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Maximus Arcade 2.09 released

Front End
Version 2.09
* Windows Vista now supported (although it still needs thorough testing)
* Fixed Windows Vista registration problem
* Fixed some Vista gui problems in preference panel (when using default Vista theme)
* Fixed "&" tag problem
* Fixed intermittent video playback problem
* Added OpenGL transition performance option
* Fixed other miscellaneous bugs
MAME 0.112u2 related releases

DDEmeMame 0.37b16.78(2007.02.19)
0.37b16.78(2007.02.19)cps2
Choko, Jyangokushi: Haoh no Saihai (Japan), Hyper Street Fighter 2 (Japan 031222), Dungeons & Dragons: Tower of Doom (Asia 940113), X-Men: Children of the Atom (Hispanic 950331), Armored Warriors (Asia 940920), Street Fighter Zero (4 sets), Dungeons & Dragons: Shadow over Mystara (Brazil 960223), Mega Man 2: The Power Fighters (Asia 960708), Street Fighter Zero 2 (6 sets), X-Men Vs. Street Fighter (7 sets), Battle Circuit (Asia 970319), Marvel Super Heroes Vs. Street Fighter (2 sets), Super Gem Fighter: Mini Mix (Hispanic 970904), Giga Wing (Asia 990222), 1944: The Loop Master (Japan 000620), Progear (Asia 010117), X-Men Vs. Street Fighter (region changed to Japan)
MAME 0.112u2 Released!


0.112u2-------
MAMETesters Bugs Fixed
----------------------
analog0112u1gra [Derrick Renaud]
UItext0112u1yel [Aaron Giles]
layout0112u1gre [Aaron Giles]
pinbo0112u1gre [Aaron Giles]
Source Changes
--------------
Improved the cidelsa driver: [Curt Coder]
- rewrote the cdp1802 cpu emulation as a state machine
- fixed Draco dips and inputs (what a strange game!)
- added NVRAM to Destroyer/Draco (Altair has no battery on the PCB)
- fixed some clocks
Fixed mapping of spaceship controls in spcenctr. [Canim]
Removed the inclusion of unnecessary header files across the project. [Atari Ace]
Added discrete filters to the new Namco 54xx sound effects. Also implemented filters for the 52xx sound effects in preparation for future changes. [Derrick Renaud]
Added pause support to the output system: [bob Seidel]
- added "pause" message through the Output system to let clients know when MAME is paused
- the state of an item is now sent when the item is first created
- updated ledutil to use the pause state
Added cocktail mode and DIP locations to the Millipede driver. [Mike Haaland]
Many more CPS2 keys added. Removed all XORs and support for them from MAME. [Nicola Salmoria, Andreas Naive]
Fixed regression in the ar_xeon driver sprites. [Ernesto Corvi]
Kaneko driver improvements:
- bloodwar: [Gary Walkling, Sebastien Volpe]
* protection data extracted, still needs to be verified
* collision detection simulation thanks to tests on real board
- bonkadv: [Guru, Sebastien Volpe]
* protection data fully verified: corrects tilemap colors in levels 2 and 3
* correct implementation of MCU command 43
Fixed behavior of MOVEC instruction on later 680x0 chips, and in the disassembler. [Ernesto Corvi]
Properly idenitified sound ROMs for Altered Beast set 2. [brian Troha]
Fixed bad bits in a couple of FD1094 keys. [Aaron Giles]
Fixed bug in debugger that caused incorrect end offsets to be computed on CPUs with an address shift. [Ville Linde]
Moved some additional pieces of core functionality in the the core utility library. [Nathan Woods]
Added sound to porky. [Tomasz Slanina]
Changed font scaling again. Fonts 24 pixels tall and above are scaled the old way. Fonts smaller than that are scaled via integral scale factors and adjusted the new way. [Aaron Giles]
Added a small optimization to the FD1094 decoding step. [Aaron Giles]
Added several new modules to the utility library libutil. First is a generic huffman encoding module. Second is a module that allows you to read/write AVI files in a platform-independent way. And third is a lossless A/V compression module. These three pieces together, plus some changes in the CHD code, allow for the creation of CHDs with compressed audio and video. [Aaron Giles]
Added two new commands to chdman: -createav converts an AVI file in uncompressed YUY format or HuffYUV-compressed YUY format with "left" prediction into a CHD. And -extractav converts a CHD containing compressed audio & video into an uncompressed YUY format AVI file. [Aaron Giles]
Finished hooking up laserdisc support to the new audio/video compression. Note that we still do not have canonical CHDs of laserdisc data at the moment, but all the support is now present for when they start to appear. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------
Altair [Curt Coder]
Draco [Curt Coder]
Wyvern Wings [Pierpaolo Prazzoli]
Choko [Guru]
Asura Buster - Eternal Warriors (Japan) [David Haywood, Guru]
Blood Warrior [sebastien Volpe]
Deal 'Em (MPU4 Conversion Kit) [James Wallace]
Jyangokushi: Haoh no Saihai (Japan) [Guru]
Dynamite Bomber (Korea) (Rev 1.5) [Guru, Pierpaolo Prazzoli]
Search Eye 2 Plus V2.0 [Guru, David Haywood]
New clones added
-----------------------
Dungeons & Dragons: Tower of Doom (Asia 940113) [Nicola Salmoria]
X-Men: Children of the Atom (Hispanic 950331) [Nicola Salmoria]
Armored Warriors (Asia 940920) [Nicola Salmoria]
Street Fighter Zero (4 sets) [Nicola Salmoria]
Dungeons & Dragons: Shadow over Mystara (Brazil 960223) [Nicola]
Mega Man 2: The Power Fighters (Asia 960708) [Nicola Salmoria]
Street Fighter Zero 2 (6 sets) [Nicola Salmoria]
X-Men Vs. Street Fighter (7 sets) [Nicola Salmoria]
Battle Circuit (Asia 970319) [Nicola Salmoria]
Marvel Super Heroes Vs. Street Fighter (2 sets) [Nicola Salmoria]
Super Gem Fighter: Mini Mix (Hispanic 970904) [Nicola Salmoria]
Hyper Street Fighter 2 (Japan 031222) [Nicola Salmoria]
Giga Wing (Asia 990222) [Nicola Salmoria]
1944: The Loop Master (Japan 000620) [Nicola Salmoria]
Progear (Asia 010117) [Nicola Salmoria]
X-Men (4 Players ver JBA) [brian Troha]
Garou - Mark of the Wolves (bootleg) [David Haywood, JohnBoy]
Puzzle Bang Bang (version 2.8 / 990106) [Guru]
Space Battle Ship Gomorrah [Guru]
New games marked as GAME_NOT_WORKING
--------------------------------------------------------
Candy Puzzle [David Haywood]
Harem Challenge [David Haywood]
Laser Quiz [David Haywood]
Laser Quiz '2' Italy [David Haywood]
Magic Premium [David Haywood]
Laser Stixx [David Haywood]
Koi Koi [David Haywood]
Ski Champ [R. Belmont]
Thanks to Jimmy_Page for the news
QuakeDS Prerelease 1
Current Status, as of 18/02/07This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.
The game
* the program, working state and game data have been squeezed into the four megabytes of main memory
* it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used
* total conversions and mods should work, assuming they respect the tiny memory size
* networking currently has been removed, but will return at a later date
Graphics
* the majority of the software renderering has been moved over to using the 3D hardware
* world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
* fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
* there's no dynamic lighting yet
* there are no textures on the Alias models yet
* sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
* no water, teleporter or sky animations yet
Sound
* sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
* CD music is currently being investigated
o the existing solution requires the CD soundtrack to be ripped to your flash card
o uses an MP3 decoder, running on the second processor
o ...but the file streaming slows down the primary processor a bit too much
Tech info
* uses the libfat DLDI interface, so should hopefully work on all supported flash cards
* built using the latest toolchain, devkitARM r20
* in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
* performance is timed using a custom function-instrumenting profiler (a bit like gprof)
Source / Download QuakeDS / Download Shareware version of Quake / Download Config.cfg