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DS iPod Now With OGG Support
Lick released a new version of his DS iPod simulator that now includes support for OGG files.
It plays OGGs, VERY CHOPPY! Music->Songs->(your ogg file)->Play.
It's choppy because I haven't implemented sound timing yet. Screen turns off after 5 seconds (or when lid is closed).
PSPUAE v0.62 Christmas Edition Released
From Everyone here at pspuae.com, Merry Christmas and A Happy New Year.We have released a new version of PSPUAE, changes / improvements are listed below.
- you can now save the amiga mouse pointer position and restore it with a key-combo
- 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
- new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
must be set faster for screens with higher resolution
- you can toggle the mousespeed with a key-combo
- cd32 buttons can now assigned to key-combos
- joy1 up/down/left/right can now assigned to key-combos
- new option 'CPU to Chipset Ratio"
- new option 'Disable Key Combos"
- new option 'Toggle X & O" (You can now swap X and O for the menu)
- Preset Amiga Configurations added
- quick config combos (See ReadMe)
- Splash Screen added
- dual mouse support
- Full Screen (16:9 and 4:3) modes
- Auto Zoom Feature added
- fixed combos for L+Cross, R+Cross, etc etc
- SaveStates save a config file in the Config folder
- Savestates are now much smaller, due to memory compression being added
- When inserting a disk the menu will auto select the disk currently in the drive
- After a reset, The menu will default to firsrt option in menu (this stops you pressing Exit by mistake)
Mame 0.110u5, Intermediate Update
0.110u5---------
MAMETesters Bugs Fixed
-----------------------------
circusc0110u2gre [Derrick Renaud]
circusc37b16ora [Derrick Renaud]
64street057gre [Mamesick]
cannonb0104u8Yel [Mamesick]
gratia099u4red [Atari Ace]
Source Changes
--------------------
Improvements to the Polygonet Commanders driver: [Andrew Gardner]
* Implemented various dsp56k opcodes
* Polygonet Commanders now gets past the memory tests
Fixed the background color in perfrman. [Pierpaolo Prazzoli]
Merged in some MESS-specific PC support code. [Nathan Woods]
Added mosaic effect to valtric. Yes, it looks as bad on real hardware as in MAME [Tomasz Slanina]
Fixed colors in Honey Dolls. [David Haywood]
Added the final filtering stages to the sound, proper watchdog and memory mirroring to the circusc driver. Also added PORT_DIPLOCATION info and save state support. [Derrick Renaud]
Updated vconv.c to support preprocessor and assembly file output in MSVC builds. [Nathan Woods]
Improved DIP switches for Honey Dolls and Twin Adventure. [brian Troha]
Removed the "Autocenter Speed" menu entry for Analog Controls that do not use it. [Derrick Renaud]
Added a "Digital Speed" of 0 in the "Analog Controls" menu. This will cause the control to only inc/decrement once per button press no matter how long the button is pressed. Remember this is still scaled by the "Sensitivity" setting. [Derrick Renaud]
Scaled Windows mouse Z axis by 30 to make it usable. Most mice inc/decrement by 120 for each wheel click. Some rare ones are 30. So this means for most mice, using a Sensitivity setting of 25%, you will get 1 inc/decrement for each wheel click. [Derrick Renaud]
Cleaned up the cclimber driver, replacing hacks for cannonb with a separate video update callback. [Mamesick]
Moved the ST-V protection related code into stvprot.c and added some notes about the decathlete protection and renamed stvhacks to stvinit, because it contains most of the inits as well as the speedhacks. [David Haywood]
Major funworld driver rewrite: [Roberto Fresca]
- Merged/splitted some machine drivers, memory maps and inputs.
- Unified get_bg_tile_info for all games.
- Mapped the input buttons in a better format (all games).
- Added proper color PROM decode routines.
- Splitted the driver to driver/vidhrdw.
- Corrected the screen size and visible area to magiccrd.
- Added the remaining 2 GFX planes to magiccrd; GFX are imperfect.
- Royalcrd: Added all inputs and DIP switches.
- Fixed jolycdcr gfx to 4bpp.
- Other fixes to get jolycdcr running.
- Managed royalcdb to work, using the 2nd half of program ROM.
- Managed jolycdit to work, but with imperfect graphics.
- Fixed CPU clock to 2MHz. in all remaining games.
- Fixed ay8910 frequency based on elephfam audio.
- Fixed ay8910 volume in all games to avoid clipping.
- Reworked jolycdcr, jolycdit inputs.
- Set jolycdat as bigdeal clone.
- Added the bipolar PROM and GAL to jolycdit.
- Added color PROMs to cuoreuno and elephfam sets.
- Corrected jollycrd screen size and visible area.
- Hooked, wired and decoded the color prom in jollycrd sets.
- Wired and decoded the color prom in cuoreuno and elephfam sets.
- Wired and decoded the color prom in royalcrd.
- Hooked, wired and decoded the color prom in bigdeal sets.
- Decrypted jolycdit gfx roms.
- Decrypted jolycdae and managed the planes to show correct colors.
Minor Unicode changes for the Windows code. [Nathan Woods]
Added serial in/out support to the Amiga hardware. Added hooks for output pins and light pen positioning. Also fixed the horrible static at startup in the debug build. [Aaron Giles]
Reorganized the laserdisc support a bit to accommodate new players. Added Sony LDP-1450 support. [Aaron Giles]
Added new render texture format TEXFORMAT_YUY16, which is used to hold 4:2:2 Y/Cb/Cr format pixels. Updated the Windows Direct3D code and the software renderers to use this format directly. [Aaron Giles]
Added new render texture fromat TEXFORMAT_PALETTEA16, which is the same as TEXFORMAT_PALETTE16 but respects the alpha component of the palette entry. Updated the Windows Direct3D code and the software renderers to use this format. [Aaron Giles]
Changed the render system to respect blendmodes for screen elements rather than hard-coding them. This allows individual VIDEO_UPDATE routines to do their own compositing. [Aaron Giles]
Removed the illusion from the rendering system that you could pass in arbitrary palettes. The system palette is all that is supported. [Aaron Giles]
New games added or promoted from NOT_WORKING status
----------------------------------------------------------------------
Twin Adventure [David Haywood]
Royal Card [Roberto Fresca]
New clones added
---------------------
Twins (set 2) [David Haywood]
Jolly Card (Austria, encrypted) [Roberto Fresca]
Royal Card (Slovakia, encrypted) [Roberto Fresca]
Elephant Family (Italia, old) [Roberto Fresca]
Phoenix (Centuri), Set 2 [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------------------------
ParaParaParadise [Ville Linde]
Keyboardmania 3rd Mix [Ville Linde]
Mad Dog McCree [Andrea Turci, Aaron Giles]
Who Shot Johnny Rock? [Andrea Turci, Aaron Giles]
Mad Dog II: The Lost Gold [Andrea Turci, Aaron Giles]
Space Pirates [Andrea Turci, Aaron Giles]
Gallagher's Gallery [Andrea Turci, Aaron Giles]
Crime Patrol [Andrea Turci, Aaron Giles]
Crime Patrol 2: Drug Wars [Andrea Turci, Aaron Giles]
The Last Bounty Hunter [Andrea Turci, Aaron Giles]
Fast Draw Showdown [Andrea Turci, Aaron Giles]
Platoon [Andrea Turci, Aaron Giles]
Zorton Brothers (Los Justicieros) [Andrea Turci, Aaron Giles]
Joker Card [Roberto Fresca]