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Showing content with the highest reputation on 09/27/2022 in all areas

  1. On 2nd thought, since it's very rare why don't you try to resurrect the demos ? Load your savegame, get ready to reproduce your problem when you are ready to do it, press shift F2 to start to record a demo, it will ask for a name, and place it by default in subdirectory named from the current game name, here it will be savegame/kof94. Choose a name, type return, now it will record in real time all your inputs. When you want to finish, just press esc to call the gui and quit (I think it's enough to just call the gui, but I am not sure, if you quit you are sure the recording is really stopped for good). If everything goes well I'll be able to replay your demo to see your impressive moves and the association problem in the end ! I just tested on bublbobl, and except yet another bug linked to the intro behind the menu and the multi z80 configuration of this game, it worked well. I'll push a fix for this now, but it's specific to games with multiple z80 only, so it's not relevant for you here.
    1 point
  2. Yeah yeah yeah goes too fast for me. I found pulstar is a type 2 like no other, the only one where in its arrays type 2 are not songs, it's type 4 for this game, and it's the only 1 I have seen so far behaving like this. Except that it accepts all the usual commands like a normal type 2, the difference is just how it classifies its songs, and they start at 80h instead of 20h. It won't be committed for now because I'll test the whole list finally. Ok, committed, a new variant variable to identify these special "type 2", the list of neogeo games which are type2 as comments, a fix for pulstar and ssideki, and I think that's all. (plus of course now the games having 2 bytes for command 14h and those having only 1 byte are clearly identified and separated !). I'll try to see your kof94 thing tomorrow or maybe later, but it seems tricky !
    1 point
  3. I find a very very rare music change problem in kof94. This happens in the boss stage final round. Both side selected character is Rugal (you have to use action replay). It may happen when one side use Reppuu Ken(236+punch), while other side use the Dark Barrier(214+kick) to reflect. Here is the final stage save data (not a save state). https://drive.google.com/file/d/1A5FB-UKgAGKy9ZpTEf1moAU-LdkN5Onq/view?usp=sharing Win against 1st state Rugal, then save at the final round. Set both side infinity energy, and using Reppuu Ken or Dark Barrier continuously. (You may need to load the save state many time) Update: Here is a hack rom which can use Rugal directly. https://drive.google.com/file/d/1mFm3VKUiquU4bQNxPdRsYX665zwPoRsl/view?usp=sharing
    1 point
  4. kof95 doesn't seem to have the same 14h command, the signature on which I identify the roms is not always respected, sometimes they made changes and didn't change this signature, it didn't happen a lot though, but this time here it does. AFAIK the other type 2 games take an argument on 2 bytes, kof95 takes only 1 byte here. It's fixed in git, I leave you testing that... Sadly I don't have a precise list of which neogeo games are type 2, to check if some other take this argument on only 1 byte... ! More than 100 games to test, some volunteers ? (plus it requires a debug build to find out which type of association it is...). edit : took the time to test quite a lot of them, in fact the vast majority of type 2 take this argument on 1 byte ! I stopped at pulstar for now because it's detected as a type 2 although its songs can't be tested in the gui for some reason ! I'll continue later. So far the roms which take this argument on 3 bytes are at least : aof3, magdrop3, neocup98, nitd, preisle2, wakuwaku7 what a mess... !
    1 point
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