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Showing content with the highest reputation on 12/08/2021 in all areas

  1. It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that : - mouse wheel fixed again - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !) - fix broken screenshots in opengl - some experimental game controllers mappings for mer-curious, we'll see how it goes... - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers) - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...). http://raine.1emulation.com/download/latest.html
    3 points
  2. On your screenshots sure, but you have to look carefully, I probably missed it in the emu, I'll have a closer look tomorrow... (1:40am here). It was for xp originally, even if I heard a 64 bits xp exists, it's quite rare... ! It's not some incompatibility, it's just you have 2 gamepads which are not recognized, the ones you sent the mappings... They can still be accessed as normal joysticks, but in this case we don't know how the inputs work... Stick 0 is the default input, movement assigned to 1st stick, but yeah it doesn't know what stick 0 is for (it must exist though !), well if you use the mappings you sent, default inputs for movement will be assigned to the left stick you chose in your mapping. Yeah because of the removal of the code for the hats ingame, I was too confident about this part, I took it back for now. I'll look into your blurring effect tomorrow, it shouldn't be too long, thanks for the infos !
    1 point
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