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    PCSX2 WIP

    Robert
    By Robert,

    Source

     

    We're Busy....K!

    [ Posted by CKemu 17:47 on 27 04 07 ]

    Busy is certainly one way to describe PCSX2 development currently!

     

    Progress on PCSX2 0.9.4 is coming along nicely with several members of the team making some significant additions to the project!

     

    Zerofrog has fixed the SPS (Spikey Polygon Syndrome) that plagued Kingdom Hearts 2, making the game much more viewable and almost playable!

     

    To demonstrate this, below are 10 High Quality shots from various areas of the game, but take special note when viewing the images...why?

     

    ZeroGS development has also continued during this hectic time, and those of you with great GPU's can enjoy 8x and 16x render target (referred to as AA within the plugin).

     

    Also head on over to our videos section to get a video of Kingdom Hearts 2 being played! Video is provided as a torrent so please seed!

     

    Saqib has recently been working hard on memory card issues, testing is still under way however thanks to his work games like Phantasy Star Universe are now getting ingame and the ever popular Resident Evil 4 can now load saves, and if all goes to plan - save to!

     

    Refraction is also busy and after his success with Path 3 work has turned his attention to other issues, thanks to his work Tekken 5 is now getting ingame! Currently Tekken 5 can't be classed as playable as characters are totally lacking in the Y dimension!

     

    Plenty more where all this came from...watch this space!


    DSOrganize 2.7 released

    Robert
    By Robert,
    Friday, April 27, 2007

    2.7 and Source Released!

    Hey folks. Just popping in to let you know that DSOrganize 2.7 and the source for 2.7 have been released. I gave up waiting for you guys to find the easter egg because noone bothered to try hard enough. Version 2.7 includes a web browser with forms support. As always, get it on http://www.dragonminded.com/?loc=ndsdev/DSOrganize.

     

    To access the easter egg: Make sure you have a proper install, because resource0.bin is required. Edit your sound.dat file so that the only character is a questionmark (?), and then save it. Start DSOrganize up, go to the main screen, and press start (normally pulls up the about screen). I decided to give up waiting for you guys to find it because you were taking so long that its becoming irrelevant.

     

    To compile the source: I don't know why the hell you would need to do this. DSOrganize already includes DLDI support and you know my stance on modifications. If you absolutely must compile it, you need all four libraries off of my site, as well as DKA r17. DO NOT INCLUDE DSORGANIZE IN YOUR FLASHCARD COMMERCIALLY WITHOUT PERMISSION. Basically, do not make me regret putting this out.

     

    For those who had alpha 3, this is what changed on the browser:

     

    - Added link color changing when you click or if it's visited.

    - Added very simple utf-8 support for some sites (no extended codepages).

    - Added anchors.

    - Made links more sensitive to clicking.

    - Added forms support.

    - Fixed & problem in some URLs.

    - Fixed non breaking spaces ( ,  ) showing up as '?'.

    - Fixed bullets and dashes on wikipedia for all fonts.

    - Fixed html rendering for sites with bad tables.

     

    Just a reminder...What works:

    - Normal HTML rendering

    - Clicking links

    - Server redirects

    - Forward/Back history

    - Basic caching

    - Forms

     

    What doesn't:

    - Cookies

    - Images

    - Meta Tags

    - Javascript and CSS

    >> Get it HERE


    Mame 0.114u3

    Robert
    By Robert,
    0.114u3

    --------------

     

     

    MAMETesters Bugs Fixed

    ------------------------------------------

    cannonb078u6yel [couriersud]

    hatris0111u4gre [couriersud]

    pipedrm0111u4gre [couriersud]

    galaxianc058gre [couriersud]

    ssf2ghw0114u1yel [Aaron Giles]

     

     

    Source Changes

    ---------------------------

    Additional CDP1802 updates, taken from MESS. [Curt Coder]

     

    Fixed colors in One + Two. [Tomasz Slanina]

     

    Made the PowerPC dynarec options runtime configurable. [Ville Linde]

     

    Added save state support to the hatris/pipedrm driver. [couriersud]

     

    Corrected Moustache Boy main cpu interrupt rate, main cpu clock freq, and screen refresh rate according to measurements on a real PCB. [Tormod Tjaberg]

     

    Separated the DECO and Mitchell games in the simpl156 driver and added more extensive documentation. [brian Troha]

     

    Fixed analog controls in Solar Assault. [Ville Linde]

     

    Changed the options code so that ranges are specified on the option_entry structure, and enforced when option values are changed. [Nathan Woods]

     

    Further improved the ROZ layer emulation in the K001604. [Ville Linde]

     

    Konami ZR107 update: [Ville Linde]

    - Fixed sound hardware check in Winding Heat

    - Changed to use the correct tilemap chip type

    - Hooked up analog controls

    - Fixed texture rom loading and texture decoding

    - Improved the 2D tilemaps

     

    Introduced a mame_options_exit() call to complement mame_options_init(). [Nathan Woods]

     

    Added a mame_fopen_options() call, similar to mame_fopen() but with the ability to specify a core_options object to use. [Nathan Woods]

     

    Improved noise emulation in the SN76496 emulator. Added several variants which differ based on the noise generator and other parameters. [Lord Nightmare]

     

    Changed all plot_pixel and read_pixel calls to BITMAP_ADDRXX macros. Removed the now-obsolete functions. [Zsolt Vasvari]

     

    Added support for aliasing sound types. This allows minor variants in sound cores to share the same fundamental "type" so that the same sndti_* functions can be used regardless of the subtype. [Aaron Giles]

     

    Changed location of save state files. Now they are placed in the / directory. Auto-generated save state files have the name "auto.sta". All other save state files are named .sta. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------

    Midnight Run [Ville Linde]

    Winding Heat [Ville Linde]

     

     

    New clones added

    ----------------------------

    Night Warriors: Darkstalkers' Revenge (Euro 950316) [Johan Samuelsson, Nicola Salmoria]

    Terra Force (set 2) [stefan Lindberg]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------------

    Kokoroji 2 [David Haywood]

    Changelog


    Xebra 07/04/26 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page)


Portal by DevFuse · Based on IP.Board Portal by IPS
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