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    3.03 OE-C Released

    Mooney
    By Mooney,
    * AVC videos bitrate limit patched. The firmware limited the bitrate of avc videos to only 768 Kbps. OE now forces the limit to be 16384 Kbps. (Note: this doesn't mean than the psp can handle such a high bitrate, this means than they won't show error. I don't know which is the real maximum bitrate than the psp can handle at full speed)

    * Speed of OE boot is now ~3 seconds faster than previous versions. (without plugins)

    * CPU speed of XMB can now be changed.

    * Wifi can now work at 333 Mhz!

    * Added access to flash 0 and 1 via usb in the recovery menu, based on the great idea of USBSSS by Booster. Note that writing is enabled, so this is intended only for advanced users that know what they are doing in each moment.(It is not a great idea to change anything from the kd folder). Because of this addition, the rest of flashing options were removed.

    * PSP isos can now be deleted as any normal memstick games. (also the size of the iso now shows fine when you press triangle->information).

    * When formatting memory stick, GAME150, GAME303 and ISO directories will be automatically created!

    * Changes in internal HEN core:

    o If a EBOOT.PBP with a plain DATA.PSP had a data.psar, modulemgr took as size of the executable the size of data.psp+data.psar. Fixed. (this fix enables psx games to have plain data.psp without causing a memory error).

    o Added a couple of patches found by Tyranid. One allows syscalls instructions to be used in kernel mode without causing a crash. The other allows sceKernelQueryModuleInfo to work with sceInit and previous modules.

    * The writing is now a bit different. This will avoid "Memory stick blinking too much" bug when using the plugin to load the 3.02 pops.

    * popstation now lets the use of non-encrypted DATA.PSP. If data.psp is in the same directory as the app, popstation will use that as the DATA.PSP of the eboot.pbp. Otherwise, it will use the one from BASE.PBP. A DATA.PSP that imitates the original sony one is included.

    * EBOOT.PBP generated with a non encrypted data.psp won't need the file KEYS.BIN at all. (Note: these EBOOT.PBP cannot work in versions prior to 3.03 OE-C due to a bug that those versions had.)

    Source / Download


    0.111u5 related

    Robert
    By Robert,

    SDLMAME

     

    MAME32

     

    MAME32FX

    Updated to MAME 0.111u5 - MAME32 0.111u4

     

    - Added option to set color for NOT WORKING games to the GUI.

    - Added sound emulation to Beam Invader.

    - Added sound emulation to Rolling Crash/Moon Base.

    - Added sound emulation to Rotary Fighter.

    - Improved emulation of Timer A in YMF271 sound chip.

    - Fixed MAME Testers bug Renegade0111u4Red.

    - Fixed height of Audit Dialog Box in the GUI.

     

    Catlist

     

    MAMEinfo.dat

     

    AGEMAME patches

     

    SDLMAME for the MAC

     

    info.dat

     

    Mame32 Plus! Plus!


    Mame v0.111u5, Intermediate update!

    Robert
    By Robert,

    http://mamedev.org/

     

    0.111u5

    ----------

     

    MAMETesters Bugs Fixed

    ------------------------------

    bitmapalloccore0111u4red [Aaron Giles]

    8080bw0111u4red [Zsolt Vasvari]

    sidvoice0111u4ora [Nathan Woods]

    pyramid0111u4red [James Wallace]

    dragngun0111u3gra [Canim]

    mitchelc0111u3gra [Luigi30]

    lockload0111u3gra [Canim]

    cobracom0111u3ora [Canim]

     

     

    Source Changes

    --------------------

    Fixed a 6502 register naming bug, and fixed a size bug in the SC61860 disassembler. [Nathan Woods]

     

    Added built-in overlay layout for Crash. [Mr. Do]

     

    Added save state support to Gyruss. [buddabing]

     

    Fixed missing sound interfaces from the MESS sound core merge. [Nathan Woods]

     

    Fixed several duplicated global variable names, removed unreferenced items from header files, and added header files for several drivers. [Atari Ace]

     

    Changed debug console code to use auto_malloc and to detect attempts at registering callbacks after initialization time. [Nathan Woods]

     

    Fixed kof2003 bootleg code to work on big-endian systems. [R. Belmont]

     

    Centralized some common Windows utility routines in new module winutil.c. [Nathan Woods]

     

    Cleaned up a few drivers to use input_port_dword_*_r. [smf]

     

    Cleaned up memory maps in the MPU4 and BFM drivers. Redesigned the MPU4 code so that the DRIVER_INIT only needs to take an address in the ROM for the lookup table for CHR generation to be done. [James Wallace]

     

    Updated built-in expat code to version 2.0. [Atari Ace]

     

    Fixed sound samples in Indian Battle. [Zsolt Vasvari]

     

    Added state saving to mhavoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though. [Mathis Rosenhauer]

     

    Removed XORs from almost all CPS2 games in place of proper emulation of the encryption. [Nicola Salmoria]

     

    Added an assertion to prevent usage of pia_set_input_[a|b]() when input reading callbacks are specified. [Nathan Woods]

     

    Fixed flip screen switch and changed COIN3 to SERVICE1 in the contra.c driver. [Canim]

     

    Cleand up and fixed DIP switches and inputs for the nmg5 driver. [stephh]

     

    Rewrote Z80 interrupt handling to avoid a bad bug in the post-EI interrupt signalling. [Aaron Giles]

     

    Added documentation to the esd16, afega, cave, unico, vamphalf, and yunsun16 drivers. [brian Troha]

     

    Changed behavior in chdman so that a 0 sector size means the default. [Aaron Giles]

     

    Updated several video drivers (amiga, n64, ppu2c0x, psx, stvvdp2, tia, v9938) to use the new BITMAP_ADDR* macros instead of using the line[] array. [Nathan Woods]

     

    Some additional Midway 8080 B&W driver fixes: [Zsolt Vasvari]

    - added PORT_CONDITION where needed

    - added PORT_CONFNAME entries to the 3 baseball games and Space Invaders

    - save state support for all games

    - fixed typo and a bug with the Sea Wolf lamps

     

    Fixed a minor problem with sound clipping in the s14001a. [Lord Nightmare]

     

    Fixed PRNG noise in the TMS5110/5220 code and added signal wrapping to match the patent. [Lord Nightmare]

     

    Cleaned up usage of auto_bitmap_alloc() now that it is guaranteed not to fail. [Aaron Giles, Atari Ace]

     

    Added sound effects emulation to the Berzerk driver. [Aaron Giles]

     

    Fixed font aspect ratio on non-1:1 resolutions. [Aaron Giles]

     

    Added mechanism to cache a binary format of BDF fonts for improved loading speed. Also added a bit of progress when loading huge BDF fonts so that you know what's happening. [Aaron Giles]

     

    Removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly. [Aaron Giles]

     

    Added support for the custom Badlands commands to the LD-V1000 emulation. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------

    Dream World [David Haywood, Guru]

     

     

    New clones added

    ----------------------

    Multi 5 / New Multi Game 5 (Earlier) [brian Troha]

    Bubble Bobble (bootleg with 68705) [David Haywood]

    Super Street Fighter II (World 930911) [Nicola Salmoria]

    Super Street Fighter II (Japan 930911) [Nicola Salmoria]

    Dungeons & Dragons: Tower of Doom (Euro 940113) [Nicola Salmoria]

    Super Street Fighter II Turbo (USA 940323) [Nicola Salmoria]

    Armored Warriors (Euro 941024) [Nicola Salmoria]

    Alien vs. Predator (Hispanic 940520) [Nicola Salmoria]

    Cyberbots: Fullmetal Madness (Euro 950424) [Nicola Salmoria]

    Marvel Super Heroes (Euro 951024) [Nicola Salmoria]

    Marvel Super Heroes (Japan 951117) [Nicola Salmoria]

    Marvel Super Heroes (Brazil 951117) [Nicola Salmoria]

    Vampire Hunter: Darkstalkers' Revenge (Japan 950307) [Nicola Salmoria]

    Street Fighter Alpha: Warriors' Dreams (Euro 950627) [Nicola Salmoria]

    19XX: The War Against Destiny (Japan 951225) [Nicola Salmoria]

    Dungeons & Dragons:Shadow over Mystara (Euro 960223) [Nicola Salmoria]

    Dungeons & Dragons:Shadow over Mystara (Euro 960208) [Nicola Salmoria]

    X-Men Vs. Street Fighter (Euro 961004) [Nicola Salmoria]

    Capcom Sports Club (Hispanic 970722) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Euro 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Japan 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Hispanic 970625) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Brazil 970827) [Nicola Salmoria]

    Marvel Super Heroes Vs. SF (Brazil 970625) [Nicola Salmoria]

    Vampire Hunter 2 (Japan 970929) [Nicola Salmoria]

    Vampire Savior (Hispanic 970519) [Nicola Salmoria]

    Marvel Vs. Capcom (Euro 980112) [Nicola Salmoria]

    Marvel Vs. Capcom (Asia 980123) [Nicola Salmoria]

    Marvel Vs. Capcom (Hispanic 980123) [Nicola Salmoria]

    Marvel Vs. Capcom (Brazil 980123) [Nicola Salmoria]

    Street Fighter Alpha 3 (Brazil 980629) [Nicola Salmoria]

    Street Fighter Zero 3 (Asia 980904) [Nicola Salmoria]

    Vs. Super Mario Bros. (alt) [Lord Nightmare]

     

     

    New games marked as GAME_NOT_WORKING

    -------------------------------------------------------

    Two Minute Drill [David Haywood]

    Super Don Quix-ote [Ernesto Corvi]


    Azureus 2.5.0.4 released

    Robert
    By Robert,

    BT client

     

    What's new in 2.5.0.4

    2.5.0.4 is a maintenance release to fix up a few minor, but relatively annoying problems with 2.5.0.2.

    Source / Download


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