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Showing content with the highest reputation on 06/19/2021 in all areas

  1. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.html
    2 points
  2. It's released as 0.91.16. A few notes for cps2 : music detection is still quite experimental, it seems to work, but I didn't test all the games of course, but I changed the way I was doing it already. So the current way is on the sound command itself, songs seem to be < $100. Usually the sound dialog was displaying only a list of songs to test, but here with cps2 the list of songs is unknown, so it allows you to type directly the number of the song to test, but it's better to go in game to the song you want first, and then open this dialog, it should point to the song currently playing. Of course absolutely no special effects are supported, it's just bare minimum, song start / song stop when there is another one, that's all. It's not certain it will work in all cases. For example in sfa2 the music playing on the qsound screen is actually done by 2 songs : 3e in the foreground, followed by 3f which starts just after the 1st one... In this case the dialog points to song 3f of course, I just hope there is no such case during a game but I can't be sure ! The few I tested so far seem ok ! I just realized I probably released too early, the new way to detect songs won't detect the stop song command ! Which means that if you put something looping, it will stop only if there is another association to stop it later ! Oh well, at least it's promising but I probably underestimated the complexity of the thing... The old way works better but only for games following this, and it's not all of them. So it will take some time to find something better sorry !
    1 point
  3. Everything is in the title, it's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release... http://raine.1emulation.com/download/latest.html
    1 point
  4. Actually it was something super minor, just the 0 command which should be ignored and was badly interpreted, the other games like kof98 just didn't use this. It was less than 1 line of code to add, but I added some comments ! for cps2, the concept is interesting, but I miss the courage now, I keep the idea though... !
    1 point
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