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    Mame 0.111u2 related releases

    Robert
    By Robert,

    SDLMAME

     

    MAMEinfo.dat

     

    info.dat

     

    MAME32FX

     

    - Added support for new snapshots saving format to the GUI.

    - Reworked logical order of folders in the GUI.

     

    WARNING: History.dat and mameinfo.dat support is temporarily disabled due to a bug in official core.

    You have to disable cheats option too or every game will freeze at startup. (official MAME bug)


    Mame 0.111u2 , Intermediate Update

    Robert
    By Robert,

    http://mamedev.org/

     

    0.111u2

    ---------

     

    MAMETesters Bugs Fixed

    ------------------------------

    tourtabl0111u1red [Nathan Woods]

     

    Source Changes

    ---------------------

    Amiga core system updates: [Ernesto Corvi]

    - Updated 6526/8520 CIA to be able to set the value of the SP pin. This is needed to emulate the Amiga keyboard.

    - Updated the custom chips emulation to delay for about 24 cycles the issuing of interrupts after a write to INTENA or INTREQ.

    - Fixed a bug where if INTREQ got cleared programatically, it would 'forget' about pending CIA interrupts, causing the CIA to stop sending further interrupts.

    - Fixed the interrupt delay logic. Now it properly delays firing the irqs, not the masking/disabling.

    - Fixed return value for unused/invalid custom registers reads.

    - Added Denise ID custom register to properly identify OCS, ECS and AGA

    - Added reset to custom, autoconfig and cia when a RESET opcode is found.

    - Resetting the custom chips will now clear INTENA, preventing further interrupts.

    - Fixed a bug in the RBF interrupt request code check.

    - Fixed a bug on the 6526/8520 CIA that prevented chained counters from working.

    - Added support for the 'blitter-nasty' bit on the blitter. Fixes many games that displayed wrong graphics.

     

    Hooked up coin counter in Gun Fight. Also connected sounds properly per schematics. Added proper watchdogs to invaders and invad2ct. [Derrick Renaud]

     

    Added missing initialization to the TMS5220 RNG. [Lord Nightmare]

     

    Taito JC driver improvements: [Ville Linde]

    - Implemented MC68HC11 communications

    - Added analog controls via MC68HC11

    - Various bug fixes and some new opcodes to the TMS320C51 core

    - Moved video hardware emulation to vidhrdw/taitojc.c

    - Implemented 3D hardware emulation

     

    Cleaned up the 8080bw sound changes included with u1. [Robert]

     

    Changed 6532riot and tia code to only allow initialization at init time. [Nathan Woods]

     

    Fixed several bugs in the old System 16 bootleg code. [Mamesick]

     

    Fixed SIM opcode in i8085 emulator. [Tomasz Slanina]

     

    Initial support for Unicode in the core and Windows OSD: [Nathan Woods]

    - text file reading/writing now automatically handle UTF-8 conversion

    - a number of Windows functions internally manage TCHARs

    - new Windows compile-time option UNICODE can be used to build MAME as a Unicode application (see windows.mak)

     

    Added new visible representation of physical DIP switches for drivers that have them defined. To see this, just pull up the DIP switch menu on drivers that have been documented. [brian Oberholtzer]

     

    Corrected some incorrect DIP switch information in the 1942, toaplan2, and segag80r drivers. [brian Oberholtzer]

     

    Added the remaining MESS CPU cores to MAME. They are disabled in the build, but will be maintained along with the MAME CPU cores as future changes are made. [Nathan Woods]

     

    Added support for multiple instances of the samples sound system. [Zsolt Vasvari]

     

    Converted input port definitions from code-based constructors to data-driven tokenized values. This reduces the overall MAME code size by a significant amount. Note that the tokenization is a bit different for 32-bit versus 64-bit builds, so hopefully somebody with a 64-bit system can verify that it works (mame -listxml should produce identical results to the 32-bit version). [Atari Ace, Aaron Giles]

     

    Properly implemented sound interrupts in Night Slashers. [Aaron Giles]

     

    Improved cycle timings in the ARM CPU core. Altered the deco32 CPU clocks to be more realistic. [Aaron Giles]

     

    Updated copyright dates in header files and docs. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------

    Dwarfs Den [Tomasz Slanina]

     

     

    New clones added

    ----------------------

    JuJu Densetsu (Japan, bootleg) [David Haywood]

    New Tropical Angel [stefan Lindberg]

    Circus (Sub-Electro bootleg) [David Haywood]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------

    Backgammon [Tomasz Slanina]

    Skat TV [Tomasz Slanina]

    Fashion Gambler [Tomasz Slanina]

    Pit Boss II [David Haywood]

    Super Bitboss [David Haywood]

    Pitboss Megastar [David Haywood]

    Megatouch 3 [David Haywood]

    Megatouch 5 [David Haywood]

    Touchmaster [David Haywood]

    Touchmaster 3000 [David Haywood]

    Touchmaster 4000 [David Haywood]

    Mahjong Shiyou [David Haywood]


    PDRC 3.666

    Mooney
    By Mooney,
    It's time for a new coding competition, PDRC #3.666 hits the web. This is the sixth coding competition held by PD Roms. Due to the success of PDRC #2.5 we rewarm a topic...

     

    Your job :

    Create a one-screen LCD style game for one of the following systems:

     

    * Super Nintendo Entertainment System aka SNES (tested with ZSNES or Snes9x)

    * GP2x (tested on the real thing, one file games prefered but not must, seperated readme files are ok)

    * Gameboy Advance (tested via Supercard on the real thing, if it does not work on a SC via Visualboy Advance or no$gba)

    * Gameboy Classic and/or Color (tested via BGB or no$gbc)

    * GP32 (tested on the real thing, one file games prefered but not must, seperated readme files are ok)

    * Dreamcast (tested on the real thing, please submit a burnable cd image/selfboot plus scrambled or unscrambled binary)

    * Nintendo Entertainment System aka NES (tested via emulator)

    * Wonderswan Classic and/or Color (tested via emulator)

    * PC Engine / Turbo Grafix 16 (tested via emulator)

    * Neo Geo Pocket Classic or Color (tested via emulator)

    * Sega Master System (tested via emulator)

    * Sega GameGear (tested via emulator)

    * Intellivision (tested via emulator)

    * ColecoVision (tested via emulator)

    * Megadrive / Genesis (tested via emulator)

    * Neo Geo and/or Neo Geo CD (tested via emulator, submit drivers if required)

    * Nintendo 64 (tested via emulator)

     

    No Nintendo DS and No PSP, sorry (due to lack of having the real hardware and not beeing emulated proper)

     

    >>Read more HERE


    Dark_AleX's 3.03 OE-A Released

    Mooney
    By Mooney,
    This is custom firmware 3.03 Open Edition Revision A.

     

    The installation is very similar to the one of 3.02 OE-A.

     

    Copy oeupdatemaker and oeupdatemaker% to /PSP/GAME if you are in firmware 1.50, or to

    /PSP/GAME150 if you are in 2.71 SE or 3.02 OE.

     

    Get the 1.50 and 3.03 sony updates, and put them in the oeupdatemaker folder with the names

    150.PBP and 303.PBP.

     

    Run oeupdatemaker. It will generate the dxar file DATA.DXAR, whhich has the following hashes:

     

    MD5: 03186D46D2F1B0ACD923098BEBC87281

    SHA1: 3C80833A970EEA16A94D74DAFF6220889A9CEE4A

     

    Copy 303oeflasher and 303oeflasher% to /PSP/GAME if you are in 1.50, or to

    /PSP/GAME150 if you are in 2.71 SE or 3.02 OE.

     

     

    Move the DATA.DXAR file to the 303oeflasher.

     

    Run the program. When it finishes, it will ask you to reinit the psp. When you do that, you will be

    in 3.03 OE-A.

     

    Changes from 3.02 OE-B to 3.03 OE-A

     

    - Change from firmware 3.02 to 3.03

    - Added support for compression in psx isos (look at popstation documentation for more details).

    - Added support for decrypted document.dat (psx games manual) (look at docmaker documentation for more details).

    - Fixed a bug regarding free region: a stupid bug caused it not to work at all.

    Now it should work, although it has not been tested due to lack of umd's of different regions

    between the testers and me.

    - Some generic bug fixes in the code.

    - Redded the sdk.

    - Fixed some bugs that could cause the brick of korean/chinese/taiwan/singapure psp when restoring default settings.

    To prevent this, the region of those psp's are faked to japanese when fake region is disabled.

    For same reason, korean region is removed from fake region.

    - Added australia/new zeland and russia to the regions to be faked.

     

    Thanks to DragonKeeper for the tip!

    Original Release Thread / Download


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