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Showing content with the highest reputation since 01/22/2025 in all areas

  1. MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.
    2 points
  2. For the 3-4 people that still happen to visit the Zzap!Raine site, I have some news. I always thought that the website "didn't really age very well" and the menu icons in particular were very old and quite ugly. So I redesigned all icons with a Bubble Bobble style, and also fixed the general site layout to make it look better on modern web browsers. However the site counts about 120 independent HTML pages and I do not have the time to fix all of them at once, so the main pages were fixed and the rest will be done at a later stage. The site logo has also been redesigned, as well as other minor icons. I hope you like it. Link to site: https://raine.1emulation.com/zzapraine/index.html Link to image:
    2 points
  3. Golden Axe port to Neogeo is available, as is Karnov port. I've got the P.O.W. port as well, but only on neogeoCD currently. I'll see if it's possible to make roms out of it. There's a Double Dragon One demo, also for Neogeo, that's in the current HBmame.
    1 point
  4. You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.
    1 point
  5. It actually started in 0.97.3 because I played a little bit with the glsl stuff, I had tested and it didn't seem to break anything, but with this particular shader because it doesn't affect all shaders, there is indeed a problem. Anyway it's fixed.
    1 point
  6. The enhancement in the arranged soundtrack in street fighter alpha 1,2 are not so big as compared to the difference between neogeo cd and rom. The most clear track to notice the difference is chun li theme. I know the existence of the ast because i played these games in sega saturn when i was young. I think Tux has done an amazing work in the sound association function and I hope more people should know about this, that’s why i share my list here. (Unfortunately, it seems not many people interested.)
    1 point
  7. https://arstechnica.com/gaming/2025/02/donkey-kongs-famed-kill-screen-has-been-cleared-for-the-first-time/ This famous kill screen can be optionally fixed by a cheat from mame included in current raine versions anyway, but the article is still interesting ! Extreme way of playing just to pass this kill screen without actually fixing it... ! And here is how this bug is fixed by the cheat, with some heavily commented z80 code : http://donhodges.com/How_high_can_you_get.htm About the next page from the article about the pacman bug : this time the fix is still needed and the cheat is correctly converted for that, you can enable it before starting the game if you are crazy enough to try to reach level 255 ! last edit : finally the dkong kill screen fix still had a bug because of the converter. It's now fixed in git, along with cheats for fatfurspa.txt fatfursp.txt p47j.txt p47.txt samsho2.txt sgemf.txt superspy.txt truxton2.txt (the txt extension is the extension for raine scripts). These are all in git, along with the fixes for the converter.
    1 point
  8. 1.4.2 is since July 2024. I actually cloned their git repository so I have been using this 1.4.2 for a very long time already, by using the ips patches of course. I have some symlinks in the ips directory which point directly to their cloned repository so when it's updated, the ips directory too. Very good work I agree even if I don't play this kind of game usually.
    1 point
  9. The king of fighter 94 team edit (kof94te) has released the final version before. The author stated that:The hack is complete with no planned additions, 1.4.2 is the final version. So, it is a good time to add support in raine. https://github.com/city41/kof94te
    1 point
  10. HBMAME 0.245.22 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-02 0.245.22 - NAM-1975: Enabled the demo in the attract mode - Galaxian hardware: fixed bugs in sprite drawing cocktail mode New Games --------------------------------- - [cbarrel] Captain Barrel - [doubled] Double Dragon One demo (2025-01-23) - [doubled1] Double Dragon One demo (2025-01-03) - [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port) - [pakupaku] Paku Paku (v0.01) - [pakupaku2] Paku Paku (v0.02) - [sgz] Shadow Gangs demo - [shinobin] Shinobi v1.0 (Neo-Geo port) - [shinobin1] Shinobi v1.1 (Neo-Geo port) - [shinobint] Shinobi Test
    1 point
  11. HBMAME and HBMAMEUI 0.245.22 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  12. Hello, Raine has fixed the sound association function for the CPS2 Games in 2023, I am so sorry that I didn't test it until now as I am the one who requested this. Now, I would like to share a sound association list for the CPS2 games. In fact, there are only Street Fighter games in the list, because they are the only CPS2 games with the official arranged soundtrack. Rom included: sfa, sfzalj, ssf2, ssf2t, hsf2 https://drive.google.com/file/d/1Z7qNv0aek7Cz77jvndAN0rtRgpIk22IK/view?usp=sharing Tutorial: Part 1: Downloading the music To apply my list easily, you are encourage to download your mp3 from khinsider (which is a famous site for game music), so that the file name will be the same as that of my list. Here is the albums to download: 1. Street Fighter Alpha (PS1 Gamerip)(ignore the tracks marked with original) 2. Street Fighter II Movie Original Soundtrack (Just download track 5, and name it to "Of the Beloved, Of Sadness, Of Responsibility.mp3" and put it in the folder of Street Fighter Alpha, this is a special track used in the Japanese arcade ver. in the Dramatic Battle, even PS/SS don't have this track) 3. Street Fighter Alpha 2 Gold (PS1/SS Gamerip) (Track 48 should be renamed to "48. Ending ~M. Bison.mp3" because it is not shin akuma. And I renamed Track 2 to "02. Opening (edit).mp3" because the vocal in the last part of this track should be cut.) 4. Hyper Street Fighter II: The Anniversary Edition (Just download the tracks of CD3, all marked with arrange.) Part 2: Editing the list 1. In the first line of the sound list of each game, there is the rom name. You may need to change it, as you may not play the same ver. as me. For example, I play the japanese ver. of Street Fighter Zero 2 Alpha (sfz2alj), so the first line of the line is [sfz2alz:assoc]. If you play the english ver., the rom is sfz2al, so you must change the rom name and become [sfz2al:assoc]. 2. Directory of the music files are different for all people. But, don't worry, you don't have to change it one by one. For example, my muisc of street fighter alpha is in "‪D:\Games\Capcom AST\Street Fighter Alpha", assume yours is "D:\Music\Capcom\Street Fighter Zero". In Notepad, open the "Replace " function (in the Edit tab, or by pressing CTRL+H). On the upper box paste "D:\Games\Capcom AST\Street Fighter Alpha" and on the lower box paste "D:\Music\Capcom\Street Fighter Zero" and finally press the Replace All button. Repeat the step for all other game, and save the file. Part 3. After editing the whole list, copy all the text to "game.cfg" under the "config" folder in Raine. "game.cfg" can be opened with the Notepad. Part 4. You may find the music are too loud as compared to other sound effect or character voice. So, go to the Raine menu, select Sound options and adjust the Music volume. I set it to 20 or 30 for the street figher music from khinsider. Alternatively, you may edit the volume of all mp3 file using software like Goldwave or Audacity. P.S. Although the list don't inlude the original street fighter alpha 2 (zero 2), I believe it shares the same music as its enahnced ver. If you have the game, copy the list for sfz2alz, and then change the rom name.
    1 point
  13. I got hold of the "Double Dragon One" demo and added it to hbmame. It looks a little bit like the Taito version, but not really. I also got the Shadow Gang demo, but it's a disappointment. You only get a few seconds play before being killed. When that happens the screen goes black and the sound stops, and it seems to be game over.
    1 point
  14. And it's a good news for the lazy people who don't want to emulate directly the sega driver !
    1 point
  15. NestopiaX v2.5 Preview Build by Xtecuterx73 [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it. BUT In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in: *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention. *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! *Fixed *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX. *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable. *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable. *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly. There are more code changes and cleanup in this preview but these are the ones people will mostly notice. Until the full release is made enjoy this preview build with NestopiaX[/quote] link [code]https://gofile.io/d/BduTre[/code] mirror [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]
    1 point
  16. And I had to make a new dlls-0.97.4 package because gettext got broken in the last one creating many problems with the translations. So you'll need to donwload the new dlls-0.97.4 package, and if you downloaded raine 0.97.4 before this new dll package was available, you'll need to update it too ! Sorry for the inconvenience, it was worse for me, windows is really a nightmare to maintain lately. No wonder nobody wants to do it ! At least I took the opportunity to update to the very latest sdl2 version...
    1 point
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