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    Maximus Arcade 2.09 released

    Robert
    By Robert,

    Front End

     

    Version 2.09

     

    * Windows Vista now supported (although it still needs thorough testing)

    * Fixed Windows Vista registration problem

    * Fixed some Vista gui problems in preference panel (when using default Vista theme)

    * Fixed "&" tag problem

    * Fixed intermittent video playback problem

    * Added OpenGL transition performance option

    * Fixed other miscellaneous bugs

    Changelog / Download


    MAME 0.112u2 related releases

    Robert
    By Robert,

    SDLMAME

     

    WolfMAME

     

    MAMEinfo.dat

     

    DDEmeMame 0.37b16.78(2007.02.19)

     

    Patches for AGEMAME

     

    0.37b16.78(2007.02.19)

     cps2

     Choko, Jyangokushi: Haoh no Saihai (Japan), Hyper Street Fighter 2 (Japan 031222), Dungeons & Dragons: Tower of Doom (Asia 940113), X-Men: Children of the Atom (Hispanic 950331), Armored Warriors (Asia 940920), Street Fighter Zero (4 sets), Dungeons & Dragons: Shadow over Mystara (Brazil 960223), Mega Man 2: The Power Fighters (Asia 960708), Street Fighter Zero 2 (6 sets), X-Men Vs. Street Fighter (7 sets), Battle Circuit (Asia 970319), Marvel Super Heroes Vs. Street Fighter (2 sets), Super Gem Fighter: Mini Mix (Hispanic 970904), Giga Wing (Asia 990222), 1944: The Loop Master (Japan 000620), Progear (Asia 010117), X-Men Vs. Street Fighter (region changed to Japan)


    MAME 0.112u2 Released!

    iq_132
    By iq_132,
    0.112u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    analog0112u1gra [Derrick Renaud]

    UItext0112u1yel [Aaron Giles]

    layout0112u1gre [Aaron Giles]

    pinbo0112u1gre [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Improved the cidelsa driver: [Curt Coder]

    - rewrote the cdp1802 cpu emulation as a state machine

    - fixed Draco dips and inputs (what a strange game!)

    - added NVRAM to Destroyer/Draco (Altair has no battery on the PCB)

    - fixed some clocks

     

    Fixed mapping of spaceship controls in spcenctr. [Canim]

     

    Removed the inclusion of unnecessary header files across the project. [Atari Ace]

     

    Added discrete filters to the new Namco 54xx sound effects. Also implemented filters for the 52xx sound effects in preparation for future changes. [Derrick Renaud]

     

    Added pause support to the output system: [bob Seidel]

    - added "pause" message through the Output system to let clients know when MAME is paused

    - the state of an item is now sent when the item is first created

    - updated ledutil to use the pause state

     

    Added cocktail mode and DIP locations to the Millipede driver. [Mike Haaland]

     

    Many more CPS2 keys added. Removed all XORs and support for them from MAME. [Nicola Salmoria, Andreas Naive]

     

    Fixed regression in the ar_xeon driver sprites. [Ernesto Corvi]

     

    Kaneko driver improvements:

    - bloodwar: [Gary Walkling, Sebastien Volpe]

    * protection data extracted, still needs to be verified

    * collision detection simulation thanks to tests on real board

    - bonkadv: [Guru, Sebastien Volpe]

    * protection data fully verified: corrects tilemap colors in levels 2 and 3

    * correct implementation of MCU command 43

     

    Fixed behavior of MOVEC instruction on later 680x0 chips, and in the disassembler. [Ernesto Corvi]

     

    Properly idenitified sound ROMs for Altered Beast set 2. [brian Troha]

     

    Fixed bad bits in a couple of FD1094 keys. [Aaron Giles]

     

    Fixed bug in debugger that caused incorrect end offsets to be computed on CPUs with an address shift. [Ville Linde]

     

    Moved some additional pieces of core functionality in the the core utility library. [Nathan Woods]

     

    Added sound to porky. [Tomasz Slanina]

     

    Changed font scaling again. Fonts 24 pixels tall and above are scaled the old way. Fonts smaller than that are scaled via integral scale factors and adjusted the new way. [Aaron Giles]

     

    Added a small optimization to the FD1094 decoding step. [Aaron Giles]

     

    Added several new modules to the utility library libutil. First is a generic huffman encoding module. Second is a module that allows you to read/write AVI files in a platform-independent way. And third is a lossless A/V compression module. These three pieces together, plus some changes in the CHD code, allow for the creation of CHDs with compressed audio and video. [Aaron Giles]

     

    Added two new commands to chdman: -createav converts an AVI file in uncompressed YUY format or HuffYUV-compressed YUY format with "left" prediction into a CHD. And -extractav converts a CHD containing compressed audio & video into an uncompressed YUY format AVI file. [Aaron Giles]

     

    Finished hooking up laserdisc support to the new audio/video compression. Note that we still do not have canonical CHDs of laserdisc data at the moment, but all the support is now present for when they start to appear. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------------

    Altair [Curt Coder]

    Draco [Curt Coder]

    Wyvern Wings [Pierpaolo Prazzoli]

    Choko [Guru]

    Asura Buster - Eternal Warriors (Japan) [David Haywood, Guru]

    Blood Warrior [sebastien Volpe]

    Deal 'Em (MPU4 Conversion Kit) [James Wallace]

    Jyangokushi: Haoh no Saihai (Japan) [Guru]

    Dynamite Bomber (Korea) (Rev 1.5) [Guru, Pierpaolo Prazzoli]

    Search Eye 2 Plus V2.0 [Guru, David Haywood]

     

     

     

    New clones added

    -----------------------

    Dungeons & Dragons: Tower of Doom (Asia 940113) [Nicola Salmoria]

    X-Men: Children of the Atom (Hispanic 950331) [Nicola Salmoria]

    Armored Warriors (Asia 940920) [Nicola Salmoria]

    Street Fighter Zero (4 sets) [Nicola Salmoria]

    Dungeons & Dragons: Shadow over Mystara (Brazil 960223) [Nicola]

    Mega Man 2: The Power Fighters (Asia 960708) [Nicola Salmoria]

    Street Fighter Zero 2 (6 sets) [Nicola Salmoria]

    X-Men Vs. Street Fighter (7 sets) [Nicola Salmoria]

    Battle Circuit (Asia 970319) [Nicola Salmoria]

    Marvel Super Heroes Vs. Street Fighter (2 sets) [Nicola Salmoria]

    Super Gem Fighter: Mini Mix (Hispanic 970904) [Nicola Salmoria]

    Hyper Street Fighter 2 (Japan 031222) [Nicola Salmoria]

    Giga Wing (Asia 990222) [Nicola Salmoria]

    1944: The Loop Master (Japan 000620) [Nicola Salmoria]

    Progear (Asia 010117) [Nicola Salmoria]

    X-Men (4 Players ver JBA) [brian Troha]

    Garou - Mark of the Wolves (bootleg) [David Haywood, JohnBoy]

    Puzzle Bang Bang (version 2.8 / 990106) [Guru]

    Space Battle Ship Gomorrah [Guru]

     

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------

    Candy Puzzle [David Haywood]

    Harem Challenge [David Haywood]

    Laser Quiz [David Haywood]

    Laser Quiz '2' Italy [David Haywood]

    Magic Premium [David Haywood]

    Laser Stixx [David Haywood]

    Koi Koi [David Haywood]

    Ski Champ [R. Belmont]

     

    http://www.mamedev.org/

     

    Thanks to Jimmy_Page for the news :rolleyes:


    QuakeDS Prerelease 1

    Mooney
    By Mooney,
    Current Status, as of 18/02/07

    This port was started in mid-October 2006. It is not yet finished, however it is nearing completion.

     

    The game

     

    * the program, working state and game data have been squeezed into the four megabytes of main memory

    * it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used

    * total conversions and mods should work, assuming they respect the tiny memory size

    * networking currently has been removed, but will return at a later date

     

    Graphics

     

    * the majority of the software renderering has been moved over to using the 3D hardware

    * world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!

    * fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded

    * there's no dynamic lighting yet

    * there are no textures on the Alias models yet

    * sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures

    * no water, teleporter or sky animations yet

     

    Sound

     

    * sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc

    * CD music is currently being investigated

    o the existing solution requires the CD soundtrack to be ripped to your flash card

    o uses an MP3 decoder, running on the second processor

    o ...but the file streaming slows down the primary processor a bit too much

     

    Tech info

     

    * uses the libfat DLDI interface, so should hopefully work on all supported flash cards

    * built using the latest toolchain, devkitARM r20

    * in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build

    * performance is timed using a custom function-instrumenting profiler (a bit like gprof)

    Source / Download QuakeDS / Download Shareware version of Quake / Download Config.cfg


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