L.S.D Posted March 23, 2006 Share Posted March 23, 2006 (edited) Game: Samurai Warriors: State of WarSystem: PSP My first game for PSP was Dynasty Warriors by KOEI. I absolutely...HATE it. I can't recognisethe gameplay that has been the trademark of this series. I sold it off on an online auctionimmediately. So, when KOEI release Samurai Warriors, I was praying they will not make the same mistake again. Was my prayers answered? Read on. FYI, Samurai Warriors are set in feudal Japan where you can choose the greatest warriors in Japan’s history to duke it out in battles and slash your way through hundreds of enemies in quest to unify Japan. Graphics: A mixture of bags. KOEI has improved several critical issues that saddled DW for PSP and yet,there are still some issues left unsolved or make worse. First the good part. SW came in full wide screen mode. DW for PSP came in a normal 16:9 size which make the characters look small at time.With wide screen mode, you can see more details on the action onscreen. The map is showing atthe top right of the screen, half transparent so that it wouldn't obstruct any view. I hardly noticeany framerate issue when playing even when I was surrounded by dozens of people. The onlyslowdown happens only once when I execute a True Musuo with really a lot of enemies on screen.THe characters are all nicely animated and you can see the details nicely on each characters; theirweapons, clothing and so on. The grunts are given a better look than DW and a lot more varietyare available. Now the bad news. The draw distance is pratically zero. If you are not 5 feet from the enemies, you will not be able to see them. This is extremely frustrating when you are trying to find a certain targetthat you need to destroy. I have to depend on the map (the mission target normally blinking) to find the one that I need to kill. It is understandable that the purpose of the reduction of draw distance isto get a smoother frame rate, but it seems weird when you are surrounded by enemies in the mapbut there are only a few onscreen. The environment on the battlefield also look empty except for theoccasional castle fight or special battlefield fight. It didn't bother me much though as I am too busyfighting enemies to notice. Graphic: 7.5/10 (good framerate but bog down by the draw distance) Sound:It is the usual KOEI (or rather, every DW series) sound effects and BGM after all. Some fast-pacedrock mixed with the typical Oriental (or in this case, japanese) influence from japanese musicalinstruments. Overall, the bgm is quite ok but it might not be everyone's cup of tea. The sound effectis quite good. You can hear every grunts, hack and slash very clearly and i think the voiceovers for each characters are done well, better than DW. I would have given this a perfect score if they add voiceoverfor storymode but they didn't Sound: 9/10 Controls:The controls are responsive as before. Since the gameplay is changed compared to DW, you cannow choose to use the analog stick to move around or the D-Pad too. Also, they take out the abilityto shoot arrows (which is good since shooting arrows sucks) and they add an evade button.THe only problem this game will give on the control department is that you will find that you willbe wearing out the PSP buttons due to constant button mashing Controls: 10/10 (seems perfect to me!) Gameplay:As usual, they keep the "no-brainer hack and slash your way to victory" gameplay intact here.In fact, KOEI rectifies everything I hate about DW for PSP in this game. DW diverts from the usualformula by adding the subgeneral system, the tactical field system, NO character growth, no itemcollection and no weapon collection, making it a horrible game. Luckily, they didn't repeat the same mistake again in this game. The weapon collection is back. Yes, you can now hunt for your favouriteweapon to use against the enemies, each come with their own shape and strength and additionalattributes to help your character. Your character will also grow stronger each fight as they gain experience by killing enemies and gathering gold coins. A skill system was added where you can gainnew skills by defeating subofficers or officers to get a skill scroll. And as your character grow stronger,they will help you to deal more damage on the battlefield. If properly leveled up, you will find thatyour character will mow down any unsuspecting enemies at one stroke.The tactical field system is still in the game, but KOEI has make vast improvement to it. Now, youcan use spell charms during this phase. The field was also lay out more nicely and there are differentdetails to differentiate it like cannon, mountains, padi fields, river and so on. With spell charms cominginto play, it can force you to play more strategically. For example, you have opponent's cavalry bearingdown on you a few square away. Oh, wait! You have a VALVE charm. using the charm to open a dam'svalve, water will flood part of the field, causing the cavalry not to be able to advance. You can alsoheal yourself, poison your enemies so that they are weaker by the time you reach them or paralysisthem so that they can't move. It is making strategic planning before the battle enjoyable.The subgeneral system is back and each general can give special attribute or skill to your characterto help you out. Now, you can also perform Double Musuo, where you and your subgeneral unleash devastating attack on all. However, it is limited to certain subgeneral only. And about the load time, the only loading you will find is at the beginning of every mission which is about20s the most. You have pratically almost no load time between battles. The only downside that I can find in this game is there are not many feature available. You can play inStory Mode (where you spend most your time), Free Mode where you can choose to play the missionsthat you have unlocked in Story mode and a Vs mode for ad-hoc battle against others. There is a galleryfor you to view your collected weapons and subgenerals. I was hoping for some mini challenge courseslike what is available for DW. Also, hack and slash all the time might wear some people down. Gameplay: 8.5/10 (KOEI going back to the system we are more familiar with, which is a good thing however, repetitive hack and slash and lack of features might turn off some people) Overall:Graphics: 7.5/10Sound: 9/10Control: 10/10Gameplay: 8.5/10 Overall: 8.8/10 Some people might think that I give a score that is too high for this game. In fact, Gamespotgive a 6.5 to this game. However, I have Megaman Powered Up, Syphon Filter and Samurai Warriorswith me at the same time, and I found that I am still playing a lot on this game (and the other twogames too, causing me to sleep less:P). KOEI make a right decision to return to the very elementsthat make the series so enjoyable by many, and improves on certain aspect too. Now if only they areable to address the graphical issues, it would have been great. Buy it or rent it but give this game atry. It deserves to be played. Edited March 23, 2006 by L.S.D Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now