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Showing content with the highest reputation on 11/17/2021 in all areas

  1. I suggest you try it to see the effect anyway, quite impressive. Try with dimahoo, which looks really "slim" on a horizontal screen, then rotate the screen and behold ! By the way most of the vertical games are shoot'em up that's right, but not all of them. I just added an option to be able to add -rol and -ror on the command line when using -gl to display games rotating on the left and on the right, which gives as non shoot'em up vertical games : - pacman, all its clones, including miss pac man & cie. - arkanoid 1, 2, & returns. About returns it's been broken for quite a few versions, I just noticed it yesterday while checking for this windows asm compatibility. It's fixed. - block block, which I never played - bomb jack twin - Don Doko Don (platform) - Donkey Kong (better with emudx graphics, which are broken with opengl blits in windows, too bad !) - Drift Out - Exciting hour / matmania which is one of the rare games I played a lot with my cousin in the arcades, back in the day, a wrestling game... ! - fantasia (!) - frogger (same comment, better with emudx graphics) - gal's panic - Grand Cross Pinball - Kiki Kai Kai / knight boy - Liquid Kids - Maze of Flott - Mercs (although it's a commando like game, so shoot'em up but not in space !) - Pengo - us classic golf (not as good as the neogeo version) But yes, the vast majority are shoo'em ups, some very good ones being vertical indeed ! And while testing yesterday, I finally understood why there was no progression in the dialog when loading a rom from internet archive : it's because of their server which doesn't send the size of the file before the download. So I added a workaround by taking the list of the files in an index file, and getting the sizes from there. It works, the progression works again, useful for such a slow download, at least it proves that it works and it's not frozen !
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