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    PAlib 1/18/07 beta

    Mooney
    By Mooney,
    New Stuff

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    [RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...

     

    [CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...

     

    [DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data

     

    [DSMotion] Added MotionDraw, a simple demo...

     

    [Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...

     

     

    Updated Stuff

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    [Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...

     

    [GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...

     

    [Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi

     

     

    Things Fixed

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    [Warnings] Fixed the FD_SETSIZE warnings

     

    [TextColors] TEXT_BLUE and TEXT_GREEN were inverted

     

    [Reco] Fixed upper screen mess-up when using the recognition system

     

    [spriteAnims] Fixed first frame not showing when starting a new animation...

    Source / Download


    SNEmulDS Test Patch

    Mooney
    By Mooney,
    I’m sorry to see that the compatibility of the DLDI version is far from what i expected …

    Some have experienced problems they didn’t have with the regular version.

    I tried to fix some bugs in a test release. There are two differences with the release version :

     

    * ROMs are read from the root directory (some drivers seem to have problem with paths).

    * The FAT init loop has been removed (for some drivers the FAT_init functions return false whereas it has initialized correctly).

     

    This should improve compatibility. At least it has solved problems with GBAMP CF and R4.

     

    NOTE: You have to patch (the file) with your own patch.

     

    Instructions are here:

    http://chishm.drunkencoders.com/DLDI/index.html

     

    Don’t forget that games have to be put in the root directory not in the SNES directory…

    Source / Download


    0.111u4 related releases

    Robert
    By Robert,

    ElectrEm v0.6c released

    Robert
    By Robert,

    Electron emulator

     

    Beta 0.6c - 18/01/06

    * sound: fixed an overflow problem that sometimes meant for quite inaccurate sound, Arcadians being a prime example

    * boring interrupt stuff: on a tip from Tom Walker, I effected changes in the generation of interrupts while the counter is in tape output mode. Result? Evening Star and Southern Bell now work -- sound and everything!

    * moving towards a ROM paging fix per the observations of John Kortink on the Stairway to Hell forums

    there is now the option of running the emulator with a persistent state (i.e. when you start ElectrEm, it puts itself into the same state it was in when you last closed it), though presently it forgets what media you were using

    * added a Tape entry on the menubar, analogous to the existing disc entry

    * some fast tape loading fixes -- better than before, still imperfect

    * fixed bug where if the emulator encountered an opcode that would halt a real Electron forever or one it doesn't understand (which shouldn't really happen anyway), it displays endless warnings to the user

    * fixed bug where screen colours were inverted when copied to the clipboard under Intel Mac OS X

    * [Mac OS X] downgraded all code to be compatible with the 10.2.8 SDK, hopefully ElectrEm will now work on OS X v10.2 and v10.3

    * [Mac OS X] shortcuts added for things in the Disc pull-down menu

    * [Windows] hopefully fixed problem with the menu not accepting the first click in the Disc pull-down menu

    * [Windows] the emulator configuration is now stored in your user's application data folder rather than with the executable -- means that the emulator configuration is now per user rather than per machine, and hopefully means ElectrEm will work with Windows Vista

    Source / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
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