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Lameboy v0.5 released
GB/GBC emulator for NDS
Hello,
New lameboy release again. Still no sound and some games may run worse than before (I know of Montezumas Revange, reports on other broken comtibalibility comparing with 0.4 welcome). Some games may run too fast now (Bomb Jack runs up to 120 fps).
Sound is somehow tricky as I would have to deal with arm7 programming and there was no sound support in the original PC version of Lameboy.
Changelog follows:
0.5
- changed: new faster display method (with triple buffering), may cause visual
glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
Source: DCEmu
DSP 0.6 beta 2 released

Sinclair Spectrum emulator
05/06/2007:• General
+NEW: Now testing directories to avoid hangs.
+NEW: New icon for floppy disk.
+NEW: Updated to ZipForge 3.02
+BUG: Stability reading ZIP when many of them were readed.
+BUG: Fixed many bugs here and there...
• Spectrum
+NEW: Added Spectrum +3 floppy disk, at last.
+NEW: Press F5 to remove disk.
+NEW: Low-pass filter for speaker. In options you can enable/disable it.
+BUG: The last line of Spectrum 128 and +3 was not draw.
+BUG: Enhanced contended memory.
+BUG: Now writes Spectrum +3 screen GIF.
MESS 0.115 released

Multi-system emulator
0.115
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Mac 128k, Mac 512k (not working) [R. Belmont]
- Telmac 2000 (not working) [Curt Coder]
- X68000 [barry Rodewald]
- Pokemon mini (not working) [Wilbert Pol]
- 3DO (not working) [Wilbert Pol]
System Driver Changes:
--------------------------------
- [AMSTRAD] Fixed sprite order. [barry Rodewald]
- [MAC512/MACPLUS] Fixed video timing, booting from SCSI harddisk works once again. [R. Belmont]
- [sATURN] Preliminary CDROM, backup, & input support. Fixed sound. Still marked NOT_WORKING as only a few games do anything. [R. Belmont]
- [sTUDIO2/VIP] System is now working and playable. (bug #1098) [Curt Coder]
- [VTECH1] Fixed snapshot loading on big-endian systems and added correct interrupt emulation. [Dirk Best]
Source Changes:
--------------------------
- The core is based on MAME 0.115. This incorporates all features of the update to this core. [MAME team]
- Added support for noting default RAM options in -listxml. (bug #1147) [Nate Woods]
- [Windows] Factored out handling of standard file dialogs, to centralize handling of UTF-8 conversions and compatibility with old versions of Windows. [Nate Woods]
- Fixed border colors for systems that use the MC6847 video chip and a custom palette. [Dirk Best]
Potemkin a.k.a. DaSH 1.00 "Stillborn" released

PSP emulator for Windows
Potemkin (codenamed DaSH) is an experimental open source HLE PSP Emulator. It is created and released by ector under the GPL license.
Here are some features of the emulator:
Features: (end-user point of view
- Plays Puzzle Bobble Pocket JAP
- Starts AI Go
- Runs numerous demos from the PSP SDK
Technical Features:
- Badly simulated PSP kernel
- Mounts ISOs and CSOs (no DAX!)
- Mounts Windows directories (no good UI yet for this)
Since ector does not have the necessary time to work on Potemkin anymore he decided to release the source code (under the GPL license) in case someone else wants to continue working on it.
Source: Emutalk.net Release Thread
Note: You should have the VC++ 2005 SP1 Runtimes installed before using this emulator.