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MAP THIS! version 0.461S (beta)

Now with support for the PSP-290 GPS accessory!
NEW FEATURES:- GPS-290 support (dhaa
- GPS info screen with satellite data
- Screen rotation in map mode
- Trip reset option added to menu. Trip data does not get reset when you switch to map mode.
- Fixed a bug in TRACK UP mode. (should not switch the mode when approaching to map's boundaries.
NOTE: some features, like gps data re-play & wifi-download are disabled in this version...
INSTALLATION:
This version must be ran under 3.03 custom kernel!
It was briefly tested with 3.03 OE-B custom firmware, but may work with older custom FW version
(although installation may vary)
1) Copy mapViewer folder in to /PSP/GAME303/
2) Put usbacc.prx & usbgps.prx in MapViewer folder. Note that prx files are not supplied with this distribution.
I tested with usbacc.prx from 2.71 FW distribution and usbgps.prx bundled with Maplus software.
You can try using usbgps.prx from 2.71 FW, but it seems to have a problem reporting negative longitude;
so if you are in Europe and Asia it may work for you... (the 3.03 FW usbgsp.prx does not seem to work for me)
3) Generate a map for your area with gmdl tool and copy it inside the maps folder.
4) Attach the usb gps-290 accessory and you should be good to go...
CONFIGURATION:
added new variable to config.txt:
INITLOCATION=1
It should accept values 0,1,2 which may affect the initial satelite lookup algorithm..
Play with the values and see if it make any difference...
PSP Flash1 Formatter v1
Team tOc (The Oblivious Coders) is proud to present our first release, a Flash1 Formatter!
Flash1 Formatter
v1 by Team tOc
Members of Team tOc are:EvilSeph, Moca, TUW, Ahadiel and kando
Flash1 Formatter is a program for the PSP that allows you to recover from a corrupted flash1.
NOTE:
THIS PROGRAM ONLY WORKS THROUGH RECOVERY.
BE SURE TO READ THE README.
Download attached to this post.
VSH FTPD Module 01 for 3.03 OE
VSH FTPD MODULE BY CPASJUSTE============================
This is a port of PSP-FTPD originaly created by PSPKrazy, continued by Zx-81 then modded by cpasjuste
to work as module under the 3.03 VSH.
This is not a final version, there is some bugs. For exemple, when the module is launched, it will be impossible
to enter the video menu from the vsh. I think the problem is the lack of free memory available under the vsh.
The module work in infrastructure mode, selecting the first connection set in the network configuration
of the PSP, in either dhcp mode or static ip mode.
The module is flashed to flash0:/vsh/nodule/update_plugin.prx, replacing the current one. By selecting
the update icon under the PSP menu, the ftpd server will be launched in anonymous mode. Browsing PSP menu and launching
homebrews while the ftpd is running should not cause problem.
Source code will be released soon.
INSTALL AND USE
===============
- Copy the content of the MS_ROOT folder at the root of the memory stick.
- Launch Vsh_Ftpd_Flasher under the game menu of the PSP.
- Press Circle to replace the current update_plugin.prx module with the ftpd one.
- Select the Updater icon under the PSP menu (VSH) to launch the ftpd server.
- Connect to your PSP with your favorite FTP client as anonymous on port 21.
(note that for now there isnt any info printed on the screen, so you have to either
set a static ip or know/find your dynamic ip yourself)
NOTE
====
THE MODULE WILL BE FLASHED TO YOUR PSP, WHILE THIS AS BEEN TESTED A LOT BY ME AND SHOULD BE SAFE,
THIS IS CAN BRICK YOUR PSP, YOU ARE WARNED
PAlib 1/18/07 beta
New Stuff---------
[RotMaps] Added PA_SetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y, u8 tile_number) and PA_GetRotMapTile(u8 screen, u8 bg_select, s16 x, s16 y), using gmiller's code...
[CustomFonts] Added PA_16cCustomFont(slot, fontname) and PA_8bitCustomFont(slot, fontname) and the examples to go with it... Wiki will be updated soon with the instructions. Requires the latest PAGfx version... PAGfx has been updated too, to do the conversion...
[DSMotion] Official DSMotion code added !!! Check the Input examples to see how it works (init/getting the data). Has 2 different ways of playing with it : either get the raw values and use that, or transform the data into Pad.Held.Up/etc data
[DSMotion] Added MotionDraw, a simple demo...
[Keyboard] Added PA_InitCustomKeyboard(bg_number, keyb_custom) to load custom keyboards (use instead of PA_InitKeyboard), and the example to go with it... Custom keyboards are 256 colors and should be converted as EasyBg...
Updated Stuff
-------------
[Gif] Added PA_LoadGifXY, to load gifs to a specific part of the screen . Updated the gif examples to work with it...
[GetSpritePixel] Added PA_GetSprite16cPixel, for 16 color sprites, and an example to go with it...
[Makefile] Makefiles updated, please copy one of the example/template makefiles and paste in your project. Includes the sound padding correction and includes the libwifi
Things Fixed
------------
[Warnings] Fixed the FD_SETSIZE warnings
[TextColors] TEXT_BLUE and TEXT_GREEN were inverted
[Reco] Fixed upper screen mess-up when using the recognition system
[spriteAnims] Fixed first frame not showing when starting a new animation...