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Showing content with the highest reputation on 09/07/2022 in all areas

  1. Ok done. The game selection dialog now displays the 5 most played games at the top (in the header, which is now separated more clearly from the main dialog), sorted by play time. The number of times a game is loaded and how much time it's played are tracked (watching the game intro behind the menu is not considered playing time !), and it's tracked even if you close the window without using the quit command. All this is saved in a new file "stats" in the savedata directory, the contents is ascii but it's not supposed to be edited by the user. Games stats are stored by the short name of the game, which means that if a game is renamed for its short name the stats are lost (it happens almost never in raine anyway). Neocd games are not supported, only arcade games (well neocd games are not even loaded from this dialog so it would be quite a problem, and they don't have a real short name), the picture behind the game selection dialog is not updated when selecting one of this favorite games in the header because it's not worth the effort and it would make some duplicate code, and I don't like that. 5 only for now, because the header doesn't handle any scrolling bar and can't scroll its content, it should be enough for a start anyway. I'll test this a little more, but it seems good now (fixed some bugs related to the header display at the same time).
    1 point
  2. here is the unreleased game for xbox 360 called Bonk Brink of extinction,inludes the dactell DLC as well. you will need a jtag/rgh xbox 360 to play this or try it out on the xbox 360 emulator for PC called xenia. the game is unlocked and ready to play. there are 2 different biulds of the game in this download. link [code]https://www100.zippyshare.com/v/skBqWDlE/file.html[/code] mirror [code]https://1fichier.com/?y1oz00u7rf1h2rqtc539[/code]
    1 point
  3. On 2nd thought I can have these stats and merge them in the game selection dialog without too much trouble, I'll try that soon (the rain is back in the area, it helps a lot !).
    1 point
  4. Ok, apparently it's fixed, it was a very tiny forgotten thing for Musashi, just forgot to reset the executed cycles once a frame is executed, that's all. You should be able to test the 64 bits version next time.
    1 point
  5. Maybe a problem with adaptive vsync ? Well we both have an nvidia and I almost never see any tearing (except sometimes very briefly in a windowed mode). I can always add an option to just ignore adaptive vsync, and you're gonna be the happy tester... edit : "forced" is added to the double buffer options, the default is still "yes" which tries to use this adaptive vsync.
    1 point
  6. HBMAME and HBMAMEUI 0.245.4 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
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