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    SegaLi 1.10 released

    Robert
    By Robert,

    NES/Famicon emulator

     

    02-12-06: 1.10 (niemand)

    Don't you just loathe it when you wait 2 months for an update on your favourite Sega, I mean NES emulator, and all you get is a lousy small maintenance release?

     

    - mappers: added the Bandai mapper, attracting/repelling DBZ lovers/haters, EEPROM emulation is yet to be implemented

    - draw: switched the default renderer from Composite to RGB

    - CPU: fixed PLP resetting any pending IRQ

    - updated blargg's nes_ntsc to 0.2.1b1

    - APU: corrected PAL noise and frame sequencer timing

    - mappers: MMC1: fixed SOROM SRAM saving, SUROM bankswitching, and added SXROM

    - CPU: fixed BRK not being ignored if happening simultaneously with an NMI/IRQ, this stops Dragon Warrior 3 crashes for the 0 people that played it

    - CPU: fixed PAL reset timing, again

    - executable is now bundled with NeSnake 2 for the ignorant and/or lazy

    >> Get it HERE.


    Ootake 0.84 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/12/03 0.84 released

    - When CD-ROM was accessed in some games, the bug that a noise mixed with ADPCM sound occasionally was corrected.

    Source / Download


    CrocoDS Alpha v0.2a released

    Robert
    By Robert,

    CPC emulator for the DS

     

    Small update:

    - Support of G6. (Thank you Lord Raptor and Puyo)

    - Support of the GBFS. (Thank you Alekmaul)

    - Withdrawal of the demonstrations of Boulderdash, Bomb Jack and Meynaupede in order to reduce the size of the nds

    - 2-3% faster.

     

    As usual the use of the gbfs is done like this:

    gbfs mesdisques.gbfs princeofpersia.dsk boulderdash.dsk bombjack.dsk

    padbin 256 crocods.nds

    Copy /B crocods.nds + mesdisques.gbfs crocods_gbfs.nds

    >> Get it HERE.


    MarcaDS 3.0 released

    Robert
    By Robert,

    Arcade emulator for the DS

     

    MarcaDS emulates 108 Z80 games (7 not yet working) using MAME ROM sets that are unzipped. It does not use MAME code.

    Version 3.0 of the 02/12/2006

    * Afflicted, not of safeguard of the high scores in this version…: (… I have too much of work maintaining on another emulator to implement it

    * Complete recasting of the engine and thus whole rewriting of the emulated plays

    * Scramble, Galaxian, Solomon' S Key, Penguin Kun wars are playable

    * Addition of too many playable plays (104…) to quote them

    * Optimization of the management of the sprites and tiles (direct access to the memory)

    * The sound, finally…, in the pacman and clones

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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