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    AGEMAME 0.43 (0.115) released

    Robert
    By Robert,

    Fruit-machine emulator

     

    0.43

     

    * Included all updates from 0.114 to 0.115.

     

    * The main focus here has been improving the MPU4 driver, to the point that

    inputs now work correctly. This would allow Connect 4 to be playable, but it

    seems that there are still issues with the lamping.

    Changelog / Download / Mirror (thanks Hawq!)


    MEKA 0.72 WIP 20070508 released

    Robert
    By Robert,

    SMS emulator

     

    2007.05.08

    Great news: I finally took the time and fixed all leftover blitters problems that were introduced when switching to hi-color mode. Meaning that I should now be able to release an official 0.72 version! - It's not lacking features compared to 0.71. This WIP version should be the last, consider this as a Release Candidate for MEKA 0.72. Please report any problem you may find with it.

    The new video settings are located in the .cfg file, they don't have an interface as of yet but things should work pretty well without tweaking them.

     

    MEKA 0.72 WIP 20070508

    ----------------------

    - Ports:

    - Preliminary MacOSX port. [Proppy]

    Compile and run under a x86-based MacOSX system. Missing sound (due to Seal) and debugger (unknown problem to resolve).

    Looking for someone who wish to improve and maintain this port.

    - Blitter/Video:

    - Fixed HQ2X stretched blitter when target output was not 16-bits. [Omar]

    - Fixed TV Mode blitters broken since since switching to hi-color. Implementation is slower than previously, but it works well. [Omar]

    - Removed obsolete "scanlines" blitter, in favor of "tvmode". [Omar]

    - Stretching works on all blitters. [Omar]

    - Video depth, Vsync, Triple Buffering and Page flipping are now global video settings, removed from each specific blitter. Greatly simplify configuration and tweaking. [Omar]

    - Triple buffering doesn't interfere with the refresh is not supported by the current settings (eg: windowed mode), making it safe and more simple to always leave it enabled. [Omar]

    - CPU:

    - Z80: Fixed RETI behavior (same as RETN, copying IFF2 to IFF1).

    Fixes pausing in SMS Robocop 3 during legal screens/introduction, probably other infrequent cases. [FluBBa, Omar]

    - Z80: Accepting NMI doesn't copy IFF1 over IFF2, as suggested by Sean Young's "The Undocumented Z80 Documented". [Omar]

    - ColecoVision:

    - Fixed emulation of pending NMI, pending flag is cleared when reading VDP status. Fixes "Rock 'N Bolt" among other.

    Thanks to the anonymous poster on SMS Power! forums. [Omar]

    - Note that the compatibility list for ColecoVision titles is severly outdated. At some point, James Carter worked on a new, more accurate list, but I lost all contact with him.

    - NES:

    - Fixed video rendering, broken when switching to hi-color modes. [Omar]

    - Added PRAM support in Memory Editor. [Omar]

    - Added 8 palette switching in Tile Viewer. [Omar]

    - Note: NES emulation is humor legacy code and won't be supported.

    - GUI:

    - Sorted default themes, removed non Sega 8-bit related themes.

    - Now embedding background pictures in regular binary distribution.

    - CALL FOR NEW OR IMPROVED THEMES SUBMISSION! Please contribute.

    >> Get it HERE.


    ClrMamePro 3.101 released

    Robert
    By Robert,

    Rom Manager

     

    What's new since last major release (3.100c) ?

     

     

    3.101

     

    * fixed: some wrong fixing messages when sets are shared

    * misc: fix datfiles, set export etc include chds and samples

    >> Get it HERE.


    Mame Classic 4.7.0 released

    Robert
    By Robert,

    Front End

     

    New In This Version

    (For M.A.M.E. versions 0.114 - 0.115)

     

    * M.A.M.E. non-error related output is now shown in the scrolling label after exiting a game.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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