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    Mame 0.112 related


    [Review] Metal Slug Anthology for PSP

    Robert
    By Robert,

    DragonKeeper has posted a review on "Metal Slug Anthology" for the PSP.

     

    You can read the review here, and members can add comments.

     

    metalsluganthology-0.jpgmetalsluganthology-8.jpg


    Mame v0.112 Released

    Robert
    By Robert,

    http:/mamedev.org/

     

    0.112

    -------

     

    Happy 10th Anniversary! Today's release marks 10 years since the original release of 0.1. After 10 years, hundreds of developers, thousands of games, and tens of thousands (if not more) of hours of hard work, MAME development is still going strong. Thanks to everyone who has supported this project over the years!

     

     

    MAMETesters Bugs Fixed

    -----------------------------

    debug_assertions0111u6ora [Aaron Giles]

    z80update0111u6red [David Haywood]

    memory_leak0111u6ora (partial) [Oliver Stoneberg]

    crosshair0111u5gra [Canim, Aaron Giles]

    renegade0111u4red [Aaron Giles]

    subs0111u6yel [Aaron Giles]

    ddraweffect0111yel [Aaron Giles]

     

     

    Source Changes

    ---------------------

    Fixed popping in Berzerk speech. [Lord Nightmare]

     

    Added osd_rmfile to the osdcore, replacing calls to remove(). [Nathan Woods]

     

    Cleaned up a number of drivers that were using malloc from within DRIVER_INIT to use malloc_or_die instead. [Atari Ace]

     

    Fixed memory leak with -wavwrite switch. [Oliver Stoneberg]

     

    Updated Tempest to support second player controls. [stephh]

     

    Updated the dooyong driver to use the new-style banking system. Also added some preliminary save state support. [Vas Crabb]

     

    Some improvements to pmpoker.c: [Roberto Fresca]

    - Crystal documented via #define.

    - CPU clock derived from #defined crystal value.

    - Replaced simulated colors with proper color prom decode.

    - Cleaned up the driver a bit.

    - Updated color PROMs

     

    Some improvements to funworld.c: [Roberto Fresca]

    - All crystals documented via #defines.

    - All CPU and sound clocks derived from #defined crystal values.

    - Added DIPLOCATIONS to all games.

    - Added proper tsc87c52 MCU dumps to monglfir and soccernew.

    - Modified the refresh rate to 60 fps.

     

    Fixed SCSP DSP RAM initialization. [R. Belmont]

     

    Improved decryption of MC8123-0054 based on a new dump. [Nicola Salmoria]

     

    Fixed Moon Patrol scrolling so that it matches the schematics. [Chris Hardy]

     

    Proper implementation of noise generator in the Exidy/Berzerk sound circuit. [Lord Nightmare]

     

    Fixed toaplan2.c driver to add controls for player 3 in 'fixeigh*' (of course, main set - 'fixeight' - still remains unplayable). [stephh]

     

    Added DIP locations to the arabian driver. [Roberto Fresca]

     

    Fixed random dots in Columns '97 graphics. [Mariusz Wojcieszek]

     

    Added DIP locations to wwffest, ninjaw, and itech32 drivers. [brian Troha]

     

    Rewrote faux x86 assembly in the Irem GA20 sound core. [R. Belmont]

     

    Improvements to the Cidelsa driver. [Curt Coder, David Haywood]

     

    Minor cleanup to the 8039 disassembler. [Nathan Woods]

     

    Improvements to the sslam driver: [Quench]

    * corrected the music sequencing simulation of the sound controller in SSLAM based on poking a real board Guru kindly provided.

    * added save state support

    * added DIP locations

     

    Fixed crash in cybrcomm due to missing ROM. [R. Belmont]

     

    Changed alpha blending code to use multiplies instead of table lookups to simplify it. [Aaron Giles]

     

    Cleaned up some poorly written code in konamiic.c; there is still much work to be done here, but it fixes the GX sprites. [Aaron Giles]

     

    Removed linear interpolation from the BSMT2000 by default since the original chip did not do interpolation. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------

    Teeter Torture [Aaron Giles]

    Hyper Street Fighter 2: The Anniversary Edition [Nicola Salmoria]

    Lady Master of Kungfu [Juddy]

    Destroyer (Cidelsa) [Curt Coder]

    Witch [Tomasz Slanina]

     

     

    New clones added

    ----------------------

    Double Dragon (US Set 2) [Corrado Tomaselli]

    Golden Poker Double Up (Mini Boy) [Roberto Fresca]

    Pool 10 (Italia, set 2) [Roberto Fresca]

    Mighty! Pang (USA 001010) [David Haywood, Charles MacDonald]

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------

    Wyvern Wings [Pierpaolo Prazzoli]

    Alpha One (Vision Electronics / Kyle Hodgetts) [Gareth Hall]

    Cash Quiz (Type B, Version 5) [Chris Hardy]

    edit: Finally, the files are available HERE


    No$GBA 2.3c released

    Robert
    By Robert,

    GBA and DS emulator

     

    04 February 2007 - version 2.3c

    - nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)

    - nds/memory: allows to execute code in vram (used by mariokart demo on nds7)

    - iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)

    - nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports

    - nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)

    - nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)

    - nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)

    - nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)

    - nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters

    - setup: added gba-solar-sensor setting (now also in freeware version setup)

    - setup: removed experimental rear-alpha option (tested / always enabled now)

    - nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)

    - nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)

    - nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)

    - nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system

    - nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)

    - a22i: supports "NOT" operator (more or less, crashes on faulty priority order)

    - a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)

    - nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)

    - gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode

    - thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected

    Source / Download


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