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Showing content with the highest reputation on 06/18/2024 in all areas

  1. Mainly because I broke the top of the main menu in the previous version ! 1 line fix, but an important one... !!! Anyway except this one I manage to fix some alignment issues in sfz3mix (16 pixels on the right for scrll2, scroll3 and the sprites, I can't say I had a lot of time to test it, but it looks better). And a fix for a mer-curious crash, see his thread for the details, it was probably specific to ssrpg, but it obliged to change the way samples were handled ! I hope there won't be another critical bug in this one because I plan to cool down for a few days after this ! http://raine.1emulation.com/download/latest.html
    1 point
  2. And I got my testing from ffman1985 here, so this function is actually called to display the player name on the player selection screen, so if you disable it this way, you don't see the player name. So the correct fix becomes : - dpoke $2be018 $303c for patch a4 - dpoke $2be018-$20 $303c for patch a5 At least I was right not to hurry this fix yesterday, it really needed more time ! And the guy from the kof94te project just replied to say he is out of town for now but will merge the fix as soon as possible, cool so maybe the fix won't even be necessary here for the next version then!
    1 point
  3. Actually if you want to test that on 0.96.9, it's easy to do and it would be useful : after loading kof94 with one of the ips patches loaded open the console and type : - for a94 : dpoke $2bd8ea $4e75 - for a95 : dpoke $2bd8ca $4e75 I know it fixes this bug but I can't be sure it doesn't affect anything else... Yeah you can't copy and paste to the console yet, you'll need to copy this manually. edit : fixed the offsets in the console, it's $2xxxxx and not $1xxxxx... !
    1 point
  4. For info the crazy idea of ffman1985 worked, so I made a patch for the ips patch. The problem started to appear in their 1.1.9 version actually so it's not exactly recent. It looks like a bug and not something wanted, it's a function which is supposed to erase some characters and actually enables a column of sprites which should stay disabled. The patch is committed to git, it's actually very short, it works with the latest 1.3.0b0 version.
    1 point
  5. And it was again a bug which looked like nothing and was after all critical, this time a race condition on the sdl_sound sample when using this game this way. For some reason it didn't happen with the bin files, maybe because operations on these files are quicker. Anyway I had to move all the operations on this sample outside the callback, which is the opposite of what we did with sdl1... ! Normally it's safer this way, and your crash is finally gone. I started by updating sdl_sound, but it was not the cause, I'll keep the sdl_sound update anyway (for flac, ogg and mp3). Hoping that it didn't break anything else, I tested an sound association in kof97 and everything seems fine (uses the same method, an sdl_sound sample).
    1 point
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