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    No$GBA v2.4 Released

    Mooney
    By Mooney,
    version 2.4

    - xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download

    - nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)

    - nds/3d/help: added various important notes in polygon light parameters chapter

    - nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)

    - nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)

    - nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)

    - nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)

    - nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)

    - nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)

    - nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)

    - nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)

    - nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)

    - nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's

    - gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)

    - nds/cart: emulates correct nds chip-id size-field in respect to rom-image size

    - nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)

    - nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)

    - nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)

    - nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)

    - nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)

    Get it here: No$GBA Homepage


    Mame 0.113u3, Intermediate update!

    James
    By James,
    0.113u3

    ----------

     

     

    MAMETesters Bugs Fixed

    -------------------------------

    eprom0113u2gre [Zsolt Vasvari]

     

     

     

    Source Changes

    ---------------------

    Added proper MC8123 decryption code. Hooked up a number of games that were using the chip, making many of them playable. [Nicola Salmoria]

     

    Fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, like the upside-down geometry in Model 2B games. And also, probably all the remaining clipping issues in Gradius 4. At least the planet zooming out in the intro works now. [Ville Linde]

     

    Added Z-clipping to the Model 2 driver. [Ville Linde]

     

    Replaced old Sega System E driver with new one based on HazeMD. [David Haywood]

     

    Fixed a large pile of DIP switches in the Sega System E games. [brian Troha]

     

    Fixed crashing bugs in SCSP emulation. [David Haywood]

     

    ES5503 improvements: [R. Belmont]

    - Fixed extraneous click at end of samples

    - Improved timing behavior. Fixes music tempo in many Apple IIgs apps and games in MESS.

     

    Fixed display of immediate word and long operands in the TMS340x0 disassembler. [Philip Bennett]

     

    Updated Ultra Tank to component value code instead of a generic emulation and added Sprint 4 audio. [Derrick Renaud]

     

    Added save state support to the gaelco3d driver. Also added save state support to tms32031.c and dmadac.c. [couriersud]

     

    "Fixed" analog controls in some vector games by adding back a faux VBLANK timing. [Derrick Renaud]

     

    Changed the TMS340x0 core to clear the HSTCTLH NMI bit on an acknowledge. [Philip Bennett]

     

    Externalized CDP1869 color bit handling to a callback function for MESS. [Curt Coder]

     

    Refactored the options code into a new generic utility module options.c. Moved the MAME core options into a new module emuopts.c. [Nathan Woods]

     

    Some minor NeoGeo set updates. [Johnboy]

     

    Updates to the cybertnk driver: [PS]

    - inter CPU communications

    - inputs (almost complete)

    - sound

    - program ROMs marked as bad dumps

    - unmapped reads

     

    Updated some more drivers updated to the new video timing. [Zsolt Vasvari]

     

    Did a ground-up rewrite of the VIC Dual driver. [Zsolt Vasvari]

     

    Added a preliminary MB86233 CPU core. Still needs to be hooked up to the Sega Model 2 driver. [Ernesto Corvi]

     

    Fixed an interrupt delay slot problem in the SHARC core. [Ville Linde]

     

    Improved K001005 polygon rendering. [Ville Linde]

     

    Introduced a video_screen_exists() call, to determine whether a given screen exists. Updated the debugger to use this so as not to crash if no screens are present. [Nathan Woods]

     

    Fixed glitches in neogeo driver introduced in last update. [Aaron Giles]

     

    Added extensive (but still WIP) FD1094 debugging tools for help in brute force searching for keys. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------

    Opa Opa [Nicola Salmoria, David Haywood]

    Fantasy Zone II [Nicola Salmoria, David Haywood]

    Ganbare Chinsan Ooshoubu [Nicola Salmoria, David Haywood]

    Block Gal [Nicola Salmoria, David Haywood]

    Master Boy [David Haywood, Charles MacDonald, Clawgrip]

    7 Ordi [brian Troha, stephh]

    Koi Koi Part 2 [Tomasz Slanina]

    Heuk Sua Baek Sa [David Haywood, Brian Troha]

    Bestri [David Haywood, Brian Troha]

    Guitar Freaks 2nd Mix Ver 1.01 [smf]

    SD Fighter (Korea) [David Haywood, Brian Troha]

     

     

     

    New clones added

    ------------------------

    Funny Bubble (In Chang Electronic Co) [brian Troha]

    Twin Adventure (Korea) [brian Troha]

    One + Two (earlier) [brian Troha]

     

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------

    Sheng Dan Wu Xian [Xing Xing]

    Super Dou Di Zhu [Xing Xing]

    Da Ban Cheng [Xing Xing]

    Dou Di Zhu [Xing Xing]

    Mahjong Long Hu Zheng Ba 2 [Xing Xing]

    Mahjong Man Guan Cai Shen [Xing Xing]

    Mahjong Shuang Long Qiang Zhu 2 [Xing Xing]

    Mahjong Super Da Man Guan 2 [Xing Xing]

    Mahjong Tian Jiang Shen Bing [Xing Xing]

    Big D2 [David Haywood]

    Good (Korea) [David Haywood, Brian Troha]

    Long Hu Zheng Ba 3 [Xing Xing]

    Long Hu Zheng Ba 4 [Xing Xing]

    Kuai Le Xi You Ji [Xing Xing]

    Man Guan Fu Xing [Xing Xing]

    WonderLeague Star [David Haywood, Brian Troha]

    Dance Maniax [smf]

    Guitar Freaks 3rd Mix [smf]

    http://www.mamedev.org/


    An old forgotten emulation site....

    Alpha
    By Alpha,

    "The Founding Fathers" (of gaming emulation)

     

    foundingfathersscan250pxg5.jpg

     

    I remember back in '05 (or was it late '04?) when 1Emulation was going "legit b' quick" and I was acquainting myself with all the current emulation authors. We were trying to get a radio show going and I would try to message Keith (Owner of EmuFanatics / Admin of Emulation64) about different emulator authors I should ask. The problem was that I really wasn't familiar with anyone. That was a huge problem and so I began downloading emulators and looking through the readme files incorporated with each to try to figure out who was who. It took me a while to gather a list together and Keith also had a great interview section, which is still available at Emulation64 that helped a great deal.

     

    Anyways, I was looking for an easy (as anybody would) to try to get as much information about each emulator author as possible. Keith's section helped, but I forgot about another site. That was the EmuCelebs website by Consollection. Although, even if I checked it 2 years ago, it would have been 3 years out of date; however, it would have helped tremendously. Now the site is 5 years out of date which it's a shame it hasn't got an update since. Infact, one person listed there, the webmaster of ConsoleEmul died a few years back (car accident if I recall). I believe we covered the story if anyone remembers or can find the thread. Hopefully, someone will the update site one day.

     

    I really recommend you "die hard" emulation fans to take a look at the website to see who the founding fathers of the emulation scene were. It covers the webmasters of many early emulation sites, news posters, emulator authors, and more. I'm sure there are a lot of people missing from the site, but it sure seems they got a good chunk. Many of these people I never had the chance to talk to and very little of them still remain active. Also, you NeoGeo fans who came in during that 1Emulation era will recognize Billy Jr. with his picture and bio listed there. Infact, I believe I saw the EmuCelebs website first in 2002 because of him and his NeoGeo rom dumping controversies. (KOF 2002, CTHD2003, etc.)

     

    Lastly, I know Keith has been in the emulation scene far longer than myself (he posts and visits here occasionaly). Miskie (Server Administrator) is also a veteran too. I also am good friends with Kojote, owner of PDRoms, but unfortunately I haven't spoken with him for a while. Oh, I'm probably forgetting a ton of people, but I suggest you all one day have a talk with one of these fella's I have mentioned and on the website (or an emulation veteran). You'll learn a lot. ;)

     

    »» http://www.emu-celebs.consollection.com/


    Mooney's Complete Guide to DLDI

    Mooney
    By Mooney,

    Hey all,

     

    I have written a tutorial all about chishm's DLDI for the Nintendo DS. It mainly covers how to patch your homebrew with DLDI, but I plan to include info for developers as well.

     

    dlditutorial2amj1.png

     

    You can read it here: Mooney's Complete Guide to DLDI!

     

    Please contact me if any of my info is wrong, or if you have a suggestion on something I should add! ;)

     

    »» Nintendo DS Forum (Includes more great tutorials!)

     

    - UPDATED EMULATION/GAMING NEWS WILL BE POSTED BELOW -


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