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    ProSX v0.2a TEST release

    Robert
    By Robert,

    Thanks to StreaK for letting us know about this new frontend for psx emulators. Here's what he says on his site:

    A little handy frontend for epsxe / pSX emu or other psx emulator optimised for speed and functionality. The main goal for me as developer was 'to speed up running any image based game on psx emu' and i must say it was 100% successful. If you using ProSX, you'll only need to click any IMAGE *.BIN or *.IMG file in windows explorer to start a game. Nothing more needed except for small config for first time. BTW. This ver is only for TEST purposes, so if you fing bugs or something, please inform me about it by email [ streak AT go2.pl ]

     

    A small update since yesterday :-). I have added some improvements for project and also support for CDZ [ pSX emu ] and MDF image files.

    You can download ProSx HERE.


    MameClassic 4.5.0 released

    Robert
    By Robert,

    Front End

     

    New In This Version

    (For M.A.M.E. version 0.113)

     

    * Updated joystick options to accommodate M.A.M.E. 0.113.

    >> Get it HERE.


    MAME32FX 0.113 FIX released

    Robert
    By Robert,

    Mamesick discovered that MAME crashes when you try to do an audit.

     

    He has fixed the problem in his build, and you can get it HERE.


    Nitro Hax v0.1 Released

    Mooney
    By Mooney,

    Action Replay clone for NDS

    This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.

     

    There are 3 added codes that don't exist on the ARDS:

    C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.

    C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.

    C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:

     

    ldr  r0, . + 8
    bx  r0
    .word 0x0200AC90

     

     

    Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:

     

    Infinite Lives
    220eca80 00000063
    Infinite Mario Time
    b20ecf40 00000000
    10000008 0000001e
    d2000000 00000000

     

    The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.

     

    If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.

     

    All libfat supported cards should work. Just patch the NDS file with the appropriate DLDI file.

    GBADev Release Thread


Portal by DevFuse · Based on IP.Board Portal by IPS
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