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MESS 0.115 released
Multi-system emulator
0.115
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Mac 128k, Mac 512k (not working) [R. Belmont]
- Telmac 2000 (not working) [Curt Coder]
- X68000 [barry Rodewald]
- Pokemon mini (not working) [Wilbert Pol]
- 3DO (not working) [Wilbert Pol]
System Driver Changes:
--------------------------------
- [AMSTRAD] Fixed sprite order. [barry Rodewald]
- [MAC512/MACPLUS] Fixed video timing, booting from SCSI harddisk works once again. [R. Belmont]
- [sATURN] Preliminary CDROM, backup, & input support. Fixed sound. Still marked NOT_WORKING as only a few games do anything. [R. Belmont]
- [sTUDIO2/VIP] System is now working and playable. (bug #1098) [Curt Coder]
- [VTECH1] Fixed snapshot loading on big-endian systems and added correct interrupt emulation. [Dirk Best]
Source Changes:
--------------------------
- The core is based on MAME 0.115. This incorporates all features of the update to this core. [MAME team]
- Added support for noting default RAM options in -listxml. (bug #1147) [Nate Woods]
- [Windows] Factored out handling of standard file dialogs, to centralize handling of UTF-8 conversions and compatibility with old versions of Windows. [Nate Woods]
- Fixed border colors for systems that use the MC6847 video chip and a custom palette. [Dirk Best]
Potemkin a.k.a. DaSH 1.00 "Stillborn" released
PSP emulator for Windows
Potemkin (codenamed DaSH) is an experimental open source HLE PSP Emulator. It is created and released by ector under the GPL license.
Here are some features of the emulator:
Features: (end-user point of view
- Plays Puzzle Bobble Pocket JAP
- Starts AI Go
- Runs numerous demos from the PSP SDK
Technical Features:
- Badly simulated PSP kernel
- Mounts ISOs and CSOs (no DAX!)
- Mounts Windows directories (no good UI yet for this)
Since ector does not have the necessary time to work on Potemkin anymore he decided to release the source code (under the GPL license) in case someone else wants to continue working on it.
Source: Emutalk.net Release Thread
Note: You should have the VC++ 2005 SP1 Runtimes installed before using this emulator.
Mame 0.115 related releases
EMULATORS
=========
Official MAME source and binaries
DATS
====
PATCHES
=======
NOTES
=====
1. You still need to patch the top level while Aaron investigates alternate ways to do it.2. Nathan and I are still grinding through some of the options bugs, but I figured there's enough clamor for a new version so here it is. Open bugs are on my bug page.
3. There is some weird stuff happening w/ the -MT switch and launching games twice in a row fullscreen. On some hardware it hangs, so disable it if that happens.
4. Kill \ini\*.ini files.
5. Technical compile details HERE
MAME Plus! 0.115 - 2007-5-8* fixed buffer overflow in cheat menu
* fixed command list crash in MSVC build
* added Valencian(va_ES) support [Juanen]
* updated Catalan, Spanish and Portuguese text [Juanen]
* updated French text [benjamin Siskoo]
updated Hungarian text [Delirious]
Mame 0.115 released
Time for a new full release. Get it from the Latest Release page. In addition to a number of fixes for recent regressions, this update features some additional black & white game cleanups and a rewrite of the pmpoker driver.
0.115--------
MAMETesters Bugs Fixed
-----------------------------------
ym2203slowdown0114u2gre [Aaron Giles]
powerins0104yel [Aaron Giles]
k007232_0114u1gre [Aaron Giles]
rfjetus0114u2red [Aaron Giles]
namcos2_0114yel [Zsolt Vasvari]
term2_0114u4yel [Aaron Giles]
Source Changes
-------------------------
Additional ARM7 core fixes: [R. Belmont]
* Fixed SWI instruction in Thumb mode
* Rewrote SWP instruction to work properly
* Added some missing change_pc()s
Fixed Mustache Boy interrupt behavior and visible area. [Lord Nightmare]
Updated Windows exit code to ensure cursor is shown again. [Nathan Woods]
Moved Space Stranger/Space Stranger 2 into its own driver and fixed cocktail mode. [Zsolt Vasvari]
Major rewrite of pmpoker driver: [Roberto Fresca]
* Removed all inputs hacks.
* Connected both PIAs properly.
* Demuxed all inputs for each game.
* Documented all outputs.
* Added lamps support.
* Created different layout files to cover each game.
* Add NVRAM support to all games.
* Corrected the color PROM status for each set.
* Figured out most of the DIP switches.
* Added diplocations to goldnpkb.
Updates Enigma 2 video and interrupt systems from the schematics. Changed the color gun layout to match the flyers as much as possible. [Zsolt Vasvari]
Converted Raiders 5 driver to tilemaps. [Zsolt Vasvari]
Updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. [Aaron Giles]
Hooked up 6845 CRTC to the qix-based games. All games now generate display resolutions and frame rates on the fly. Cleaned up memory maps and a few other bits along the way. Added save state support. [Aaron Giles]
New clones added
--------------------------
Viper Phase 1 (Hong Kong, Metrotainment license) [Corrado Tomaselli]
