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SNEmulDS Test Patch
I’m sorry to see that the compatibility of the DLDI version is far from what i expected …Some have experienced problems they didn’t have with the regular version.
I tried to fix some bugs in a test release. There are two differences with the release version :
* ROMs are read from the root directory (some drivers seem to have problem with paths).
* The FAT init loop has been removed (for some drivers the FAT_init functions return false whereas it has initialized correctly).
This should improve compatibility. At least it has solved problems with GBAMP CF and R4.
NOTE: You have to patch (the file) with your own patch.
Instructions are here:
http://chishm.drunkencoders.com/DLDI/index.html
Don’t forget that games have to be put in the root directory not in the SNES directory…
0.111u4 related releases
ElectrEm v0.6c released
Electron emulator
Beta 0.6c - 18/01/06* sound: fixed an overflow problem that sometimes meant for quite inaccurate sound, Arcadians being a prime example
* boring interrupt stuff: on a tip from Tom Walker, I effected changes in the generation of interrupts while the counter is in tape output mode. Result? Evening Star and Southern Bell now work -- sound and everything!
* moving towards a ROM paging fix per the observations of John Kortink on the Stairway to Hell forums
there is now the option of running the emulator with a persistent state (i.e. when you start ElectrEm, it puts itself into the same state it was in when you last closed it), though presently it forgets what media you were using
* added a Tape entry on the menubar, analogous to the existing disc entry
* some fast tape loading fixes -- better than before, still imperfect
* fixed bug where if the emulator encountered an opcode that would halt a real Electron forever or one it doesn't understand (which shouldn't really happen anyway), it displays endless warnings to the user
* fixed bug where screen colours were inverted when copied to the clipboard under Intel Mac OS X
* [Mac OS X] downgraded all code to be compatible with the 10.2.8 SDK, hopefully ElectrEm will now work on OS X v10.2 and v10.3
* [Mac OS X] shortcuts added for things in the Disc pull-down menu
* [Windows] hopefully fixed problem with the menu not accepting the first click in the Disc pull-down menu
* [Windows] the emulator configuration is now stored in your user's application data folder rather than with the executable -- means that the emulator configuration is now per user rather than per machine, and hopefully means ElectrEm will work with Windows Vista
Xfire 1.68 released
Release notes for 1.68 January 18th, 2006
* Integrated the login process into the main Xfire window.
* Added kill/death tracking for Wolfenstein: Enemy Territory.
* Pending clan and guild invitations in the *beta* Clans and Guilds system are now displayed when you login to the Xfire application.
* Fixed a bug that could cause a chat window to not stay scrolled to the bottom.
* Reduced the start up and exit time of Xfire.
* Fixed detection of R.O.S.E. Online Evolution and WarRock.
* Added the ability to edit your birthday on the Edit Profile page (certain old accounts never had a birthday and display age 15; you can now fix this).
* Fixed an alignment issue with docking the Xfire window to the edge of the monitor (it used to be 3 pixels beyond the screen).
* Worked around problem with some routers that caused user to user file transfers to hang.
* New games supported: ijji GunZ (North America), Vanguard - Saga of Heroes Beta, CABAL Online (Europe), Trickster Online, Pirates of the Caribbean, Dark Age of Camelot - Labyrinth of the Minotaur, Battlefield 1942 Multiplayer Demo, Battlefield 1942 Singleplayer Demo, and Battlefield 1942 Secret Weapons of WWII Demo.
