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PSP iR Shell 3.1 Released
iR Shell 3.1 includes support for firmware 1.50, 2.71 with HEN-D, Dark_AleX’s 2.71 SE-C, and DevHook-emulated 1.50/2.71.
New features:
* Universal Infra-Red Remote is now working under firmware 2.71 mode of iR Shell.
* Support direct launching of Devhook 0.51. A new option “Devhook Launcher Ver” is added under iR Configurator which allows you to choose Devhook 0.4x or Devhook 0.51 to launch. For devhook 0.51, iR Shell doesn’t keep any devhook settings and will use those settings that you’ve defined under original devhook launcher. The devhook CPU speed will carry forward from iR Shell. Pls note you shouldn’t enable usbhostfs or nethostfs when launching devhook 0.51 from iR Shell.
* Enhance nethostfs & UMD compatibility which will allow WiFi keypad redirection to work with almost all UMD games that are supported by firmware 2.71. This should bring the compatibility of nethostfs to about the same level as usbhostfs. Under iR Configurator, a new option named “Nethost/UMD Compatibility” which can be set as “Normal” or “Maximum”. Default is being set to normal. Pls note the nethostfs is only enahcned under firmware 2.71 mode, nethostfs under firmware 1.5 is unchanged.
For “Maximum” setting, the nethostfs & UMD will have the best compatibility. However, the MP3 playback & Mute Game Audio function will be unavailable when nethost is active.
For “Normal” setting, the nethostfs & UMD compatibility are good, but not as good as the Maximum setting. The MP3 playback & Mute Game Audio will still be available under “Normal” setting.
* Plugin suffix extension has been changed from 3 characters to 1-4 characters.
* Bundled a HTML Viewer plugin by Dark_AleX which means you can open HTML documents (suffix as HTML or HTM) directly from iR Shell file browser.
* Bundled an updated ISO plugin by StoneCut which has Devhook launching capability built-in. This is for use with legally owned backups only.
Bug fixes:
* When running iR Shell under firmware 1.5 mode of Dark_Alex 2.71 SEC, if you exit iR Shell when “Allow Adhoc PC Connection for Homebrew” is enabled, your PSP will crash.
* The “Free Space” under directory view can’t display anything larger than 2GB.
* Can’t choose plugin # larger than 10 under iR Shell Configurator.
PDF user guide included.
3.02 OE-A and DevHook v0.51.0100 Installers
Chaos Zero has created automatic installers for Dark_AleX's 3.02 OE-A as well as DevHook v0.51.0100. These installers are very user friendly, and are highly recommended for noobs.
The 3.02 OE installer comes in two packages: One for 1.50 users and one for 2.71 SE users. Make sure you download the correct one for your firmware.
Download 1.50 Installer / Download 2.71 SE Installer / Download DevHook Installer
Additional support can be found HERE.
Wine 0.9.28 released
Windows API emulator
This is release 0.9.28 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- OpenGL in child windows should work again.
- Better mouse support in games.
- Beginnings of new state management in Direct3D.
- Improved audio and font support on Mac OS.
- Lots of bug fixes.
Mednafen 0.7.0 and Mednafen-Server 0.3.0 released
Multi-system emulator
December 22, 2006 - Mednafen 0.7.0 and Mednafen-Server 0.3.0 releasedSleeeeep, braaaaaiiins.
Read the ChangeLog, ChangeLog is good! This release as a whole should be considered beta-quality, since so many core changes have been made. PC-FX emulation in this release is very pre-alpha-ish, but it does work with a couple of games(yay Chip Chan Kick), though without FMV...but you do need a dump of the PC-FX's BIOS ROM, which I won't provide, so you'll just have to write a program and burn it to a CD-R to dump the BIOS ROM using pulse-width modulation sound output like I did, nyaaaah~
A few happy additions:
Button settings saved in plain-text mednafen.cfg file. No more evil inputmap.cfg!
Better network play console. FEEL the fuzzy networking.
Support for 6-button PC Engine gamepad emulation.
Support for PC Engine mouse emulation. If you're smart, you can play 2-player Lemmings with mice over netplay...probably.
New internal font!
More sound drivers(ALSA and jack) available for UN*X.
Short help screen by pressing F1 button.
Changelog:
0.7.0: *** Network play with this release requires Mednafen Server >= 0.3.0 ***
* PCE: Fixed a timer reload bug.
* Added the following configure script options:
--enable-debugger build with internal debugger [default=yes]
--enable-cjk-fonts build with internal CJK(Chinese, Japanese, Korean)
fonts [default=yes]
--enable-gb build with GameBoy emulation [default=yes]
--enable-gba build with GameBoy Advance emulation [default=yes]
--enable-lynx build with Atari Lynx emulation [default=yes]
--enable-nes build with Nintendo Entertainment System emulation
[default=yes]
--enable-ngp build with Neo Geo Pocket emulation [default=yes]
--enable-pce build with PC Engine(TurboGrafx 16) emulation
[default=yes]
--enable-pcfx build with PC-FX emulation [default=yes]
* Moved the save states display and info text message display to blit directly to the framebuffer, rather than to the general OSD layer(which is now only used for cheat console and debugger).
* Reworked the network play console interface to be more...usable. It takes up much less space, is centered at the bottom of the screen, the "t" button now activates text input, pressing "Enter" exits netplay console mode, and it will automatically pop up(though without user input possible, unless you press "t" while it's up) for 2.5 seconds when a new message is received.
* Added support for all possible input devices to be used with network play.
* Command-line arguments can now be prefixed with either "-" or "--".
* Fixed "--help/-help" parsing from command-line.
* PC-FX: Increased emulation accuracy, most games still don't work correctly, if at all.
* PCE: Fixed VRAM->VRAM DMA when destination writes occur outside of VRAM space(they're now ignored). Fixes "Ruin - Kami no Isan".
* OpenGL page flips will now try(it doesn't seem to work with nvidia's binary driver under Linux, so use "nvidia-settings" utility instead) to be synchronized to vertical retrace/blanking period if Mednafen is compiled against SDL >= 1.2.10, controllable by the setting "glvsync", enabled by default.
* The "sounddriver" setting is now honored. Values you can try are "default", "oss", "alsa", "dsound", and "jack".
* Added support for JACK and ALSA sound output, ALSA sound output is now preferred over OSS.
* Mednafen will now exit properly if it receives a not-fatal signal, such as SIGTERM or SIGINT.
* NES: Fixed noise and DMC playback frequencies with PAL emulation. Thanks to blargg for the information.
* Due to internal changes, and wanting to clean up code, save states created in versions older than 0.6.0 are no longer supported(if you have any old save states you absolutely must have, load them in 0.6.5 and save them, then load them in 0.7.0).
* Added keys to increment(though a predefined list of possible devices) the currently selected device on an input port(CTRL+SHIFT+1 through CTRL+SHIFT+5); note that this WILL change the setting for this port saved in the configuration file.
* PCE: Added mouse support(use "-pce.input1 mouse"). To use it properly in windowed mode, you will need to press the "Scroll Lock" key.
* PCE: Added 6-button pad support. By default, the "M" key will switch between 2-button and 6-button modes(this is necessary because most non-supporting games will break horribly in 6-button mode, which happens on a real system as well).
* Revamped much of the internal input device handling. Important user-visible changes:
-- Button configuration order is slightly different, with the rapid-fire instances of buttons immediately coming after normal instances of the buttons.
-- More buttons can now be configured for rapid-fire.
-- A virtually unlimited number(instead of 4 in previous versions) of physical buttons may now be assigned to a virtual button or command.
-- Input button settings are now saved in the text-format mednafen.cfg file.
-- Famicom input devices that were previously not configurable, such as the Family Keyboard, now are; however, it would be unwieldy to configure the Family Keyboard using the in-emulator configuration process, so edit the configuration file instead.
-- The NES Zapper and other devices that are emulated using the mouse can now have their buttons configured.
-- The setting to manually set an input device on the Famicom expansion port has changed from "nes.fcexp" to "nes.input5".
-- Gameboy and Gameboy Advance pad button configurations are now independent of each other.
-- Save states and movies can't be accessed during HES/NSF/GSF playback anymore(does this hurt anyone?).
-- Button configuration hotkey functions are now mapped to ALT+SHIFT+1 through ALT+SHIFT+5(for input ports 1-5) instead of F3, F4, and various convoluted combinations of F3 and F4 with CTRL and SHIFT.
* The NSF/HES/GSF player graphical code now all use the same resolution and video settings("player.*").
* Replaced the internal fixed-width 6x13 and 12x13 fonts with 9x18 and 18x18 fonts, respectively, and increased the general OSD layer size to 384x336 from 256x224(which has a side effect of allowing more detailed save state previews for NES and PCE). The new fonts provide about 10,000 more glyphs(for a total of about 32,000 glyphs), mostly for east-Asian languages(I think this MIGHT be slightly overkill, but, eh...*flees*).
* PCE: The timer counter was being updated one instruction too late. Fixed. (This problem probably didn't affect any games, but it could have resulted in confusion while using the debugger.)
* Remapped the state rewind key to ALT+S, and added a new help screen triggered by pressing "F1".
* PCE: The disassembler was missing opcode 0x3A, DEC. Fixed.
* NES: A few sound variables weren't being saved in the VRC6 and FME7 sound code. Fixed.
* PCE: Fixed disassembler decoding of ZP indirect addressing mode.
* NES: Fixed unofficial opcode 0xE2 cycle timing.
