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    SMSAdvance 2.1 released

    Robert
    By Robert,

    SEGA Master System emu for the GBA

     

    SMSAdvance V2.1 8 May 2007

    New SMSAdvance after nearly a year, mostly fixes for the SG1000.

     

    *Optimised tile rendering for mode 0 & 2.

    *Fixed a bug where GG games set the "lock-toprow" bit (Sonic Drift demo).

    *Added support for the SG1000 games Mahjong and Home Mahjong.

    *Added support RAM on some SG1000 games (The Castle, Othello...).

    *Fixed clearing of SMS VRAM when no bios used.

    >> Get it HERE


    DSOrganize v2.7 Final released

    Mooney
    By Mooney,
    Fixes found in 2.7 Final

     

    * Added DLDI file loading for chishm launcher.

    * Added DLDI autopatching for launched nds files.

    * Changed IRC to strip leading and multiple spaces.

    * Disabled touch access to disconnect button on IRC.

    * Fixed skipping error with select few mp3s and most mp3 streams.

    * Fixed browser freeze when pressing R after re-entering browser.

    Get it here: DragonMinded.com


    SNEmulDS v0.5 beta released

    Mooney
    By Mooney,

    SNES emulator for NDS

    This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).

     

    I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).

     

    A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)

    Here is the list of changes

     

    * Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks

    * Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes

    * Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable

    * Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).

    * Options can now be saved in configuration file

    * New SNES config menu

    * Fixed some bugs

     

    Optionnal feature (enabled by configuration file):

     

    * Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.

    * Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)

    * Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance).

    * Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)

    Source: Archeide


    Lameboy v0.5 released

    Mooney
    By Mooney,

    GB/GBC emulator for NDS

    Hello,

     

    New lameboy release again. Still no sound and some games may run worse than before (I know of Montezumas Revange, reports on other broken comtibalibility comparing with 0.4 welcome). Some games may run too fast now (Bomb Jack runs up to 120 fps).

    Sound is somehow tricky as I would have to deal with arm7 programming and there was no sound support in the original PC version of Lameboy.

     

    Changelog follows:

     

    0.5

    - changed: new faster display method (with triple buffering), may cause visual

    glitches with games using pallette based effects

    - added: fps display

    - fixed(?): video modes emulation, helps for some games but messes with others

    - added: rom selection menu sorting, key repeat and position history

    - fixed: inverted GBC sprite priorities

    Source: DCEmu


Portal by DevFuse · Based on IP.Board Portal by IPS
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