Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/04/2023 in all areas

  1. Bigger archive than usual because new sdl + new muparser + new history.dat inside ! Except that : - it's mostly the big update of the translations. I couldn't contact the spanish or the italian translator, so only the french and brazilian ones are really updated, for the others it's just the minimum updates so that they continue to work. mer-curious sent more patches to change some texts in the english GUI too. - added some console functions to handle save states from a post in the forum, we'll see if it's useful or not - added the ability to choose a japanese font, see the thread about that in the forum for details (it's optional). For the drivers which had a japanese name, you can now see it from the About dialog, "Driver information" - fix a weird crash in windows 64 bits only when using -nogui and a cps2 game (probably related to gcc, used a dummy statement to work around it), and fix another bug related to -nogui when you call the cheat dialog using the keyboard shortcut despite the fact that you started with -nogui ! - arkangc : finally discovered that the 1st bit of the dipswitch is used for the initial ball speed in this version, it's now handled correctly (I used the cheats to control the ball speed with it so far). - fixed some bug in the controls related to mouse buttons, especially for the right mouse button (found out while trying to use the new trick to access the 50 last levels in "arkanoid returns", there is another topic in the forum about that). - fixed controller mapping while translating it : the joystick index was wrong, and the window to define the mapping only appeared the 1st time you used this function ! Which makes quite a few changes just for a bug fix release ! Get it from there : http://raine.1emulation.com/download/latest.html
    2 points
  2. Oh well, wrong directory for the upload, 2nd time, I should really make some automatic script to upload this, that's what I do for the linux versions, I should extend this to include the windows versions, I'll do that next time, sorry !!!
    1 point
  3. It's not essential at all, it's for these cases where a text containing these extended glyphs which include japenese characters is about to be displayed, since the default font does not contain any japenese character, it's a good idea to have a fallback... There are sometimes japenese characters in the history.dat file, and I also just finally found a safe way to convert these old japense long names that some drivers had to utf8, so they are now displayed in the "driver info" you can access from the "About..." dialog. And you can get japenese characters in the file selector if some rom dumps or neocd images filenames contain japense characters of course ! About these long japenese names in some drivers : even Antiriad forgot where they come from and how they were maintained ! They were displayed until now only when using the -gameinfo or -li command line switch, so on the console, and since most of these japense names hadn't been converted to utf8, it didn't display anything usable ! Now afaik they have all been converted to utf8, so they display correctly everywhere assuming you have configured a font for that. Nothing much to say about it, by default there is no japenese font, so you'll see probably empty squares instead of the chars, that's what is used the most frequently. A good selection in linux is the droid font, DroidSansFallback.ttf works well. In windows just take a very big font, malgun.ttf which is distributed as standard with windows 10 works well. If you select as japenese font a font which doesn't contain these characters, it's like doing nothing of course. There are high level APIs for that which automatically select a font installed on the system which contains the missing chars, but it would be overkill for raine, so you have to select the font manually at least once, it's better than nothing and we avoid 1 more dependency !
    1 point
  4. Err no, I didn't find a Japanese translator yet, and I don't even understand Japanese. Thanks for spotting the error, it's fixed. It's just that beside all the errors that utf8 creates, one of the very few services that it brings is to make displaying these characters much easier than before, so it would be a waste not to use it... !
    1 point
  5. Thank you very much Hyperscorpio, without your help I would not have gotten it.
    1 point
×
×
  • Create New...