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  1. I'm having second thoughts on this idea, for the same reason that HBMAME is still at 0.245, so sorry to alarm you all. You can still give your opinions though. Also, the forum performance is horribly slow, possibly due to the rampant bots that seem to be infesting many other forums, as they harvest everyone's input for their own nefarious use. So, sorry about that. It might be that we'll have to restrict guest access entirely. We'll see.
    3 points
  2. Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]
    3 points
  3. Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html
    3 points
  4. HBMAME and HBMAMEUI 0.245.30 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    2 points
  5. For the fans... : http://store.steampowered.com/app/3012220/
    2 points
  6. HBMAME 0.245.27 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-10-10 0.245.27 New Games --------------------------------- - [baddudesn] Bad Dudes vs Dragonninja Burger Edition 2-stage demo (2025-06-28) - [bublboblu2] Bubble Bobble (Ultra) - [doubled1] Double Dragon One beta 3 (2025-09-16) - [foodfn] Food Fight (Neo-Geo port) [iq_132] - [inthuntn] In the Hunt 30-second demo (2025-05-18) - [jurl] Jurl (2025-06-14) - [kof2001s49] The King of Fighters 2001 (All Boss Plus 2025-05-31) - [kof2002s116] Kof2002 (Plus 2025) - [pacupacu1] Pacu Pacu (v1.1) [Sokurah] - [pbobblen04] Puzzle Bobble (precise controls) - [sf2ce68] Street Fighter II': Champion Edition (Re-edit v0.29.7) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.5) - [sf2prime] Street Fighter II': Prime (v0.66) [zero800] - [sinistar01] Sinistar (balanced ver) [Synamax]
    2 points
  7. Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!
    2 points
  8. HBMAME and HBMAMEUI 0.245.26 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    2 points
  9. HBMAME 0.245.30 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-02-08 0.245.30 New Games --------------------------------- - [attackfc] Attack Force (Extra Sounds) - [claybust] Claybuster (Extra Sounds) - [dkong24] Donkey Kong (longtime hack) - [dkong25] Donkey Kong (Bowser's Takeover v1.00) - [galactic] Galactica - Batalha Espacial (Extra Sounds) - [galaxian09] Galaxian (bootleg 09) - [gunchamp] Gun Champ (Extra Sounds) - [kof2002s118] Kof2002 (Magic Plus 3) - [sf2prime] Street Fighter II': Prime (v0.71) - [sflush] Straight Flush (Extra Sounds) - [skylove] Sky Love (Extra Sounds) - [violentv] Violent Vengeance: the universe hero (beta 3.28, 2026-02-01) - [wrldracr02] World Racer (2025-12-26)
    1 point
  10. MAMEoXtras Decade by gamezfan [quote] New games now supported Back Fire (Tecmo) Big Fight - Big Trouble In The Atlantic Ocean Heavy Unit Hook (Japan Version) Snapper Woodpecker games fixed and now playable Deroon DeroDero Freekick (official Sega Version) Golden Axe (Version 2) Jungle Hunt / Jungle King / Pirate Pete (crash on final level) Shooting Gallery Space Cruiser Space Seeker Toukidenshou - Angel Eyes games with graphical imrovements 64th. Street - A Detective Story Alpine Ski Avenging Spirit Beast Busters Big Striker Bio Attack Chimera Beast Cybattler Double Dragon 3 E.D.F. : Earth Defense Force Elevator Action Elevator Action Returns Hachoo! Highway Race In Your Face Jungle Hunt / Jungle king / Pirate Pete Legend Of Makai Mario Bros Mechanized Attack Mega Blast P-47 - The Phantom Fighter Plus Alpha Red Clash Rod-Land Saint Dragon Shingen Samurai-Fighter Taxi Driver The Astyanax The Combat Tribes The Tin Star Water Ski Wild Western Zero Hour games now with sound Special Forces Special Forces II Zero Hour games with sound improvements Big Event Golf B-Rap Boys Congo Bongo Great Thousand Mile Rally Great Thousand Mile Rally 2 Hachoo Inferno Kick Goal The Legend Of Silkroad games now with sound sample support Zero Hour Games Now With New And Improved Samples Congo Bongo general fixes and imrovements Added a totally new driver with pandora drawing hacked cpu banking and Mermaid MCU to support Heavy Unit [arcadez, Mistydreams] Fixed the official romset for Free Kick [MAMEDev, arcadez] Added a previously missing graphical effect for Mega Blast now when you get the green pickup the shield orb on your ship can be seen [HAZE, arcadez] Added support for the Tatsumi driver supporting Big Fight - Big Trouble In The Atlantic Ocean [Mame2003 Dev Team] Updated the Tecmo Sys driver to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink] Hooked up the missing SN76496 sound for Special Forces and Special Forces II in the dkong.c driver both games now have Sfx and music [arcadez] Fixed some serious graphical problems affecting Zero Hour wrong colours bullet width tilemaps etc etc Red Clash will also benefit from this [Hap, dink, arcadez] Added sound sample support for Zero Hour which was totally silent previously [dink, Otto_Pylotte, MistyDreams, arcadez] Sorted broken dip switches in Mr Do's Castle, Do! Run Run and Mr Do's Wild Ride plus fixed the sound for Indoor Soccer [MAMEDev, arcadez, SapphireDrew] Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez] Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez] Fixed Dragon Gun from locking up on the final boss and sorted an issue with the energy bar being missing also on the final boss [MAMEDev, arcadez] Added missing dac sounds speech and crowd cheers etc etc to Taito's Big Event Golf [arcadez] Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez] Prevented The Electric Yo-Yo from hanging during the attract mode by interleaving the CPU's [MAME Dev, arcadez] Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez] Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez] Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez] Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez] Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez] Added support for Woodpecker to the pacman.c driver [MAMEDEv, arcadez, mahoneyt944] Added sound banking to the OKIM6295 in silkroad.c fixing missing Sfx and Speech in The Legend Of Silkroad [MAMEDev, arcadez] Added the Prom dump for Taxi Driver and hooked up the palette init fixing colours in the game [MAMEDev, arcadez] Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez] Added support for Back Fire to the Tecmo driver [MAMEDev, arcadez] Fixed broken attract mode and likely other problems with the japan sets of Undercover Cops due to incorrect speedup addresses [Bryan Mcphail, Scandy] Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez] Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez] Fixed some serious graphical issues on the final level in Double Dragon 3 and the third level in The Combat Tribes [arcadez, Cibomatto2002] Fixed collisions in Golden Axe (Version 2) and improved the irq timers for Body Slam [mahoneyt944] Added support for Snapper to the system16 driver and hooked up the sound and music [mahoneyt944, arcadez] Fixed sound popping on B-Rap Boys and some sound banking niggles with The Great Thousand Mile Rally games [Mistydreams, arcadez] Added support for the Japan version of Hook to the m92 driver [arcadez] Fixed Shooting Gallery in dkong.c by adding the inputs and lightgun crosshairs [arcadez] [/quote] download includes emulator,new roms and new samples. link [code]https://www79.zippyshare.com/v/vXbRCVSE/file.html[/code] mirror [code]https://1fichier.com/?viz18o5efftgx9mf9y9u[/code] mirror [code]https://anonfiles.com/Oar9P5a6za[/code]
    1 point
  11. MAMEoXtras 2026 by arcadez New games now supported Double Dragon One (NeoGeo) Jurassic Park (bootleg of Megadrive version) Saurian Front Sonic The Hedgehog 2 (bootleg of Megadrive version) Sonic The Hedgehog 3 (bootleg of Megadrive version) The Eye of the Typhoon (NeoGeo) Twinkle Tale (bootleg of Megadrive version) Wolf Fang -Kuhga 2001- games fixed Charlie Ninja Osman / Cannon Dancer fixes and improvemets Fixed Charlie Ninja And Osman in the simpl156.c driver [arcadez] be aware that it is only the doublle dragon 1 demos that work and not the betas. the rom i have included might need renamed. link(new roms included) [code]https://www.mediafire.com/file/cbi270706kscrrb/MAMEoXtras+2026.rar/file[/code]
    1 point
  12. HBMAME 0.245.29 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-01-02 0.245.29 New Games --------------------------------- - [aof03] Art of Fighting (Brazil) - [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart] - [galaxian01] Galaxian (bootleg 01) - [galaxian02] Galaxian (bootleg 02) - [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic] - [karnovr05] Karnov's Revenge (Revolution v0.2) - [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17) - [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English) - [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6) - [mspacman05] Ms Pac-Man (alt bootleg dump) - [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview) - [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2) - [ng4psyschk] MVS 4P Key System Check - [rastsaga01] Rastan Saga (Brazil) - [sfpp] Street Fighter (Plus Plus) - [sf2s16] Street Fighter II: The World Warrior (Plus Plus) - [toki01] Toki (Brazil) - [violentv] Violent Vengeance: the universe hero (beta) - [wrldracr] World Racer (2025-11-14) [Blastar] - [wrldracr01] World Racer (2025-12-12) [Blastar] - [xeviousn01] Zetsu Xevious (beta 1) - [xeviousn02] Zetsu Xevious (beta 2) - [xeviousn03] Zetsu Xevious (beta 3) - [xeviousn04] Zetsu Xevious (beta 4)
    1 point
  13. HBMAME and HBMAMEUI 0.245.29 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  14. MAMEUI64 0.284.0 has been released. Available at https://messui.1emulation.com
    1 point
  15. MAMEUI64 0.283.0 has been released. Available at https://messui.1emulation.com * The column called "Directory" is now "Short Name".
    1 point
  16. HBMAME 0.245.28 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-11-20 0.245.28 New Games --------------------------------- - [bbb2] Bang Bang Busters 2 (demo) [Pixelheart] - [dinos284] Cadillacs and Dinosaurs (with kod sound) - [drluigi] Dr. Luigi - [gmultib] Galaxian Multigame (2022) [Macro] - [gmultic] Galaxian Multigame (2025) [Macro] - [maglord02] Magician Lord (Again Changes From Hell v1.0.0) [Boomchild] - [mightybj01] Mighty Bomb Jack (Greek) [Vag] - [primrage01] Primal Rage (version X.0) - [primrage02] Primal Rage (Hack Menu) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.6) - [sinvtest4] Space Invaders Test ROM (SMv1.1, 2025-07-11) [philmurr] - [smulti] Scramble MultiKit v1.0 (Not Working) - [sonson01] Son Son (Greek) [Vag] - [umk3wn] Ultimate Mortal Kombat 3 (WaveNet) [Neotendo] - [wjammers01] Windjammers (Let me play longer) [Boomchild] - [wwesstar] WWE Superstars (Basic Fun) - [wwewfest] WWE WrestleFest (Basic Fun)
    1 point
  17. HBMAME and HBMAMEUI 0.245.28 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  18. new links,uploaded by amiga1200 [code] https://www.mediafire.com/file/wave77oz3gndn4l/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.001/file https://www.mediafire.com/file/qq6w34a16ks46ss/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.002/file https://www.mediafire.com/file/z7hnnmsw6rufz3p/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.003/file https://www.mediafire.com/file/m8jsqkjbdkwwlzp/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.004/file https://www.mediafire.com/file/et11f0z1cqh74pf/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.005/file https://www.mediafire.com/file/af3l84tz1hej3pn/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.006/file https://www.mediafire.com/file/e4ci2hs890pjc5s/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.007/file https://www.mediafire.com/file/la9a4p11abx9ylw/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.008/file[/code]
    1 point
  19. HBMAME and HBMAMEUI 0.245.27 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  20. I'm having thoughts on adding the HBMAME romset to ARCADE64, with the eventual aim of closing down HBMAME. It will be a very slow process, taking more than a year. But first, I want your thoughts on this idea. Good? Bad? Don't care?
    1 point
  21. As far as I know, game configs work exactly on traditional MAME, MAMEUI, ARCADE and, if ROM available in the list, HBMAME. Just move the appropriate folder ("cfg", "autofire", etc.) from one emulator's path to another. The same goes for other INI and CFG settings. I generally keep ARCADE and HBMAME in the same folder. I even merge their ROMs, and everything works fine. Only Knights Of Valour 1: Super Heroes Plus had problems with different file sizes when checksums were the same, but as of a certain release (0.279, it seems), that's in the past.
    1 point
  22. Actually I don't love fighting games, it's just that there are lots of fighting games in cps1 & cps2, but I don't love them ! I liked playing some very old fighting games a very long time ago against a friend on an atari st, and I played matmania with my cousin in the arcades too, but except that no, no love for fighting games sorry ! And no I won't buy an italian version sorry! I totally missed this dash story because I never had to handle these cps cartridges directly of course... thanks for the info !
    1 point
  23. Err maybe you could have reduced the amount of text here... ? Anyway it's fixed in git, it's just the parameter of the callback to remove, it's useless, never been used, it's some code from mame and in mame they pass a parameter here. We don't. It's fixed in git, so if you update your git repo it will be fixed. I guess you might need an updated PKGBUILD file if you don't update your git repo by yourself... ! edit : updated the PKGBUILD files, 0.97.5c for the 64 bits, 0.97.5d for the 32 bits because there was yet another incompatible pointer type in the z80 asm core used by the 32 bits version. These are minor problems except they are making all the compilations of all previous versions to fail now ! Oh well... and in the meantime since last binary release wml had become incompatible so I had to update this too... ! Anyway everything updated and working now.
    1 point
  24. HBMAME 0.245.26 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-08-09 0.245.26 - HBMAMEUI: Changed reference of "Originals" to "Parents". New Games --------------------------------- - [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132] - [galapxis] Galaxian Part X (Philip) [Darran] - [mk07] Mortal Kombat Plus (v5.0.0741) - [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15] - [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15] - [nbajam05] NBA Jam Tournament Edition SE (rev 5.02) - [pacupacu] Pacu Pacu [Sokurah] - [sf2prime55] Street Fighter II': Prime (v0.55) [zero800] - [sf2prime56] Street Fighter II': Prime (v0.56) [zero800] - [sf2prime57] Street Fighter II': Prime (v0.57) [zero800] - [sf2prime59] Street Fighter II': Prime (v0.59) [zero800] - [sf2prime60] Street Fighter II': Prime (v0.60) [zero800] - [sf2prime] Street Fighter II': Prime (v0.63) [zero800] - [spkick2] Super Power Kick (beta 2) - [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1 - [y_test] Midway Y-unit Test Rom v1.40
    1 point
  25. Hmm. Weird. Going with your 2nd suggestion didn't work for me. I get the error regardless of what I pick. Ah well. I'll just wait for the next release or might roll back to 277.
    1 point
  26. I've let him know about the PM. Now it's up to him.
    1 point
  27. That's a known bug in MAME (see mametesters bug 9192), and it's been fixed for the next release. It can be worked around though. Either you can stay with PortAudio and in Windows configure an input device (such as a microphone), OR go into the default global settings, Sound, and choose something that isn't Auto or PortAudio.
    1 point
  28. this is the best that i can find when it comes to a complete package. [code]https://archive.org/download/mameoxtras_2020_complete_and_support_files[/code] but it is from 2021 and so it is using an older version of mame for xbox so some of the newer games added wont be in there.
    1 point
  29. yes this is the last update and dd one on neogeo is not compatible.
    1 point
  30. HBMAME 0.245.25 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-05-10 0.245.25 New Games --------------------------------- - [gladmort] Gladmort - [pulstara] Pulstar (alt 1) - [pulstar02] Pulstar (alt 2) - [sf2prime] Street Fighter II': Prime (v0.50) - [sf2prime45] Street Fighter II': Prime (v0.45) - [spkick] Super Power Kick (beta 1) - [vaporous] Vaporous intro
    1 point
  31. HBMAME and HBMAMEUI 0.245.25 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  32. MAMEUI64 0.276.1 has been released. Available at https://messui.1emulation.com Changes: - Various minor adjustments in the GUI - New working system: Macbug-1802 (Debugging console for Cosmac CPU) - New not-working system: Jantar 0801 (Polish clone of Osborne Executive)
    1 point
  33. HBMAME 0.245.24 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-03-27 0.245.24 New Games --------------------------------- - [68kng] 68k Inside intro - [doubled1b] Double Dragon One demo (2025-02-17) - [mustache01] Mustache Boy (Europe) - [neopl] Neo Puzzle League (from CD) - [pakupaku3] Paku Paku (v0.03) - [roadkill] Roadkill demo (problems with inputs and sound) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.4) - [sf2prime3] Street Fighter II': Prime (v0.3) - [sf2prime4] Street Fighter II': Prime (v0.4) - [sf2prime] Street Fighter II': Prime (v0.41)
    1 point
  34. HBMAME and HBMAMEUI 0.245.24 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  35. Thanks for adding that feature ! Tested with latest version and works with PS4 DS4. Now are more easy to do moves using analog stick 😃 Have an nice week.
    1 point
  36. Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.
    1 point
  37. Oh didn't notice there was also an update for sdl2, it's quite hidden now by sdl3. For that no problem, you can download the dll yourself and place it in the raine directory to test, you can check the sdl version in the about dialog. Actually in arch I didn't see it because the usual binary package was just replaced by sdl3, to get the updated sdl2 I need to compile it using aur, which is not automatic... ! What a mess... ! Doing that now... ! edit : updated all my sdl2 versions now, linux and windows !
    1 point
  38. For those who have downloaded the file - Sound Associaition List (SF Series)(31-1-2025), plz be aware that for the list for street fighter zero 2 alpha, the rom name is wrong (sfz2alz is not exist). You may download it again, but I prefer to change it yourself, because differnt people play different rom ver. Note: for english ver., it is sfz2al which is the parent rom. And for japanese ver., it is sfz2alj. And the original sfa2 may also use the list which I didn't checked.
    1 point
  39. Oh you could speak more clearly by saying they finally released sdl3 as I suspected would happen soon... Well I didn't know, but if the switch to sdl3 is as involved as the one from sdl to sdl2 then it won't happen now for raine... edit : and after a quick look : yes it's involved, and so it will take time, and well maybe the time is right to stop raine here, sdl2 will continue to be supported anyway.
    1 point
  40. HBMAME 0.245.23 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-02-27 0.245.23 New Games --------------------------------- - [bpanicdx] Block Panic DX (2025-01-01) - [flapchck] Flappy Chicken (2023-04-30) - [goldaxen] Golden Axe (Neo-Geo port) - [jumpnrund] Jump n Run Tech Demo - [karnovn] Karnov (Neo-Geo port) - [mpatrolut] Moon Patrol (Unknown Territories) - [pown] P.O.W. (Neo-Geo port) - [samsho2pe1] Samurai Shodown II (Perfect v2.4, 2025-01-27)
    1 point
  41. HBMAME and HBMAMEUI 0.245.23 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  42. MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.
    1 point
  43. Nope apparently the resolution change is because of something done at low level, raine has absolutely no control on that, it just thinks that the real resolution is the one it displays in video info. And that's the goal of this function anyway to scale the screen and make everything on it to appear bigger. Normally this kind of thing is handled by a dpi setting, but dpi is mainly for text, then the graphical parts of the interface should scale comparatively, linux seems to do a good job for that, although it's been a long time I have seen a linux or a unix run on some really big screen, but when I switched to linux at university the servers were already using some very big screens ! I am not into the hd stuff because I find usually after 1k the improvement of the picture seems minor in most cases when switching to 2k, 4k, or anything beyond, but the increase in size for the pictures or the videos is absolutely huge, which means more storage, more processing power needed, and all that seems mostly wasted. When you think that we used screens at 576p for pal, and 480p for ntsc until not so long ago and it lasted for tens of years and nobody complained, all this seems quite crazy. But the world is turning crazier and crazier lately anyway !
    1 point
  44. You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.
    1 point
  45. It actually started in 0.97.3 because I played a little bit with the glsl stuff, I had tested and it didn't seem to break anything, but with this particular shader because it doesn't affect all shaders, there is indeed a problem. Anyway it's fixed.
    1 point
  46. NestopiaX v2.5 Preview Build by Xtecuterx73 [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it. BUT In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in: *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention. *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! *Fixed *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX. *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable. *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable. *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly. There are more code changes and cleanup in this preview but these are the ones people will mostly notice. Until the full release is made enjoy this preview build with NestopiaX[/quote] link [code]https://gofile.io/d/BduTre[/code] mirror [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]
    1 point
  47. I'm having trouble making save states with the Arcade64 (0.264.0 / 2024-03-27). When I try to save state I get error: "Error: Load state file [romname]\quick.sta not found" Never had this problem with the previous version and wondering if I've forgot a setup option or something else at fault?
    1 point
  48. Mameoxtras decade bonus new game Top Driving Nice driving game a clear World Rally rip off but it's decent enough Simply delete your previous save file and drop the xbe's rom and screenshot over the top of your existing MAMEoXtras build enjoy. DL link everything included link [code]https://1fichier.com/?rrwr6zrcrjckuvjhh7mo[/code]
    1 point
  49. I guess you must be Peewee who asked this question on another forum.
    1 point
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