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Showing content with the highest reputation on 02/23/2022 in all areas

  1. Yes, 0.93 was for gauntlet in case you didn't know, and finally the 32 bits and the 64 bits version work, actually the 32 bits version even has the attract mode sounds working, which even mame has not, but this game is crazily programmed anyway, and there's no reason to be proud of that. I am not 100% sure everything works because I only tested in single player, but afaik gauntlet 1 & 2 are both working, the code is slightly different from what there was in this famous mge since I use the old excellent slapstick emulation from mame, and I am still not 100% sure it will work everywhere, but it should be good normally. Except that a few interesting changes : - finally fixed the annoying black zone which appeared when jumping in some super street fighter 2 games in cps2 drivers. The reason was again the cps2 rasters, it allowed me to fix a few bugs in the previous emulation. I didn't retest the other places using rasters, I'll just hope for the best ! - Also since most of these cps2 games used finally a 4:3 screen despite their 16:9 resolution, there is now the option to display them in 4:3, see the new "fix aspect ratio to 4:3" option in renderer options for opengl, it has now a new option "always" to force any game to 4:3. This is discussed in detail in the 0.93.1 thread here. - A fix when loading some games in the same session, like multi pang after super pang, it was because of something badly done when adding the new sound chips recently, it probably affected quite a few games, not these 2 only. - Some cheats had some serious syntax error, finding a variable which didn't exist and displaying the error message in a loop. The conversion was updated, and the cheats fixed (at least those I could detect). - For those using the "controller mapping", I had forgotten the case when more than 1 controller is using these special mappings, it's fixed. - And fixed a weird bug when trying to run the windows version of raine in wine. You can get this there : http://raine.1emulation.com/download/latest.html
    2 points
  2. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-02-23 0.241 New Games --------------------------------- - [sf2mix120] Street Fighter II: Champion Edition (Mix 1.2) - [ssf2tnl6] Super Street Fighter II Turbo (New Legacy v0.6 beta 2022-02-07) - [umk3uk20220207] Ultimate Mortal Kombat 3 UC Edition (2022-02-07)
    1 point
  3. Yep the cause was indeed the lack of config file. It's something new with sdl2, there is a slight modification in the sound thread, it starts faster now, so here it asks for some data before the sound chip had time to initialize and it creates a crash. For some reason it happened only if there was no config. And since I almost never remove my config file, it took me quite some time to notice, even when I reboot in windows to test a new version it keeps its config file. The fix is just moving a call a few lines down, very easy to fix, but quite hard to find indeed. Anyway those who kept their config files never experienced this, and in linux the config file is in a separate directory, which makes it even less likely to run a new version without any config file if raine was used at least once before...
    1 point
  4. I don't know why you didn't post the link directly, there were spaces everywhere in your link, anyway... You finally found something ! 1) loading gauntlets 1st fails because it needs the parent set which is gauntlet and it hasn't got it. 2) after loading gauntlet you get a crash because the default sound init is bad for some reason, if you want to fix it on your side, either open the sound options dialog once, or just quit so that the config file is saved, the crash won't come back ! And yeah it should know about loading directly the parent set from internet archive, but anyway... I'll see about fixing this sound issue, even if it happens only when you run without any config file ! edit : fixed both, it now knows how to load gauntlets even if the rom directory is empty, and it doesn't crash on the 1st sound init like it did here. But I won't make another binary today, sorry, too much coding with all the allocations fixes today, I'll see that tomorrow, thanks for the report anyway !
    1 point
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