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Mame v0.111u5, Intermediate update!

0.111u5----------
MAMETesters Bugs Fixed
------------------------------
bitmapalloccore0111u4red [Aaron Giles]
8080bw0111u4red [Zsolt Vasvari]
sidvoice0111u4ora [Nathan Woods]
pyramid0111u4red [James Wallace]
dragngun0111u3gra [Canim]
mitchelc0111u3gra [Luigi30]
lockload0111u3gra [Canim]
cobracom0111u3ora [Canim]
Source Changes
--------------------
Fixed a 6502 register naming bug, and fixed a size bug in the SC61860 disassembler. [Nathan Woods]
Added built-in overlay layout for Crash. [Mr. Do]
Added save state support to Gyruss. [buddabing]
Fixed missing sound interfaces from the MESS sound core merge. [Nathan Woods]
Fixed several duplicated global variable names, removed unreferenced items from header files, and added header files for several drivers. [Atari Ace]
Changed debug console code to use auto_malloc and to detect attempts at registering callbacks after initialization time. [Nathan Woods]
Fixed kof2003 bootleg code to work on big-endian systems. [R. Belmont]
Centralized some common Windows utility routines in new module winutil.c. [Nathan Woods]
Cleaned up a few drivers to use input_port_dword_*_r. [smf]
Cleaned up memory maps in the MPU4 and BFM drivers. Redesigned the MPU4 code so that the DRIVER_INIT only needs to take an address in the ROM for the lookup table for CHR generation to be done. [James Wallace]
Updated built-in expat code to version 2.0. [Atari Ace]
Fixed sound samples in Indian Battle. [Zsolt Vasvari]
Added state saving to mhavoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though. [Mathis Rosenhauer]
Removed XORs from almost all CPS2 games in place of proper emulation of the encryption. [Nicola Salmoria]
Added an assertion to prevent usage of pia_set_input_[a|b]() when input reading callbacks are specified. [Nathan Woods]
Fixed flip screen switch and changed COIN3 to SERVICE1 in the contra.c driver. [Canim]
Cleand up and fixed DIP switches and inputs for the nmg5 driver. [stephh]
Rewrote Z80 interrupt handling to avoid a bad bug in the post-EI interrupt signalling. [Aaron Giles]
Added documentation to the esd16, afega, cave, unico, vamphalf, and yunsun16 drivers. [brian Troha]
Changed behavior in chdman so that a 0 sector size means the default. [Aaron Giles]
Updated several video drivers (amiga, n64, ppu2c0x, psx, stvvdp2, tia, v9938) to use the new BITMAP_ADDR* macros instead of using the line[] array. [Nathan Woods]
Some additional Midway 8080 B&W driver fixes: [Zsolt Vasvari]
- added PORT_CONDITION where needed
- added PORT_CONFNAME entries to the 3 baseball games and Space Invaders
- save state support for all games
- fixed typo and a bug with the Sea Wolf lamps
Fixed a minor problem with sound clipping in the s14001a. [Lord Nightmare]
Fixed PRNG noise in the TMS5110/5220 code and added signal wrapping to match the patent. [Lord Nightmare]
Cleaned up usage of auto_bitmap_alloc() now that it is guaranteed not to fail. [Aaron Giles, Atari Ace]
Added sound effects emulation to the Berzerk driver. [Aaron Giles]
Fixed font aspect ratio on non-1:1 resolutions. [Aaron Giles]
Added mechanism to cache a binary format of BDF fonts for improved loading speed. Also added a bit of progress when loading huge BDF fonts so that you know what's happening. [Aaron Giles]
Removed gross TMS9928a configuration in place of more standard techniques. Updates the Cliffhanger and sg1000a drivers accordingly. [Aaron Giles]
Added support for the custom Badlands commands to the LD-V1000 emulation. [Aaron Giles]
New games added or promoted from NOT_WORKING status
----------------------------------------------------------------------
Dream World [David Haywood, Guru]
New clones added
----------------------
Multi 5 / New Multi Game 5 (Earlier) [brian Troha]
Bubble Bobble (bootleg with 68705) [David Haywood]
Super Street Fighter II (World 930911) [Nicola Salmoria]
Super Street Fighter II (Japan 930911) [Nicola Salmoria]
Dungeons & Dragons: Tower of Doom (Euro 940113) [Nicola Salmoria]
Super Street Fighter II Turbo (USA 940323) [Nicola Salmoria]
Armored Warriors (Euro 941024) [Nicola Salmoria]
Alien vs. Predator (Hispanic 940520) [Nicola Salmoria]
Cyberbots: Fullmetal Madness (Euro 950424) [Nicola Salmoria]
Marvel Super Heroes (Euro 951024) [Nicola Salmoria]
Marvel Super Heroes (Japan 951117) [Nicola Salmoria]
Marvel Super Heroes (Brazil 951117) [Nicola Salmoria]
Vampire Hunter: Darkstalkers' Revenge (Japan 950307) [Nicola Salmoria]
Street Fighter Alpha: Warriors' Dreams (Euro 950627) [Nicola Salmoria]
19XX: The War Against Destiny (Japan 951225) [Nicola Salmoria]
Dungeons & Dragons:Shadow over Mystara (Euro 960223) [Nicola Salmoria]
Dungeons & Dragons:Shadow over Mystara (Euro 960208) [Nicola Salmoria]
X-Men Vs. Street Fighter (Euro 961004) [Nicola Salmoria]
Capcom Sports Club (Hispanic 970722) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Euro 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Japan 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Hispanic 970625) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Brazil 970827) [Nicola Salmoria]
Marvel Super Heroes Vs. SF (Brazil 970625) [Nicola Salmoria]
Vampire Hunter 2 (Japan 970929) [Nicola Salmoria]
Vampire Savior (Hispanic 970519) [Nicola Salmoria]
Marvel Vs. Capcom (Euro 980112) [Nicola Salmoria]
Marvel Vs. Capcom (Asia 980123) [Nicola Salmoria]
Marvel Vs. Capcom (Hispanic 980123) [Nicola Salmoria]
Marvel Vs. Capcom (Brazil 980123) [Nicola Salmoria]
Street Fighter Alpha 3 (Brazil 980629) [Nicola Salmoria]
Street Fighter Zero 3 (Asia 980904) [Nicola Salmoria]
Vs. Super Mario Bros. (alt) [Lord Nightmare]
New games marked as GAME_NOT_WORKING
-------------------------------------------------------
Two Minute Drill [David Haywood]
Super Don Quix-ote [Ernesto Corvi]
Azureus 2.5.0.4 released
Wine 0.9.30 released

Windows API emulator for Unix
This is release 0.9.30 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Many improvements to Direct3D shaders and state management.
- Support for inter-process memory allocations.
- OLE32 marshalling fixes.
- Lots of bug fixes.
ZSNES 1.51 released

SNES emulator
v1.51 - January 25, 2007............................................................
All Ports:
----------
- Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]
- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]
- Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]
- Fixed bug with loading new ZMVs of a different version. [Nach]
- Loading ZMV with ROM mismatch prints a message. [Nach]
- Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]
- Slight improvement to the Custom Res functionality. [Deathlike, Nach]
- Keep4_3Ratio option now only shows when necessary. [Deathlike]
- PNG files now use extended height in extended height mode. [Nach]
- Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]
- You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]
- Fixes for MEncoder check; added LAME check. [Nach]
- Custom dumping with multiple passes implemented. [Nach]
- Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
- Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]
- Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]
- Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]
- You can now select the level of HQ filtering where applicable. [Deathlike]
- Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
- ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]
- Quick exit key now adheres to Auto State Save/Load. [Deathlike]
- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]
- Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
- Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]
- Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]
- Readded the smoke effect. [Jonas Quinn]
- Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
- Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]
- Fixed loading many old ZSTs. [Jonas Quinn]
- Fixed some bugs with movies which load from power on with SRAM. [Nach]
- Fixed some issues with DSP-4 movies. [Nach]
- Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]
- Added option in Config->Options for Screenshot format. [Deathlike]
- Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]
- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]
- Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]
- Config file cleanup for more understandability. [Deathlike]
- New Don't Save SRAM option. [Deathlike]
- More GUI cleanup and tweaking, also reorganization. [Deathlike]
- Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
- Source cleanup. [Deathlike, Phil^, Nach, grinvader]
- Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]
- Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]
- Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
- Parsegen now has atoui() which should fix reading very large values. [Nach]
- Ported more assembly to C. [Jonas Quinn]
- Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]
DOS Port:
----------
- Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]
- Removed old DOS debugger at last. [samB]
- Clock box option now does something in 8-bit modes. [Deathlike]
Win Port:
----------
- Updated and improved NTSC filter. [blargg, pagefault, Deathlike]
- Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]
- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]
SDL Port:
----------
- Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]
- Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]
- Added option to define configuration directory. [Aerdan]
- Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]
- Symlink support for matching ROM name to files. [Nach]
- Updated and improved NTSC filter. [blargg, pagefault, Deathlike]
- More accurate NTSC ratio. [pagefault]
- You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
- Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]
- Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]
- Fixed some filtering and video refreshing issues. [Deathlike]
- Fixed Bilinear Filtering on startup. [Deathlike]
>> Get it HERE.