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    PenkoDS 0.2a released

    Robert
    By Robert,

    MSX emulator for the DS

     

    2nd version alpha.

    I mainly worked on the speed of emulation. 100% speed is attainable in many games.

    Some bugs were corrected such as the management of the transparency in mode 2, the redundancy of the files in the selector of files,…

    The support of DLDI should be better. The sound too.

    >> Get it HERE.


    SaturnTV WIP

    Robert
    By Robert,

    Saturn emulator

     

    February 1, 2007 by subleaf

     

    As the old codes were too mess, so i have to rewrote the whole project. Now the progress

     

    of the new project has caught up with the old one. Games can also boot.

    >> See some snapshots HERE.


    EMU PIA 2/1/07 released

    Robert
    By Robert,

    Toshiba Pasopia emulator

     

    What's new (2/1, 2007):

     

    Common Source Code Project is updated

     

    [COMMON] ignore some warnings on Visual Studio 2005

    [WIN32/SCREEN] support video recording

    [WIN32/SOUND] record wave as 16bit, stereo

    [WIN32/SOUND] dont use multi threading to recieve MM_WOM_DONE event

    [WIN32/WCE] build 4 binaries (use GAPI or GDI, DirectSound or waveOut)

    [VM/BEEP] modify beep sound generator for more stable frequency

    [VM/DATAREC] auto stop at the end of tape image

    [VM/DEVICE] add virtual functions to get the memory wait and passed clocks in cpu class

    [VM/EVENT] more precise event timing refering the passed clock in cpu class

    [VM/I8253] drive counter when it reaches the terminal count or read the count registers

    [VM/I8253] more precise output signal timing

    [VM/NSC800] suppor NSC800

    [VM/Z80] fix the clocks for opecodes DD-CB-** and FD-CB-**

    [VM/Z80CTC] drive counter when it reaches the terminal count or read the count registers

    [VM/Z80PIC] accept the interrupt request when it is running

     

    EmuLTI 8, EmuZ-2500, EmuPIA and EmuPIA 7 are updated

     

    [MULTI8/HD46505] dont use hsync event and use the event callback to drive the hsync signal

    [MZ2500/CRTC] dont use hsync event and use the event callback to drive the hsync signal

    [MZ2500/MEMORY] support the memory wait

    [MZ2500/Z80PIC] accept the interrupt request when it is running

    [MZ2500/Z80PIC] recognize the i8253 clock signal as level, or edge only for MUDER CLUB, KUGYOKUDEN and RELICS

    [PASOPIA] reimplement EmuPIA under the common source code project

    [PASOPIA7/HD46505] dont use hsync event and use the event callback to drive the hsync signal

    Source / Download


    M1 0.7.7u1 released

    Robert
    By Robert,

    Plays audio from arcade roms

     

    Soft landing the tunes

     

    It’s been a long time since M1 was released, and the amount of QA I usually do before one is so out of hand now I’m going to make you do it

     

    Therefore, here’s M1 0.7.7u1 for Win32. It includes a few new drivers, radically different Taito F3 handling (you can now play sound effects for most games, not just music. And the elephant in that room has been shot, but I hesitate to declare it dead quite yet…) Also, the game list is now 100% external, just like Nebula. This means you can now fix out-of-date ROMs, wrong years, and other common metadata messups yourself, and Logiqx’s DATfile tools already know how to process it so auditing M1 ROMs is easier than ever. Oh, and the core now supports per-channel volume control, but that will require a new BridgeM1 (in fact, I strongly doubt this DLL will work properly with the current version of Bridge).

    >> Get it HERE


Portal by DevFuse · Based on IP.Board Portal by IPS
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