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    Wine 0.9.30 released

    Robert
    By Robert,

    Windows API emulator for Unix

     

    This is release 0.9.30 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - Many improvements to Direct3D shaders and state management.

    - Support for inter-process memory allocations.

    - OLE32 marshalling fixes.

    - Lots of bug fixes.

    Source / Download


    ZSNES 1.51 released

    Robert
    By Robert,

    SNES emulator

     

    v1.51 - January 25, 2007

    ............................................................

     

    All Ports:

    ----------

    - Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]

    - IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]

    - Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]

    - Fixed bug with loading new ZMVs of a different version. [Nach]

    - Loading ZMV with ROM mismatch prints a message. [Nach]

    - Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]

    - Slight improvement to the Custom Res functionality. [Deathlike, Nach]

    - Keep4_3Ratio option now only shows when necessary. [Deathlike]

    - PNG files now use extended height in extended height mode. [Nach]

    - Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]

    - You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]

    - Fixes for MEncoder check; added LAME check. [Nach]

    - Custom dumping with multiple passes implemented. [Nach]

    - Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]

    - Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]

    - Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]

    - Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]

    - You can now select the level of HQ filtering where applicable. [Deathlike]

    - Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]

    - ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]

    - Quick exit key now adheres to Auto State Save/Load. [Deathlike]

    - Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]

    - Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]

    - Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]

    - Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]

    - Readded the smoke effect. [Jonas Quinn]

    - Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]

    - Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]

    - Fixed loading many old ZSTs. [Jonas Quinn]

    - Fixed some bugs with movies which load from power on with SRAM. [Nach]

    - Fixed some issues with DSP-4 movies. [Nach]

    - Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]

    - Added option in Config->Options for Screenshot format. [Deathlike]

    - Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]

    - Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]

    - Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]

    - Config file cleanup for more understandability. [Deathlike]

    - New Don't Save SRAM option. [Deathlike]

    - More GUI cleanup and tweaking, also reorganization. [Deathlike]

    - Removed the horrible-sounding Mono Surround Sound code. [Deathlike]

    - Source cleanup. [Deathlike, Phil^, Nach, grinvader]

    - Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]

    - Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]

    - Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]

    - Parsegen now has atoui() which should fix reading very large values. [Nach]

    - Ported more assembly to C. [Jonas Quinn]

    - Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]

     

    DOS Port:

    ----------

    - Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]

    - Removed old DOS debugger at last. [samB]

    - Clock box option now does something in 8-bit modes. [Deathlike]

     

    Win Port:

    ----------

    - Updated and improved NTSC filter. [blargg, pagefault, Deathlike]

    - Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]

    - Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]

     

    SDL Port:

    ----------

    - Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]

    - Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]

    - Added option to define configuration directory. [Aerdan]

    - Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]

    - Symlink support for matching ROM name to files. [Nach]

    - Updated and improved NTSC filter. [blargg, pagefault, Deathlike]

    - More accurate NTSC ratio. [pagefault]

    - You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]

    - Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]

    - Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]

    - Fixed some filtering and video refreshing issues. [Deathlike]

    - Fixed Bilinear Filtering on startup. [Deathlike]

    >> Get it HERE.


    ML TNG u5 released

    Robert
    By Robert,

    Front End for MAME

     

    January 24, 2007

    Beta u5 Released

     

    - Eliminated (hopefully) all screen flicker when selecting items.

     

    - Updated ML's compiling environment to correct issues related to slower computers. Hopefully ML will no longer sap cycles from your CPU while idling.

     

    - There was also a key delay problem with slower computers which I hopefully coded away.

     

    - Added in startup/output window a checklist as ML TNG starts, so you can monitor what is happening.

     

    - Added 2 new functions:

     

    CTRL+F - Toggles Fontsize. This will jump between 8x8 and 16x16 font sizes.

     

    CTRL+R - Rotate Resolution. Jumps between 640, 800, 1024, 1280 width screen sizes. Resolutions larger than current screen size will attempt to display, but will obviously be cut off.

     

    ** Note: Resolution and Font changes cannot be issued while viewing an information (history/mameinfo/help) list, only in a gamelist mode.

     

    - Reoriented some screen elements, giving more room for any of the status messages towards the bottom of the display.

     

    - Merged F9/F10 to just use F9, which will locate your .INI, create a backup then create a fresh emulator .INI for you.

     

    - Rewrote the MAMEINFO/HISTORY data obtaining routines to make finding information much, much quicker.

    >> Get it HERE.


    Simple GBA Mode Switcher released

    Robert
    By Robert,
    Simple GBA Mode Switcher for the DS

     

    With Slot-1 DS flash carts, you sometimes want to boot a GBA cart in Slot-2. There’s probably something already out there for this, but I couldn't find one so I made a small and simple GBA mode switcher. It uses the setting you've selected in your DS firmware to determine which screen to run on. This is probably the shortest DS code I'll ever write, so source is included in this post.

    >> Read the source, or download a binary HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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