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PSPCAP32 1.1.5 released
Amstrad CPC Emulator for PSP
Monday, February 26. 2007PSPCAP32: Amstrad CPC Emulator for PSP v1.1.5
Hi All,
Here is a new version of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models (see caprice32 project)
What's new in version 1.1.5 :
- Save state files are now saved using gzip compression (with SNZ as file extention). It's much faster to save
or load states now. You can use gzip or 7-zip to convert old SNA to SNZ. SNA file format is still supported for loading, so you convert your previous saved files inside the emulator.
- A new graphical engine with new smoother render modes! It uses now the PSP GU for rendering, it does not run faster, but it's a lot smoother! Old "soft" render modes are still available, because they are a bit faster.
- Save state dates are displayed in the emulator window (it's now easier to identify and to load the right save state slot)
- Sound is now played at 44Khz (instead of 48Khz)
- Bug fix (load default keyboard mapping on startup)
- Bug fix in Rom file requester
- Bug fix in keyboard handler
>> Get it HERE.
SNESGT 0.215 released
SNES emulator
* 0.215 Formal edition
- the not yet mounted command of CX4 mounting
- bug of CX4 command correction
- the state saving of CX4 mounting
- correction of the bug which when modification
- window size adjustment is done at the time of window largest conversion, correction of the bug where the window is broken
- refreshment rate with environment other than 60Hz, even one time without opening setting dialogue, when full screen change is done, crashes the number of execution of FX cycles
SNEmulDS v0.4 beta Released
SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.
Here is the complete list of changes:
* Fixed the broken BREAK and COP instructions
* Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)
* Fixed the Emulation flag at startup (problem with DKC3)
* Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)
* Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems
* Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)
* Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)
* Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”
As usual you may have to patch it with DLDI drivers
Get it HERE