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    EightyOne 0.43e released

    Robert
    By Robert,

    Emulates most Sinclair computers and clones

     

    Version 0.43e 30/12/06

     

    * Fixed bug with CTRL key in Jupiter ACE emulation.

    * Added support for TZX 1.20 specification. Previous 1.20Beta TZX files will automatically be updated on saving.

    * Better emulation of ACF interface, though not working properly yet.

    * Added support for ZIP compressed tape/disk images, snapshots etc.

    * Fixed several bugs in TZX->Wav conversion.

    * Fixed bug loading/saving .ACE snapshots of machines with 51k RAM.

    Source / Download


    (THEORY) Hacking the Nintendo Wii to play backup copies

    Alpha
    By Alpha,

    wiigame2066zf5.jpg

     

    Some great news was just released today.

     

    The video explains it all!

     

     

    If you want to move to where he talks about the Wii Security, skip to: 6:08.


    EMUControlCenter (ECC) 0.5.987 released

    Robert
    By Robert,

    Front End.

     

    Been watching the WIP development of this for a while, finally a first release!

     

    2006/12/30 - PUBLIC RELEASE of emuControlCenter

    DOWNLOAD emuControlCenter NOW!

     

    emuControlCenter first public release This is the first public release of the emuControlCenter. It contains many hours, weeks and months of hard work by andreas (ecc) and phoenix. If you think that this work is worth supporting, read the lines at the Support page.

     

    How to support? We hope, that you have much fun with this software and hope that many people will support the ecc project by creating meta-informations (within emuControlCenter and also in eccdb/romdb).

     

    Datfiles / Metainformations If you have downloaded the software, you see an empty ecc. You can add your ROMS by using "Add Roms". If you want a full set of emuControlCenter metainformations, download this file and use "Import Dat-File -> emuControlCenter datfile"! This file contains many (really many!) informations for the roms.

     

    Documentation / Help At this moment, there is no Documentation about the features written. So, you could use the Support Forum or use the contact form for direct feedback!

     

    Images / Screenshots At this moment, there is no public screenshot/image download because of the limited bandwith of the ecc-server. But you can add your own screenshots by using the "SAVED"-Button under the image-preview. Ok, first take a screenshot in your emulator, then click "SAVED". emuControlCenter search in the folders and will find the image. (Hopefully) Tested and running with most of all emulators. (Project 64 could make trouble, sorry :thumbsup1:)

    >> Get it HERE (9.21MB).

     

    -------------------------------------------------------------------------------

    - Version 0.5.897

    -------------------------------------------------------------------------------

    * Center all popup/dialog-windows

    * ecc-core update (new dll fixes keystroke errors)

    * Added new platforms

    ** sega sg1000

    ** sega sc3000

    ** Splitted wonderswan to b/w and color platform


    Fish 'N' Chips 1.21 released

    Robert
    By Robert,

    RCA COSMAC VIP emulator + CHIP-8/SCHIP interpreter for Microsoft Windows

     

    29-12-06: 1.21

    - source: lots of refactoring, almost everything has been rewritten

    - added accurate RCA COSMAC VIP emulation with built-in CHIP-8 and CHIP-8X modes, the SCHIP interpreter is separate from this

    - removed support for rewind

    - SCHIP: removed CHIP-8X support (emulated now), removed modulo random hack, removed increment i hack, and added a hack to clear the HP48 flags

    - SCHIP: speed is visible on the titlebar

    - if emulation/interpretation has stopped, it's visible on the titlebar instead of a messagebox

    - shortened titlebar title to FNC

    - settings are saved to the registry instead of an external file

    - added hard reset

    - added aspect ratio selection

    - frame timing is more accurate

    - added a sleep option to prevent heavy cpu usage (it affects frame timing accuracy)

    - input: switched to DirectInput, added a 'shadow' keypad, and added an option to set keys on character instead of on location

    - changed hotkey layout a bit

    - moved start address selection to the open dialog

    - executable is now bundled with 2 games by me, Sokoban and Rush Hour

    - rewrote documentation

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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