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Daedalus PSP R9 released

N64 emulator for the PSP
Changes:R9 - 22 February 2007
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[+] Added support for RGBA 4444 and 5551 textures
[!] Tidied up all the texture conversion code, fixing a few bugs in the process
[!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode
[!] Fixed a blending bug
[^] Use 16-bit textures on the PSP to represent 16-bit N64 textures.
[+] Added mirrored texture support
[!] Fixed a LoadTile bug, allowing a couple of hacks to be removed
[+] Added some new blend modes for various roms
[!] Fixed the Tri2 command for F3DLX microcodes
[!] Fixed a bug in busy-wait detection
[!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace)
[+] Added audio support
[+] Added the ability to dump textures (developer builds only at the moment)
[!] Fixed screenshots. Again.
[+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec
[^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary
[^] Much better memory access handling in dynamically recompiled code
[^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache
[+] Further improve the memory access handling in generated dynarec code
[!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached
[^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload
[+] New automatic blender
[+] New front-end
[+] New pause menu, with option to reset to main menu
PSPAtari 1.0.6 released

Atari 800/130/5200 Emulator for PSP
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
For those who haven't seen previous versions, Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer. It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
What's new in version 1.0.6 :
- Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between 3 different keyboard mapping using LTrigger and RTrigger keys
- Add help menu
- New background image
- Bug fix in Rom file requester
- Bug fix in screenshots
- Bug fix in keyboard handler
For those who wonder how to use 5200 Roms :
You have to load them using the original atari800 emulator menu (the white "Atari800 menu" option in the emulator window ).
Then select "Cartridge management" then "Insert cartridge" and specify your disk image file, then choose the cartridge type 5200, and go back to the emulator using LTrigger.
>> Get it HERE
iDeaS 1.0.1.0
PAlib 070220 : 3DSprites WIP
--------------------------------| PAlib 070220 : 3DSprites WIP |
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New Stuff
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[3DSprites] Completely new 3D Sprite system, only for one screen though... Check out the examples, there's too much stuff to post here :/ You can all flood DAVIDO with thanks, because he really helped me alot
[Examples] Added Demos/MultipleFiles example to show how to use header and .c files correctly
[PAGfx] Updated to convert textures, still limited right now (check 3DSprite examples). Supported modes : 4colors, 16colors, 256colors, 16bit, A3I5, and A5I3
Updated Oldies
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[Makefile] Makefile updated, thanks to DAVIDO ! Please take the on in the template or any example...
[PAGfxLinux] Updated... Not suitable for 3DSprites yet, sorry
[Examples] Reorganized examples into subfolders, should make looking for a specific example easier. Please erase your exemple folder before reinstalling...
[TextFont] Updated the Tiled Text Font to Liquid Kidz : http://www.dafont.com/liquid-kidz.font. Hope it pleases more people than the old one
Things Fixed
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[PAGfx] 16bit sprite transparency and occasionnal bg compilation error
[Fonts] 16c and 8bit now have the dot at the right height...