Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/09/2022 in all areas

  1. Ok, confirmed, that's if using 2 neocd games which both read their files from an iso, it's a 1 error mistake, forgot to clear a file after freeing it. Workaround : extract all the files from the iso and put that in a zip file, then delete the iso, it will take less space and it will work ! It's fixed anyway...
    2 points
  2. Yeah not a big release, mainly small fixes but I had enough of 0.93 already. Main changes : - the new "most played games" feature, which shows the 5 most played games sorted by time in the game selection dialog. You can get details about that in the forum. It wouldn't be too hard to add a dialog to get the stats for all the games played and not only the 5 tops, eventually for later. More details on how it works can be found in the forum. - A small fix for downloads with curl, if downloading a clone and the parent was not in the last rom directory tested it was downloading the parent even if it was already in another rom directory, should be fine now. - A long overdue update for the profile display (the one where you get % times in the upper right corner of the screen). In all the time since I added support for sdl, I never realized that all the sound processing was done in a separate thread, so the profiling must be moved there. This makes the display more precise, also the results are rounded now instead of truncated. - The slow down in kof97 for the 64 bits version was found and fixed. - double buffer gets a "forced" option to ignore completely adaptive vsync, need more feedback on this from testers to see if it's really useful. - a workaround for sdl-image 2.6.2 which doesn't handle png files with a palette anymore, preventing the colors from the raine logo to cycle ! I can't do anything about it for now, so in this case the logo is displayed statically without color cycling, but it's advised not to update the sdl2_image.dll for now (or equivalent in linux). It will help for linux distributions like arch where 2.6.2 is already the official version, I posted this to their bug tracker so we can hope a solution will be found. - quite a few memwatch fixes, most of them were harmless, a few in the console might have been useful, I fixed them without investigating. - kurikinj is removed because it's exactly the same romset as kurkint except for the region byte, making this version the 1st version which actually supports less roms than the previous one ! More details about that in the forum too. - quite a few hiscores updates in the hiscore.dat file ! Now that it's bundled with the raine binary and in git too, it's easier to make our own updates on it. Actually I had added some scores in it for old games from the multi15 rom a long time ago, around 2019, but they were clearly lost in a hiscore.dat update, so I have put them back in, mostly for some pacman clones, adding xenrev which never had a hiscore entry before (the main goal of this version is to make the player lose !). Also battle bakraid finally gets a hiscore entry for its normal and unlimited versions. There was an update for sdl2 to 2.0.24, nothing essential there, mostly things related to game controllers, maybe I should merge the binary update in the dlls packages. For now I left 2.0.22. Ok, this small update is there : https://www.1emulation.com/forums/forum/126-raine/
    1 point
  3. Ok, thanks for testing, I'll make "force" the default for double buffer then, probably more reasonable, and add "(adaptive)" to the yes. For the mouse bug that's where we see I use this mainly with the keyboard and you use the mouse, we already had the same kind of problem before, and I was caught again, forgetting to test the mouse, ok I'll fix that later. The blank space is just the separation between the header and the dialog, use the feature, you'll see it becomes handy when a few games start to populate the list. The save state is just a 32 bits version loaded in a 64 bits version or the other way around, it already happened to you, maybe I should try to make the message clearer, but it's really what happens it doesn't recognize the ids of the cpu emulators of the other version, and making the message clearer is not so obvious, but I could add something generic like "maybe it's a 32 bits save" when loaded in the 64 bits version, and the other way around for the 32 bits version, I'll do that.
    1 point
  4. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-09-09 0.245.5 New Games --------------------------------- - [19yy] 19YY v1.0 - [ffightaec2] Final Fight Anniversary Edition (CPS2 hardware) - [fantzone01] Fantasy Zone (PS2) - [mhavocpex8] Major Havoc - The Promised End (BETA v0.89) ENGLISH - [mhavocpex8de] Major Havoc - The Promised End (BETA v0.89) GERMAN - [mhavocpex8fr] Major Havoc - The Promised End (BETA v0.89) FRENCH - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.7.1 beta 2022-09-06)
    1 point
×
×
  • Create New...