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Showing content with the highest reputation on 06/14/2024 in all areas

  1. Ok, finally fixed almost all of sfz3mix : - the aspect ratio dipswitch is a fake one. In Raine it's useless since the setting is already in video options. Ok in raine it's just about trying to keep the 4:3 aspect ratio or not, I could instead force to 4:3 or 16:9 like here (there is even an option for these ultra wide screens, I didn't know these could be useful for gaming !). Spent quite some time searching how it was read, didn't find anything... ! - there are quite some hacks for the sprites drawing explaining my bad sprites. It's a huge sprites bank, $4000000 bytes, never seen that in a cps2 game so far. Luckily there was also a modified mame source where it's easier to track the modifications and find everything needed. There was also a change in the output handling which helps a lot to center the screen ! - for the sound it was a blank area in the middle of the rom. At least the intro sound of the game seems broken which is strange since it's the only broken sound apparently. It's among the new sounds added to this... I checked their custom samples, they are about music only, so it's not the cause, so for now I don't know why it's not playing correctly... It's possible the driver uses some fancy recent feature of the qsound driver, the one in raine is actually very old now. The amazing thing about qsound is that their samples are 8 bits and they sound like 16 bits samples... ! - The inputs seem ok, tested only in service mode, can't be sure about the game, I am not an expert in this game but it should work normally. It's in git for now. ffman1985 has been adding quite a few of his hacks/cheats lately too to git...
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  2. And ffman1985 understood these folders : That is the portrait in the character screen. https://github.com/city41/kof94te/blob/main/resources/avatars_a94_256.png https://github.com/city41/kof94te/blob/main/resources/avatars_a95.png So, the a94 is the one nearer to the original. So you must either apply a94, or a95, not both. Here is then the a95.dat file, on the same model, it's just a copy and paste of a94.dat with a94 replaced by a95 : 055-c1.bin kof94_a95.055-c1.c1.ips CRC(b96ef460) 055-c2.bin kof94_a95.055-c2.c2.ips CRC(15e096a7) 055-c7.bin kof94_a95.055-c7.c7.ips CRC(62f66888) 055-c8.bin kof94_a95.055-c8.c8.ips CRC(fe0a235d) 055-p1.bin kof94_a95.055-p1.p1.ips CRC(f10a2042) 055-s1.bin kof94_a95.055-s1.s1.ips CRC(825976c1) [en_US] a95 from https://github.com/city41/kof94te Notice that this method has only advantages, you can choose which version of the patch you use : at the top of their git tree is the 1.30 beta, but you can revert to any version to get the one you want, the .dat files will remain the same since the crcs are the crcs of the rom files, not the patches. In linux you can use symlinks for the a94 and a95 files to make them to point to their git directory, and then choose the version you want in this directory... !
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  3. I have most of the sounds, it was because this romset was made for mame compatibility and so it includes the gap that mame has for its z80 memory map in the middle of the rom ! 0x8000 bytes wasted, and so I needed to make a memmove to compensate for this... Still a few sounds seem strange, I'll have to make more tests on that, and anyway for now no idea for the broken sprites and there are quite a few !
    1 point
  4. Yeah you could do it on git, but since you don't compile of course it wouldn't be super convenient... Ok, it reminded me that the finalburn roms are on internet archive too, so I got my update from there, crcs updated and tested, finally... !
    1 point
  5. kof94te is officially at 1.2.4 (in current FBNEO and next HBMAME), but I'm waiting on 1.3 (not beta) to be released. sfz3mix is interesting in the wide-screen format (in FBNEO and HBMAME). Hopefully you can get it to run in Raine.
    1 point
  6. For the kof94 hack, it's a very well done one with ips patches, so you can add it by using the ips patches... yeah I know, you need to create the .dat files not to become crazy, but they are not that hard to do, it's pretty straightforward... Now there is still a question : there are 2 directories in the ipsPatches directory : a94, and a95, and both seem to contain very similar file names, so what's the difference between them ? I guess a95 is not just more recent than a94, it would be too easy... ! Well for the a94, you can create a94.dat by copy and pasting this in the a94.dat (and put it in the ips/kof94 directory, with the contents for the a94 directory from the ipsPatch folder in their github site) : 055-c1.bin kof94_a94.055-c1.c1.ips CRC(b96ef460) 055-c2.bin kof94_a94.055-c2.c2.ips CRC(15e096a7) 055-c7.bin kof94_a94.055-c7.c7.ips CRC(62f66888) 055-c8.bin kof94_a94.055-c8.c8.ips CRC(fe0a235d) 055-p1.bin kof94_a94.055-p1.p1.ips CRC(f10a2042) 055-s1.bin kof94_a94.055-s1.s1.ips CRC(825976c1) [en_US] a94 from https://github.com/city41/kof94te I tested with this one alone and you can already make your custom team, so I really wonder what a95 is about... Someone courageous to go to their discord server to ask what it's for ?
    1 point
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