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    Ootake 0.95 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2007/02/02 0.95 released

    - It corresponded to operation by "Windows Vista". It operates almost normally in the "FullScreen" mode. However, there are still the following three problems.

    * The smoothing of the image quality is not effective. (It becomes a little hard image quality. The processing is a little heavier than WindowsXP.)

    * In the window mode, "V-Sync" doesn't work. (The image flickers a little when scrolling.)

    * In the window mode, operation slows when the sidebar and the gadget, etc. are displayed.

    If the driver of nVidia for Vista perfection goes up, the above issue might be solved. (It is unconfirmed in the video cards other than made of nVidia now.)

    Therefore, the current state recommends the use set to "Setting->Screen-> Start FullScreen mode" by the menu. I think that the Ootake side can correspond to complete operation (include for Aero) in the Vista window mode in the future.

    - Processing related to drawing and playing sounds was sped up (lightened) in some measure. * Compared with me

    - The system requirements was done for "DirectX8.1 or more". I think that tone quality improved according to the environment. If you use an old version of DirectX, please download a new version.

    http://www.microsoft.com/japan/windows/directx/

    - In the "Video Speed Up" mode, the tone quality was improved.

    - In the "Video Speed Up" mode, the processing was sped up (lightened).

    - In the "BigAudioBuffe" mode, the size of the buffer was made the half of the former version. (In a lot of tunes, it sounds better by the buffer of a moderate size.)

    - Additionally, a detailed part has been improved and corrected.

    Source / Download


    PenkoDS 0.2a released

    Robert
    By Robert,

    MSX emulator for the DS

     

    2nd version alpha.

    I mainly worked on the speed of emulation. 100% speed is attainable in many games.

    Some bugs were corrected such as the management of the transparency in mode 2, the redundancy of the files in the selector of files,…

    The support of DLDI should be better. The sound too.

    >> Get it HERE.


    SaturnTV WIP

    Robert
    By Robert,

    Saturn emulator

     

    February 1, 2007 by subleaf

     

    As the old codes were too mess, so i have to rewrote the whole project. Now the progress

     

    of the new project has caught up with the old one. Games can also boot.

    >> See some snapshots HERE.


    EMU PIA 2/1/07 released

    Robert
    By Robert,

    Toshiba Pasopia emulator

     

    What's new (2/1, 2007):

     

    Common Source Code Project is updated

     

    [COMMON] ignore some warnings on Visual Studio 2005

    [WIN32/SCREEN] support video recording

    [WIN32/SOUND] record wave as 16bit, stereo

    [WIN32/SOUND] dont use multi threading to recieve MM_WOM_DONE event

    [WIN32/WCE] build 4 binaries (use GAPI or GDI, DirectSound or waveOut)

    [VM/BEEP] modify beep sound generator for more stable frequency

    [VM/DATAREC] auto stop at the end of tape image

    [VM/DEVICE] add virtual functions to get the memory wait and passed clocks in cpu class

    [VM/EVENT] more precise event timing refering the passed clock in cpu class

    [VM/I8253] drive counter when it reaches the terminal count or read the count registers

    [VM/I8253] more precise output signal timing

    [VM/NSC800] suppor NSC800

    [VM/Z80] fix the clocks for opecodes DD-CB-** and FD-CB-**

    [VM/Z80CTC] drive counter when it reaches the terminal count or read the count registers

    [VM/Z80PIC] accept the interrupt request when it is running

     

    EmuLTI 8, EmuZ-2500, EmuPIA and EmuPIA 7 are updated

     

    [MULTI8/HD46505] dont use hsync event and use the event callback to drive the hsync signal

    [MZ2500/CRTC] dont use hsync event and use the event callback to drive the hsync signal

    [MZ2500/MEMORY] support the memory wait

    [MZ2500/Z80PIC] accept the interrupt request when it is running

    [MZ2500/Z80PIC] recognize the i8253 clock signal as level, or edge only for MUDER CLUB, KUGYOKUDEN and RELICS

    [PASOPIA] reimplement EmuPIA under the common source code project

    [PASOPIA7/HD46505] dont use hsync event and use the event callback to drive the hsync signal

    Source / Download


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