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    VSH FTPD Module 01 for 3.03 OE

    Mooney
    By Mooney,
    VSH FTPD MODULE BY CPASJUSTE

    ============================

     

    This is a port of PSP-FTPD originaly created by PSPKrazy, continued by Zx-81 then modded by cpasjuste

    to work as module under the 3.03 VSH.

     

    This is not a final version, there is some bugs. For exemple, when the module is launched, it will be impossible

    to enter the video menu from the vsh. I think the problem is the lack of free memory available under the vsh.

    The module work in infrastructure mode, selecting the first connection set in the network configuration

    of the PSP, in either dhcp mode or static ip mode.

    The module is flashed to flash0:/vsh/nodule/update_plugin.prx, replacing the current one. By selecting

    the update icon under the PSP menu, the ftpd server will be launched in anonymous mode. Browsing PSP menu and launching

    homebrews while the ftpd is running should not cause problem.

    Source code will be released soon.

     

     

    INSTALL AND USE

    ===============

     

    - Copy the content of the MS_ROOT folder at the root of the memory stick.

    - Launch Vsh_Ftpd_Flasher under the game menu of the PSP.

    - Press Circle to replace the current update_plugin.prx module with the ftpd one.

    - Select the Updater icon under the PSP menu (VSH) to launch the ftpd server.

    - Connect to your PSP with your favorite FTP client as anonymous on port 21.

    (note that for now there isnt any info printed on the screen, so you have to either

    set a static ip or know/find your dynamic ip yourself)

     

     

     

    NOTE

    ====

     

    THE MODULE WILL BE FLASHED TO YOUR PSP, WHILE THIS AS BEEN TESTED A LOT BY ME AND SHOULD BE SAFE,

    THIS IS CAN BRICK YOUR PSP, YOU ARE WARNED

    Source / Download


    PAlib 1/18/07 beta

    Mooney
    By Mooney,
    New Stuff

    ---------

     

    [RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...

     

    [CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...

     

    [DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data

     

    [DSMotion] Added MotionDraw, a simple demo...

     

    [Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...

     

     

    Updated Stuff

    -------------

     

    [Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...

     

    [GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...

     

    [Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi

     

     

    Things Fixed

    ------------

     

    [Warnings] Fixed the FD_SETSIZE warnings

     

    [TextColors] TEXT_BLUE and TEXT_GREEN were inverted

     

    [Reco] Fixed upper screen mess-up when using the recognition system

     

    [spriteAnims] Fixed first frame not showing when starting a new animation...

    Source / Download


    SNEmulDS Test Patch

    Mooney
    By Mooney,
    I’m sorry to see that the compatibility of the DLDI version is far from what i expected …

    Some have experienced problems they didn’t have with the regular version.

    I tried to fix some bugs in a test release. There are two differences with the release version :

     

    * ROMs are read from the root directory (some drivers seem to have problem with paths).

    * The FAT init loop has been removed (for some drivers the FAT_init functions return false whereas it has initialized correctly).

     

    This should improve compatibility. At least it has solved problems with GBAMP CF and R4.

     

    NOTE: You have to patch (the file) with your own patch.

     

    Instructions are here:

    http://chishm.drunkencoders.com/DLDI/index.html

     

    Don’t forget that games have to be put in the root directory not in the SNES directory…

    Source / Download


    0.111u4 related releases

    Robert
    By Robert,

Portal by DevFuse · Based on IP.Board Portal by IPS
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