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  1. Today
  2. StHiryu

    MAMEUI64 0.276.1

    Just tried with a fresh copy of Mameui and everything works fine. No mame.ini file created outside the ini folder, and options are saved properly as always. Anyway I remember having this kind of problems some releases ago randomly, with some ini and avi files being created at the root folder. Don't think it's a Mameui bug itself.
  3. Yesterday
  4. Thanks for the feedback Robert. I already had absolute path names in my mame.ini and ui.ini files. I was able to solve the problem by copying my mame.ini file that had always resided in the MAMEUI64\INI folder, over to the MAMEUI64 root folder (eg where the MAMEUI executable resides), and when I then ran MAMEUI, it re-created a good copy of mame.ini (with my settings) in the MAMEUI64\INI folder. When I ran the newer version of MAMEUI with no mame.ini in the root folder, a blank mame.ini was created in the MAMEUI64\INI folder (with no path info, etc), which also overwrote the previous good mame.ini in the INI folder. Perhaps the newer versions of MAME/MAMEUI now requires the mame.ini to reside in the root folder (I previously only had mame.ini in the INI folder). Thanks for your help.
  5. StHiryu

    MAMEUI64 0.276.1

    Very similar to the folders path problem in HBMame, but at this time even with absolute paths is not working for me (Stopped one week ago). Didn't try MameUI at this moment, so can't say if is failing at my side...
  6. Robert

    MAMEUI64 0.276.1

    There's been a few complaints about that, although I haven't changed anything in that area. Of course, it doesn't happen for me. All I can suggest (which seems to work) is to change all the relative paths to absolute ones, in mame.ini, ini\mame.ini, and ini\ui.ini For example if it said "roms", change that to "C:\mameui\roms" (or wherever your mameui is installed). And most importantly, make sure that inipath is set to "c:\mameui\ini" (so it is a folder from where mameui is installed), in mame.ini and ini\mame.ini . This is a bug that can affect mame and all derivatives, but for some reason mameui is affected more than the others. There's a rework of the options system planned, although I don't know when I'll have the time to do it.
  7. Hi Robert, Thanks for the latest version of MAMEUI. Did something change in the path settings or folder location of Mame.ini over the past few versions of MAMEUI? (since v0.272) The new v0.276.1 version of MAMEUI is not retaining my previous directory / path settings (roms, chd's, etc) and my Mame.ini file is being reset to an empty default Mame.ini file (with no paths) every time I launch after I extracted the new v0.276.1 version of MAMEUI over my previous version (previous version is v0.272 - Nov 27, 2024). I have had no issues overwriting MAMEUI to existing directories in the past. I have also tried copying over my previous mame.ini file with all paths to the new version folder, but it keeps being reset and the path info is lost whenever I launch MameUI again. When I manually add the directory paths in MAMEUI, the paths are still being reset / are gone when I launch MAMEUI again. I have tried write-protecting Mame.ini, and even though the original mame.ini file contents does not change (due to write-protect flag), the directory paths are still being reset to default values (when viewed in MAMEUI) when I next launch MAMEUI. So not sure where it is reading/writing the path info to now - Has the mame.ini location been changed from the previous ini folder location? Thanks
  8. Last week
  9. StHiryu

    HBMAME 0.245.24

    HBMAME and HBMAMEUI 0.245.24 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
  10. StHiryu

    MAMEUI64 0.276.1

    MAME, WOLFMAME AND MAMEUI 0.276 32bit available (Xp compatible). Download from: RETRODANUART MAME XP
  11. WinArcadia 34.1 (Windows XP/Vista/7/8/10/11): 31 March 2025 DroidArcadia 4.02 (Android): 27 March 2025 AmiArcadia 34.1 (AmigaOS 3): 31 March 2025 AmiArcadia 34.1 (AmigaOS 4): 31 March 2025 AmiArcadia 34.02 (MorphOS): 21 March 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.02: Summary: * Tape deck subwindow: added waveform display. * Miscellaneous improvements and bug fixes. Details: wa: qwerty-based machines: fixed: german and french keyboards did not have correct key release handling. wa: now disallows screen editing in hardcore mode. optimized cpu emulation slightly. elektor: added gaming guide link for solitaire. os4: now supports window snapshot/unsnapshot/restore. tape deck: added waveform display. tape deck: revised gadget layout somewhat. tape deck: added write protect option. aa: fixed: tape length gadget was showing wrong values. wa: fixed some memory leaks. os4: fixed: some image files were missing. http://amigan.1emu.net/releases/ http://amigan.yatho.com
  12. Robert

    MAMEUI64 0.276.1

    Version 0.276.1 has been released. It contains some late changes from the devs, and some other minor changes under the hood.
  13. * Qemu 7.2.17, 8.2.10 [PC] - https://download.qemu.org/ * ARCADE64 0.276.0 [Arcade] - https://arcade.mameworld.info * MAMEUI64 0.276.0 - https://messui.1emulation.com * HBMAME 0.245.24 - https://hbmame.1emulation.com * Gopher64 1.0.14 [N64] - https://github.com/gopher64/gopher64/releases * NestopiaUE 1.53.1 [NES] - http://0ldsk00l.ca/nestopia/ * Nuance 0.6.6 [Nuon] - https://github.com/andkrau/NuanceResurrection/releases * XEMU 0.8.44 [XBOX] - https://github.com/xemu-project/xemu/releases * Simple Launcher 3.11.1 [Front-End] - https://github.com/drpetersonfernandes/SimpleLauncher/releases
  14. Earlier
  15. Robert

    MAMEUI64 0.276.1

    MAMEUI64 0.276.1 has been released. Available at https://messui.1emulation.com Changes: - Various minor adjustments in the GUI - New working system: Macbug-1802 (Debugging console for Cosmac CPU) - New not-working system: Jantar 0801 (Polish clone of Osborne Executive)
  16. Robert

    HBMAME 0.245.24

    HBMAME 0.245.24 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-03-27 0.245.24 New Games --------------------------------- - [68kng] 68k Inside intro - [doubled1b] Double Dragon One demo (2025-02-17) - [mustache01] Mustache Boy (Europe) - [neopl] Neo Puzzle League (from CD) - [pakupaku3] Paku Paku (v0.03) - [roadkill] Roadkill demo (problems with inputs and sound) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.4) - [sf2prime3] Street Fighter II': Prime (v0.3) - [sf2prime4] Street Fighter II': Prime (v0.4) - [sf2prime] Street Fighter II': Prime (v0.41)
  17. * MEmu 9.2.1 [Android] - https://www.memuplay.com/blog/en/category/release-notes * Raine 0.97.5-1 [Arcade] - https://raine.1emulation.com/download/latest.html * BGB 1.6.5 [Gameboy] - http://bgb.bircd.org/ * XEMU 0.8.40 [XBOX] - https://github.com/xemu-project/xemu/releases
  18. WinArcadia 34.02 (Windows XP/Vista/7/8/10/11): 21 March 2025 DroidArcadia 4.02 (Android): 27 March 2025 AmiArcadia 34.02 (AmigaOS 3): 21 March 2025 AmiArcadia 34.02 (AmigaOS 4): 21 March 2025 AmiArcadia 34.01 (MorphOS): 11 March 2025 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (9 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, printer emulation, floppy disk drive emulation, screen editor. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V34.01: Summary: * Miscellaneous improvements and bug fixes. Details: instructor: adjusted sound pitch to match real machine. instructor: tape deck: added support for "verbose output?" option. wa: fixed buffer overflows in RAInterface (should now no longer require compatibility mode). wa: fixed: autosaves were not being recognized by retroachievements at startup. wa: elektor: fixed: COS/COR files were not being recognized by retroachievements. elektor: improved game help for submarines & racing. elektor: added unlimited time trainer for submarines and unlimited lives trainer for racing. elektor: fixed: START and UC toolbar buttons didn't work reliably for submarines & racing. now reactivates main window after reopening subwindows. http://amigan.1emu.net/releases/ http://amigan.yatho.com -------------------------------------------------------------------------- DroidArcadia is the official Android port of the AmiArcadia/WinArcadia 34.02 emulator. The following machines are emulated: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); and * Malzak 1 and 2 coin-ops by Kitronix (c. 1981). Features include: artefacting, autofire, force feedback, frame skipping, game help, gamepad support, high score management, horizon dejittering, locale support, save screenshots, saved states, sprite demultiplexing, tone retuning, trainers, support for ZIPped games, DIP switch editor, RetroAchievements support. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish and Spanish. Changes since V3.31: Summary: * Added preliminary RetroAchievements support. * Miscellaneous improvements and bug fixes. Details: now compiled with Android Studio Meerkat (rather than Iguana). fixed various instability issues and memory leaks. added preliminary retroachievements support. elektor: improved game help for submarines & racing. elektor: added unlimited time trainer for submarines and unlimited lives trainer for racing. elektor: fixed: START and UC toolbar buttons didn't work reliably for submarines & racing. now warns the user when they try to load .PRO/.PGM files. retroachievements toasts are now more graphical and colourful. improved handling of "unknown emulator" "achievement". fixed various compiler warnings. various code-level improvements. fixed: now disallows slowdown and forces collision checking in hardcore mode.
  19. Thanks for adding that feature ! Tested with latest version and works with PS4 DS4. Now are more easy to do moves using analog stick 😃 Have an nice week.
  20. Tux

    0.97.5: 2nd release!

    Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!
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  21. Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.
  22. Well the time of cfg editing was mainly for the dos version, where adding an option to the gui was a nightmare. A good point of the sdl & sdl2 version is that the gui is redone, and it's much easier to add stuff, so no cfg editing required anymore. Well I guess I could add something for the crazy guys like you... !
  23. "So I decided to take a huge dead zone in this case, it takes half of the moving areaSo I decided to take a huge dead zone in this case, it takes half of the moving area" Here the PS4 DS4 left analog stick has exactly that deadzone value that you are saying. Testing in KOF94 is easy to do the moves charging and normal attacks. KOF98 has control more precise and is more hard to do the moves. MAME has an good deadzone value and testing SF2HF is easy to do the moves. I not has tested MAME with Neo Geo games because that type of game I use your emulator. If Raine has a way of adjusting the deadzone in rainex_sdl.cfg would be very good.
  24. * SDLMAME 0.275 for Ubuntu - https://sdlmame.wallyweek.org/download/ * CPCALIVE 1.19c [Amstrad] - http://www.cpcalive.com/cpcalive_en.html * Raine 0.97.5 [Arcade] - https://raine.1emulation.com/download/latest.html * mGBA 0.10.5 [GBA] - https://mgba.io/ * ClownMDemu 1.2.1 [Genesis / Megadrive] - https://github.com/Clownacy/clownmdemu-frontend/releases * Gopher64 v1.0.13 [N64] - https://github.com/gopher64/gopher64/releases * XEMU v0.8.34 [XBOX] - https://github.com/xemu-project/xemu/releases * Simple Launcher 3.11 [Front End] -https://github.com/drpetersonfernandes/SimpleLauncher/releases * dgVoodoo 2.85 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
  25. Yes it has, I remind you that I built the 2 appimage with distributions based on this ubuntu ! As mentioned in the downloads page for the i386 appimage: dpkg --add-architecture i386 followed by apt-get update apt-get install libgl1:i386 libpulse0:i386 After that you should be able to use the i386 appimage!
  26. I didn't put that as an option because sadly the arcade games don't handle precise joystick movements, it either moves or not. So I decided to take a huge dead zone in this case, it takes half of the moving area. Meaning a joystick returns values from -32767 to +32767 for its 2 axes, a move is valid if the stick has an absolute value > 16000 ! If you have a stick which still needs some dead zone configuration even with that, I'd say it's really broken at this point ! Now replacing this 16000 value by a setting wouldn't be hard, but well, it seems a little too much... !
  27. Hello Tux and Raine users. Raine allow use digital pad and analog stick at same time. That's good. In Samurai Showdown and KOF trying to make moves using analog stick it's not very precise because the value used for gamepad deadzone. Is possible an option in Inputs menu to adjust the value for deadzone ? That would help.
  28. "Yeah I know it's been very long... maybe a good time to stop now !" My friend ... Don't do it. Your emulator will need in future new code and improvements. Really use VirtualBox in Linux for test not is simple ... One solution is create an ISO with all softwares inside and mount in VirtualBox virtual drive. Not has Ubuntu 24.04 32 bits so here the version used is 64 bits. Have an nice week my friend !
  29. Yeah I know it's been very long... maybe a good time to stop now ! For the shared dirs, not so simple, it's the 1st thing I tried of course. The shared dirs do not mount automatically as they should, and if you try a manual mount from the command line you get an invalid argument without anything in the log. nfs was much more reliable luckily ! Well performance wise the 32 & 64 bits versions are equivalent, but it's easy to test the 32 bit appimage if you are curious !
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