- 0 replies
- 1,344 views
- Add Reply
- 0 replies
- 1,777 views
- Add Reply
- 0 replies
- 1,712 views
- Add Reply
- 0 replies
- 1,197 views
- Add Reply
QuakeDS Preview 2 released
I'm delighted to announce the latest version of QuakeDS for public consumption - pre-release two!I was going to do several releases over the last two months, but I'm kinda glad I held back as I think that "one more feature" thing really helped!
Changes from pre1->pre2:
- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)
The bad,
- if you had problems getting pre1 to run on your card before (say you had a DS Link) then it ain't gonna run this time! Same goes for cards which have no DLDI driver.
- you will only get textured models if you use pak files - loose files won't work any more
- if you have a slow flash card then loading textures on the fly may really annoy you
- particles and sprites still haven't been fixed
- there's an occasional sound glitch
- no on-screen keyboard in this build
To run (the quick way),
- download the zip file, and put the NDS in the root of your card
- DLDItool it with the DLDI driver of your choice
- make a directory in the root of your card named id1
- put the config file (downloaded from the site) in the id1 directory
- put your two pak files in that directory too
- plug into DS and power on.
As I said before, wait a few days for the networking build (full co-op and deathmatch) and hang on a little longer for the full TC compatibility.
Don't forget to actually read the web page as there are a bunch of options to change stuff like loading textures etc.
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
I just made the patch which coaxes the game into running on the DS.
GP2X-Atari v1.0.1 released
Atari 800/130/5200 Emulator for GP2X
Sunday, April 29. 2007
GP2X-Atari: Atari 800/130/5200 Emulator for GP2X v1.0.1
Hi All,
Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer.
It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
GP2X-Atari is a port on GP2X of the PSP version 1.0.7.
This is the first version but should be the last version (only if major bugs are found).
>> Get it HERE.
Ootake 1.01 released
TG16 / PCE emulator
2007/04/29 1.01 released- When switching from the full-screen display to the window display, the bug that the system menu of the window (closing button etc.) had disappeared was corrected.
- At the numbered "Save State" and "Load State" menu, the "*" mark is displayed by the saving file existed.
- At installation in "Install(CD speed-up)" menu, the game of which the CD read error went out in the final sector can have been installed.
- Additionally, a detailed part has been improved and corrected.
iDeaS Audio Plugin v1.0.0.1 beta released
I have decided to release the beta of the plugin audio, version 1.0.0.1.There are various bugs but it works well. It is slow, but the future version of iDeaS will have the skip frames and it will be faster.
Here's the changelog:
* Added ADPCM support.
* Fixed a bug in Sound Channel X Control Register.
* Fixed a bug in Sound Channel X Length Register.
* Fixed a bug in Enable/Disable functions.
* Fixed a bug in pcm8 decoder.
* Fixed a bug in pcm16 decoder.