Gear emulator to the public today. This version is a vast improvement over its predecessor and I hope everyone enjoys it. If anyone would like to help out on future versions, feel free to contact me. I'm also looking for people to send in their Pro Action Replay files! Anyway, below is from the changelog.txt file...
QUOTE version 3.0 (10/9/08) - added frame-by-frame advancing [olaf] - added preliminary sound and related options [vbt, olaf] - added the game gear's palette [parasyte] - added region detection/switching [parasyte] - added rapid fire unit emulation [olaf] - added avi movie recording (no sound) [olaf] - added pro action replay emulation [olaf] - added showing of the loaded rom's filename in the main window [olaf] - added fast forwarding [olaf] - changed palette to precalculated [vbt] - changed around some menus, text, and shortcut keys [olaf] - changed folders to be created in "folders" folder [olaf] the new official homepage of vbsms+ is http://olaf.arc-nova.org. I want to thank vbt and Parasyte A LOT for their help, thank you guys! You can visit the official homepage by clicking here, or simply download the new version by clicking here. Enjoy!
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MisfitMAME 0.127.B released |
| Posted by Robert - 10-9-08 08:21 - 0 comments |
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Arcade emulator of things MAME doesn't emulate..
QUOTE 0.127.B --------
Released on Oct 9, 2008 Based on MAME 0.127
Source changes --------------
Removed non-working games.
Invaders - Adjusted the red area of the layout precisely
Invader's Revenge - Added watchdog - Added Documentation - Identified all inputs and outputs - Identified all sound codes
Neogeo - fixed crash with fr2cd and fr2ch (broken since 0.127)
Pacman - mspacii - fixed (broken since 0.127) - pm4n1 - fixed - pacman25 - fixed colours - pacmulti - fixed bug where if you died on level 1, you couldn't advance to level 2 - multipac games that have a menu - the sound is now muted when F3 is pressed - multi10/11/13/14/15 - F3 works properly now
pgmdemo, pgmfrog - fixed empty rom region warnings
Games Added ----------- invrvng2 (Invader's Revenge (set 2), by Zenitone-Microsec) jpmmunch (Muncher, bootleg of Puckman, by JPM) pgemeni (P-Gemeni, homebrew, by Blastar) pacgent (Pac Gentleman, hack of MsPacman, by Scott Lawrence) phoenix2 (Phoenix2, bootleg, very similar to Batman2) searthie (Super Earth Invasion (set 3), clone by Electrocoin Ltd) starfgh2 (Starfighter II, bootleg of Pisces) tst_wow2 (Wizard of Wor test rom ver 0.2b, by David Turner) ultrainv (Ultra Invaders, bootleg of sicv)
Games Removed ------------- wmg, f3demo, neopong, npong10, spacwarp, beast (not working)
Existing phoenix2 was renamed to phoenixd. tst_wow was renamed to tst_wow3.
http://www.mameworld.info/ubbthreads/showf...;view=collapsed OR http://www.savefile.com/files/1829348
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