Omegadox Posted February 28, 2009 Share Posted February 28, 2009 (edited) These are apparently Table/Wave files for the Sound effects? in ZTP. It is located inside the ZSC2Res ARC file, in a bin folder CSW = Compressed Square Wave?BCT = Binary CSW Table? DWORD is defined as a big endian 32bit unsigned type struct BCTFileHeader // The BCT File Header{ DWORD num_sounds; //Number of sound effects DWORD bits; //bits per sample DWORD unknown; // ?? DWORD dummy; // ??}; struct Sample{ DWORD val0; // ?? DWORD val1; // ??} struct BCTFileData // The data of the file{ Sample* samples = new Sample [num_sounds]; // Maybe this is samples? DWORD* offsets = new DWORD [num_sounds]; std::string* names = new std::string [num_sounds];}; Edited March 2, 2009 by Omegadox Link to comment Share on other sites More sharing options...
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