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Mame 0.115u1

MAME 0.115u1The first update to the MAME 0.115 source base is now available. Featured in this release is a new driver for the JPM Impact system thanks to Philip Bennett; a bunch of ARM core fixes from R. Belmont and Ryan Holtz; proper sound in Inferno at long last; and a bunch of cleanups and improvements to a several old drivers: Space Firebird, the GamePlan games, and Spiders thanks to Zsolt; Magic Fly thanks to Roberto; and my long-planned rewrite of the Bally Astrocade driver.
0.115u1----------
MAMETesters Bugs Fixed
-----------------------------------
asserts0115ora [Aaron Giles]
scregg0115red [Zsolt Vasvari]
mysticri36rc2gre [Pierpaolo Prazzoli]
m92c053gre2 [Pierpaolo Prazzoli]
aerofgt.c0115ora [Roberto Fresca]
midyunit0115red [couriersud]
nekkyoku0115red [couriersud]
exerion0112u4yel [Pierpaolo Prazzoli]
dragngun067yel [R. Belmont, Ryan Holtz -- please verify]
cidelsa0114u4gre [Aaron Giles]
missile0115yel [Aaron Giles]
Source Changes
-------------------------
Added support for playback of "extended" INP files that are commonly found on compete sites. [David Haywood]
Added lswx and stswx opcodes to the PowerPC core. [Ville Linde]
Changed DRIVER_INIT macro to prepend driver_init_* instead of simply init_* to be consistent with the other initialization functions. [Atari Ace]
Corrected the pulse shape of the timer output in the MPU4 driver, and also correctly identified the AY sound chip as an AY8913. [James Wallace]
Merged leprechn driver into the gameplan driver and added correct video timings. [Zsolt Vasvari]
Cleaned up the dorachan driver. Replaced fake color map with actual color PROM decoding. [Zsolt Vasvari]
Cleaned up the supertnk driver. [Zsolt Vasvari]
Move Atari vector PROMs into separate regions. [Mathis Rosenhauer]
Added DIP switches for Excite League. [barry Harris, Yasuhiro Ogawa]
Improved m92 sprite drawing. [Pierpaolo Prazzoli]
Rewrote the magicfly driver: [Roberto Fresca]
- Figured out how the protection works.
- Removed the hacks/patchs that formerly allow boot the games.
- Figured out how the buffered inputs works.
- Demuxed all inputs for both games.
- Unified the memory maps from both games.
- Added NVRAM support to both games.
- Mapped DIP switches.
- Managed the planes to get the 3bpp GFX colors accurate.
- Renamed the ROMs acording to pcb pictures and ROM contents.
- Cleaned up and optimized the driver.
Fixed throttle range in gforce2. [David Haywood]
Moved Win32 UTF-8 wrappers into a new module (winutf8.c), and added some new wrappers that Oliver Stoeneberg created for MAME32. [Nathan Woods]
Aleck64/N64 update: [Ryan Holtz]
- RSP: some opcodes bugfixed plus should work on big-endian targets
- Real PIF ROM dump now used and required
- Various other fixes
Fixed eeprom handling in surfplnt. [couriersud]
Fixed carry flag calculation for SUB/SBC/CMP family instructions in the ARM core. [R. Belmont, Ryan Holtz]
Improvements to the ARM7 core: [R. Belmont, Ryan Holtz]
- fixed 32-bit unaligned reads to "scramble" properly
- fixed carry flag calc for SUB/SBC/CMP family instructions
- fixed multiply-and-accumulate instructions
- added more instructions to the disassembler
- fixed logical and arithmetic shifts
- added more Thumb instructions
- fixed relative loads and stores
- fixed LSL/LSR with zero shift values
- fixed the disassembly of CMN
- verified behavior when ADD destination is the PC on real h/w
Rewrote the Space Firebird driver: [Zsolt Vasvari]
- Added star field, matches with the screen shot perfectly
- Video timings/memory map/interrupts from schematics
- Added support for the color fade effect
Identified a couple of new opcodes in the Irem V30 CPU which improves matchit2. [Pierpaolo Prazzoli]
Significantly cleaned up the Spiders driver. [Zsolt Vasvari]
Changed memory system behavior so that masks can be specified independently of mirrors. By default if the mask is 0 and a mirror is present, the mask is implicitly ~mirror, just as before. But if a mask is specified, it is not limited to the non-mirrored bits. This allows you to independently control the mapping versus what is returned to the read/write handler. [Aaron Giles]
Rewrote Astrocade driver: [Aaron Giles]
- fully implemented all function generator modes
- implemented pattern board according to schematics, including timing
- fixed interrupt handling
- added crosshairs to SeaWolf II
- added stereo sound and panning to SeaWolf II samples
- rewrote Astrocade sound emulation according to patent
- sound generation now uses proper LFSR for noise effects
- added partial support for Ten Pin Deluxe, including sound board emulation and internal layout
Fixed sound in Inferno after all these years. Sadly, it required a hack. [Aaron Giles]
Added correct video timings for the Williams games. [Aaron Giles]
Added support for misaligned PIXBLT operations in the TMS34010 core. The code still needs cleanup but improves the new JPM driver. [Aaron Giles]
New games added or promoted from NOT_WORKING status
----------------------------------------------------------------------------
Magic Fly [Roberto Fresca]
7 e Mezzo [Roberto Fresca]
New clones added
-----------------------------
Captain Silver (World) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------------------------------
Ten Pin Deluxe [Aaron Giles]
Pom1 0.0.3 released
iDeaS 1.0.1.5 released

DS emulator
05-16-2007 - iDeaS 1.0.1.5 by Lino
Here's the changelog:
* Added LDRD and STRD opcodes.
* Added HuffUnComp BIOS function.
* Added Square Root BIOS function.
* Added command line options.
* Added zipped rom support (the emulator slows down).
* Added basic frameskip.
* Added support for M3, Supercard CF and Supercard One files.
* Added Run to Cursor(F6) and Step Over(F8) in debugger.
* Added support for Shadow Polygons.
* Added support for .ds.gba and .sc.nds files.
* Added Rotation feature.
* Added Save/Load game capability.
* Fixed unaligned memory access on LDRH opcode.
* Fixed a bug in textures management.
* Fixed a bug in 3D matrices management.
* Fixed a bug in LIGHT_VECTOR register.
* Fixed a bug in NORMAL register.
* Fixed a bug in GXSTAT register.
* Fixed a bug in Extended Draw Mode management.
* Fixed a bug in microphone support.
Zsnexbox v3.1 released

SNES emulator for Xbox
What's new/fixed:
* Added option to use the Path.ini or to have ZsnexBox create all the directories on the E partition. This will allow users to easily put ZsnexBox on a CD/DVD and run it on any Xbox (without having to create all the directories Path.ini points to). Just change "usePathINI=1" to "usePathINI=0" in the Path.ini before you burn the CD/DVD.
* Screenshots larger than 512x512 are no longer supported. If ZsnexBox finds a preview larger than this, it will not display it. Extremely high res box art will cause a crash (i.e ZsnexBox runs out of RAM), and 512x512 is plenty big enough. HD users at 1080i might want to go even lower (256x256). If ZsnexBox freezes after 2 or 3 games, you are running out of RAM and ensuring previews are no bigger than 256x256 will likely fix the issue.
* Tweaked all the skins to make them easier to read.
News (thanks to Xbox-scene.com) and thanks to Hawq on our IRC channel.