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Azureus 2.5.0.4 released
Wine 0.9.30 released

Windows API emulator for Unix
This is release 0.9.30 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Many improvements to Direct3D shaders and state management.
- Support for inter-process memory allocations.
- OLE32 marshalling fixes.
- Lots of bug fixes.
ZSNES 1.51 released

SNES emulator
v1.51 - January 25, 2007............................................................
All Ports:
----------
- Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]
- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]
- Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]
- Fixed bug with loading new ZMVs of a different version. [Nach]
- Loading ZMV with ROM mismatch prints a message. [Nach]
- Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]
- Slight improvement to the Custom Res functionality. [Deathlike, Nach]
- Keep4_3Ratio option now only shows when necessary. [Deathlike]
- PNG files now use extended height in extended height mode. [Nach]
- Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]
- You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]
- Fixes for MEncoder check; added LAME check. [Nach]
- Custom dumping with multiple passes implemented. [Nach]
- Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
- Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]
- Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]
- Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]
- You can now select the level of HQ filtering where applicable. [Deathlike]
- Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
- ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]
- Quick exit key now adheres to Auto State Save/Load. [Deathlike]
- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]
- Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
- Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]
- Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]
- Readded the smoke effect. [Jonas Quinn]
- Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
- Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]
- Fixed loading many old ZSTs. [Jonas Quinn]
- Fixed some bugs with movies which load from power on with SRAM. [Nach]
- Fixed some issues with DSP-4 movies. [Nach]
- Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]
- Added option in Config->Options for Screenshot format. [Deathlike]
- Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]
- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]
- Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]
- Config file cleanup for more understandability. [Deathlike]
- New Don't Save SRAM option. [Deathlike]
- More GUI cleanup and tweaking, also reorganization. [Deathlike]
- Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
- Source cleanup. [Deathlike, Phil^, Nach, grinvader]
- Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]
- Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]
- Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
- Parsegen now has atoui() which should fix reading very large values. [Nach]
- Ported more assembly to C. [Jonas Quinn]
- Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]
DOS Port:
----------
- Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]
- Removed old DOS debugger at last. [samB]
- Clock box option now does something in 8-bit modes. [Deathlike]
Win Port:
----------
- Updated and improved NTSC filter. [blargg, pagefault, Deathlike]
- Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]
- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]
SDL Port:
----------
- Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]
- Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]
- Added option to define configuration directory. [Aerdan]
- Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]
- Symlink support for matching ROM name to files. [Nach]
- Updated and improved NTSC filter. [blargg, pagefault, Deathlike]
- More accurate NTSC ratio. [pagefault]
- You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
- Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]
- Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]
- Fixed some filtering and video refreshing issues. [Deathlike]
- Fixed Bilinear Filtering on startup. [Deathlike]
>> Get it HERE.
ML TNG u5 released

Front End for MAME
January 24, 2007Beta u5 Released
- Eliminated (hopefully) all screen flicker when selecting items.
- Updated ML's compiling environment to correct issues related to slower computers. Hopefully ML will no longer sap cycles from your CPU while idling.
- There was also a key delay problem with slower computers which I hopefully coded away.
- Added in startup/output window a checklist as ML TNG starts, so you can monitor what is happening.
- Added 2 new functions:
CTRL+F - Toggles Fontsize. This will jump between 8x8 and 16x16 font sizes.
CTRL+R - Rotate Resolution. Jumps between 640, 800, 1024, 1280 width screen sizes. Resolutions larger than current screen size will attempt to display, but will obviously be cut off.
** Note: Resolution and Font changes cannot be issued while viewing an information (history/mameinfo/help) list, only in a gamelist mode.
- Reoriented some screen elements, giving more room for any of the status messages towards the bottom of the display.
- Merged F9/F10 to just use F9, which will locate your .INI, create a backup then create a fresh emulator .INI for you.
- Rewrote the MAMEINFO/HISTORY data obtaining routines to make finding information much, much quicker.
>> Get it HERE.