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fMSX 3.3 released
MSX emulator
The Latest Version of fMSX is 3.3!This release comes with some major changes. First of all, I have added the real WD1793 floppy controller emulation (the old patch-based emulation is still available as an option). Secondly, the memory slot system now expands all four primary slots with secondary slots. Secondary slots for external cartridges have been disabled as cartridges rarely use them, but can be reenabled if needed. Finally, there are changes to mouse emulation that fix mouse speed and handling.
At the moment, only fMSX-Windows, fMSX-MSDOS, and the portable source code are available.
New in This Version
* Save state format has changed due to serious changes to the emulator architecture!
* Added OpZ80() function and the FAST_RDOP macro to the Z80 emulation to optimize code access in architectures with memory-mapped I/O.
* Added subslot support to all slots.
* Moved PAINTER.ROM to slot 0:1, FMPAC to slot 0:2, MSXDOS2.ROM to slot 3:0.
* Reduced the number of user cartridges back to two (A/B). All the other slots are taken by system cartridges (MSXDOS2, FMPAC, etc.).
* Locked user cartridges in slots 1/2 to subslot 0, as external cartridges often do not use subslots.
* If Konami's GMASTER2.ROM or GMASTER.ROM is present in the program directory, fMSX will now load it as a system cartridge.
* Fixed state file name autogeneration.
* Fixed -rom option behaviour.
* Fixed hangup when switching from MSX1 to MSX2 mode.
* Fixed MSXDOS2.ROM and FMPAC.ROM support.
* Fixed StateID() function to take all cartridges and system ROMs into account.
* Fixed non-working joystick autofire.
* Now checking joysticks and mice once per frame.
* Now accelerating horizontal mouse movement in 512-wide screen modes.
* Mouse buttons are now merged with joystick buttons.
* Fixed mouse-as-joystick option.
* Improved file type detection, now automatically detecting saved states, disk images, cartridge ROMs, fixed font files.
* Readded proper support for fixed text mode fonts with LoadFNT().
* Added proper emulation for the WD1793 FDC (WD1793.c).
* Added unified .FDI disk image support (FDIDisk.c).
* Added support for standard, SV738, Arabic, and Brazilian WD1793-based disk interfaces.
* Added support for GZIPped disk images.
* Made disk geometry discovery smarter (CP/M-80 v2.2 now boots).
* Moved 720kB floppy utilities (Floppy.c) and SCC sound chip emulation (SCC.c) into EMULib.
* Added command line option to patch DiskROM calls (-simbdos). With this option on, fMSX takes over DiskROM disk access routines. When -wd1793 is used, fMSX will simulate real WD1793 FDC instead.
* Rehashed built-in menu to make screen space for more options.
* Added menu options to select RAM and VRAM sizes, create new disk images, save disk images, patch DiskROM calls, load and use fixed text mode fonts.
* Added virtual keyboard to fMSX-Symbian, invoked by pressing [EDIT] or left [sHIFT] key. The keyboard can work in three modes: "Off", "Single Key Entry", and "Multiple Keys Entry".
* Finally fixed opendir() problem in EMULib-Symbian. All built-in menu file dialogs work now!
* Further extended and optimized Symbian screen rendering routines.
* Fixed and optimized TV scanline simulation in fMSX-Symbian.
* Made scanline effect stronger in fMSX-Symbian.
* Now saving RAM and VRAM size settings in fMSX-Symbian.
* fMSX-Symbian now uses true 512-wide display drivers for SCREEN6, SCREEN7, and TEXT80.
* fMSX-Symbian will now save printer output to E:\Others\fMSX\PRINTER.OUT.
* Renamed fMSX-Symbian binary and resource files to avoid name clash with fMSX/S60 port by Juha Riihimaki.
* Fixed mouse support in fMSX-MSDOS.
Mame 0.116 releases
EMULATORS
=========
Ash-build
Mame32 Ryuko Neht
Mamedev Official Command-line Binaries
NEO·ARC MAME32 Plus !
DATS
====
AGEMAME
=======
NOTES
=====
Mame 0.116 released
A new full MAME release, both source and official binaries, is now available over at the Latest Release page. Since the last update there has been mostly internal changes, but I did want to highlight an unexpected and very much welcome addition from couriersud: discrete sound emulation in Donkey Kong and Radarscope, and full emulation of the Radarscope grid graphics. Wow!
And if you are a fan of older games and haven’t had time to update since 0.115, you’ll find a lot to like in this release as a number of older drivers have been given a good scrubbing over the past month. There are already several exciting things brewing for the 0.117 development cycle, so keep an eye out for updates.
0.116-------
MAMETesters Bugs Fixed
------------------------------------
oscar0111u3yel [shimaPong]
toypop0115u4red [Aaron Giles]
profpac0115u4gre [Aaron Giles]
seawolf2_0115u2gra [Aaron Giles]
konek0115u4yel [Aaron Giles]
9ballsht0115u3gre [Aaron Giles]
csuperas0104u7gre [shimaPong]
exerion0112u4yel [shimaPong]
Source Changes
--------------------------
Major Donkey Kong driver update: [couriersud]
- Implemented discrete sound from schematics: dkong, radarscp
- Implemented discrete background from schematics for radarscp and various effects:
- blue to black to blue background
- exact priorities
- Grid will flip open and close, vertical flipping on hit.
- Changed inputs for radarscp
- Color generation from schematics (resistor mixer) for radarscp, dkong, dkongjr and dkong3
Added new components to the discrete sound system: [couriersud]
- Added a "inverter oscillator" component. This can also be used as a raw sine generator - needed by radarscp.
- Added a "integration circuit" based on transistor and RC
- Added a "modulated RC discharge" component.
Removed unused return value from VIDEO_START callbacks. [Zsolt Vasvari]
Improved independence of CPU and sound core variants in order to make them more properly separated by the existing compile-time flags. [Atari Ace]
More TIA updates from MESS: [Wilbert Pol]
- Rewrote drawing of playing graphics
- Improved handling of player graphics reset signals
- Improved handling of HMOVE signals
Updates to Change Lanes: [Adam Bousley]
- fixed the broken graphics
- fixed the dipswitches
- hooked up the steering wheel controls
- made some changes to the sprite and text layers based on schematics
Fixed up a number of places where malloc results weren't being checked correctly. [Atari Ace]
Renamed palette_set_color() to palette_set_color_rgb(). palette_set_color() now matches palette_get_color() and deals in rgb_t data only. Also changed palette_set_colors() to deal with rgb_t data instead of R,G,B triples. [Aaron Giles]
Flattened colormap and palette in the 1942 driver. [Aaron Giles]
Removed usage of unsigned char/short/int from the drivers code in favor of UINT8/UINT16/UINT32.
New games added or promoted from NOT_WORKING status
-----------------------------------------------------------------------------
Mahjong G-Taste [David Haywood]
New clones added
---------------------------
Buzzard [Zsolt Vasvari]
ZsnexBox v3.3 released
SNES emulator for Xbox
What's new/fixed:
* Fixed crashes related to running out of RAM in HD modes. You should be able to use any skin in 720p or 1080i and have no crashes ever. If you are an HD user that has been waiting to upgrade, then now is the time.
* Several (too many to list) HD GUI fixes. If you are an HD user, you will be pleased at the new tweaks.
* Added 720p and 1080i versions of all the skins. If you are going to run in 720p or 1080i, don't try to configure everything yourself (it takes FAR too long). Change to a 720p or 1080i skin and this will setup the GUI for you. This method will only require minor tweaks for your TV.
* The HD setting is now applied from the skin ini file.
* Removed a lot of dead code.
* Removed the TV calibration option since I assume it's not really being used by anyone. This frees up more RAM.
* The database files are loaded/unloaded on the fly to free more RAM
* Fixed the virtual keyboard to display correctly in 720p and 1080i.
* Added larger font sizes for the game guide and GUI (the game guide was too small to read in 720p and 1080i. This is fixed)
* Loading game guides 1MB and up should work now in HD resolutions (but don't go too crazy with the file sizes).
News (thanks to Xbox-Scene)
