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    SNESGT 0.215 released

    Robert
    By Robert,

    SNES emulator

     

    * 0.215 Formal edition

     

    - the not yet mounted command of CX4 mounting

    - bug of CX4 command correction

    - the state saving of CX4 mounting

    - correction of the bug which when modification

    - window size adjustment is done at the time of window largest conversion, correction of the bug where the window is broken

    - refreshment rate with environment other than 60Hz, even one time without opening setting dialogue, when full screen change is done, crashes the number of execution of FX cycles

    News Source / Download


    SNEmulDS v0.4 beta Released

    Mooney
    By Mooney,
    SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.

     

    Here is the complete list of changes:

     

    * Fixed the broken BREAK and COP instructions

    * Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)

    * Fixed the Emulation flag at startup (problem with DKC3)

    * Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)

    * Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems

    * Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)

    * Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)

    * Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”

     

    As usual you may have to patch it with DLDI drivers

    Get it HERE


    iDeaS v1.0.1.1 Released

    Mooney
    By Mooney,

    Nintendo DS emulator.

    Here's the changelog:

     

    Fixed a bug in EEPROM management.

    Fixed in layer 3d.

    Fixed a bug in Firmware management.

    Fixed a bug in LDR opcode.

    Fixed a bug in BLX opcode.

    Fixed a bug in ROR opcode.

    Source / Download


    PSPMSX v1.0.7 Released

    Mooney
    By Mooney,
    Hi All,

     

    Here is a new version of PSPMSX the the MSX series Emulator for PSP.

     

    For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and

    MSX2+ 8bit home computers.

    It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.

    See http://fms.komkon.org/fMSX/ for further informations.

    It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

     

    What's new in version 1.0.7 :

     

    - A new graphical engine with new smoother render modes !

    It uses now the PSP GU for rendering, it does not run faster,

    but it's a lot smoother !

    Old "soft" render modes are still available, because there are

    a bit faster.

    - Save state dates are displayed in the emulator window

    (it's now easier to identify and to load the right save state slot)

    - Add help menu

    - Bug fix (load default keyboard mapping on startup)

    - Bug fix in Rom file requester

    - Bug fix in keyboard handler

     

     

    How to use it ? Everything is in the README.txt file.

     

    Sources are included, and this package is under the GNU public license,

    read COPYING.txt file for more information about it.

     

    Enjoy,

     

    Zx.

    Get it here: DCEmu Release Thread


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