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    Mame 0.110u2, Intermediate Update

    Robert
    By Robert,
    0.110u2

    ---------

     

    MAMETesters Bugs Fixed

    -----------------------------

    vulcan137b1gre [robiza, Mamesick]

    mario0110u1gre [Derrick Renaud]

     

     

    Source Changes

    -------------------

    Fixed flags access in the i286 core. [barry Rodewald]

     

    Updated MC146818 module to use new core date/time routines. [Nathan Woods]

     

    Cleaned up disassemblers to remove stubs and ensure the disassemblers are not referenced except in debug builds. [Nathan Woods]

     

    Added support for using CHDs to decrypt CPS2 games. This code is disabled for the moment, but will be enabled in the future. Only a handful of games have complete tables so far. These tables are huge (~4GB) and uncompressable until the encryption algorithm is understood. [David Haywood]

     

    Fixed bug in the debugger that caused watchpoints to not be active until the next context switch. [smf]

     

    Cleaned up the input definitions for n-way joysticks so they are more explicit. Added concept of a "16-way" joystick, which is a joystick that doesn't prevent simultaneous opposing directions from bring reported. [smf]

     

    Major System 573 update: [smf]

    * fixed PSX SIO control register behavior

    * implemented several SCSI CD commands: START/STOP UNIT, PAUSE/RESUME, READ SUB-CHANNEL, READ TOC

    * added uPD4701 emulation

    * fixed ATAPI reset, PIO, and command IDENTIFY PACKET DEVICE

    * hooked up controls for fishing, DRR, and Guitar Freaks games

    * hooked up CDDA audio

    * removed some unused bytes from the Konami 80's security chips

     

    Fixed upside down service mode in the commando.c driver. [Canim]

     

    Added support for the Triple Hunt 8-track audio. [Derrick Renaud]

     

    Galaxian/Scramble driver reorganization: [Atari Ace]

    * machine/scramble.c is broken up into two files, machine/galaxian.c and machine/scramble.c

    * drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers

    * galaxian_base is made static and uses outside of the main driver were rewritten

    * cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies

     

    Added missing x-flipping support in Major Havoc. [Mathis Rosenhauer]

     

    Made some improvements to trivia madness driver. There still is something wrong in the question roms banking. [Pierpaolo Prazzoli]

     

    More updates to the ST-V driver: [Mariusz Wojcieszek]

    * vdp1: added shading for sprites (used by znpwfv, cotton, others)

    * vdp1: fixed sprite clipping (fixes incorrect sprites in znpwfv)

    * vdp1: fixed transparency on colour lookup table sprites (fixes bad sprites in znpwfv)

    * vdp2: fixed caching of RGB layer (fixes bad backgrounds on bossesin rsgun)

    * vdp2: added additive blending for tilemaps and sprites (rsgun)

    * vdp2: added vertical line scroll and linezoom (fixes diehard logo)

    * stv: improved speedups for diehard

    * stv: fixed speedups for znpwfv

    * stv: added preliminary save state support

     

    Significant cleanup of chd.c: [Aaron Giles]

    * got rid of the horrible last_error concept; now all routines return an error directly

    * fixed several issues in managing metadata

    * changed compression and verification routines to be client-driven rather than monolithic

    * changed internal codec usage to be more flexible

    * altered chdman and MAME to use the new interfaces

    * added new -createraw command for creating raw data CHDs

     

    Fixed crash bug in romcmp when comparing ZIP files. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------

    Fisherman's Bait * A Bass Challenge / Bass Angler [smf]

    Fisherman's Bait 2 * A Bass Challenge [smf]

    Fisherman's Bait * Marlin Challenge [smf]

    Dancing Stage / Dance Dance Revolution [smf]

    Guitar Freaks [smf]

    Dance Dance Revolution 2nd Mix [smf]

    Dance Dance Revolution 2nd Mix Link [smf]

     

     

    New clones added

    ---------------------

    Hellfire (2P Ver., first edition) [Tirino73]

    Konami 80's AC Special (3 versions) [smf]

    Stratovox (bootleg) [brian Troha]

     

     

    New games marked as GAME_NOT_WORKING

    -----------------------------------------------------

    Jyangokushi: Haoh no Saihai (Japan) [David Haywood]

    http://mamedev.org/


    PSPInt v1.0.8 released

    Robert
    By Robert,

    Intellivision Emulator for PSP

     

    Here is a new version (v1.0.8 ) with a minor bug fix

    (save settings didn't work properly in v1.0.7).

    >> Get it HERE.


    MESS 0.110 released

    Robert
    By Robert,

    Multi-computer emulator

     

    For some reason the changes are listed as 0.109.1 rather than 0.110

     

    0.109.1

     

    New System Drivers Supported:

    -------------------------------------

    - Dragon 64 + Compusense Plus addon [Phill Harvey-Smith]

     

     

    System Driver Changes:

    -----------------------------

    - [APPLE2] Fixed stray C06x reads. [Chad]

     

    - [APPLE2] Fixed write support on 5.25" drives under certain situations. [Chad]

     

    - [ATVGA] Fixed lockups. [barry Rodewald]

     

    - [ATVGA] Fixed Video Display Disable bit and 256 color VGA for programs that expect linear video memory, and implemented the Line Compare Register. [barry Rodewald]

     

    - [CPCPLUS] Changed FPS from 50 to 50.080128205128205. [barry Rodewald]

     

    - [CPSCHNGR] Fixed regression introduced in 0.109. [Dr. Zer0]

     

    - [DGNBETA] Fixed regression in disk code that prevented booting and a keyboard error. Rewrote the video code. [Phill Harvey-Smith]

     

    - [GBCOLOR] Added double speed mode support. (bug #300) [Wilbert Pol]

     

    - [MPF1] New artwork. (bug #964) [Giel van Schijndel]

     

    - [PC1512/1640] Fixed Amstrad keyboard. [Andrew Jenner]

     

    - [sPECTRUM] Fixed snapshot loading regression introduced in 0.105. [Chad]

     

    - [THOMSON] Added support for speech synthesis with the Phillips MEA 8000 chipset. [Antoine Mine]

     

     

     

    User Interface Changes:

    -----------------------------

    - Changed base help message, to reflect the actual command line options available. [Nate Woods]

     

    - [Windows] Fixed customize input dialogs. [Nate Woods]

     

    - [Windows GUI] Fixed a bug that could cause changes in the device view to not be reflected in the picker. [Nate Woods]

     

     

    Source Changes:

    ---------------------

    - The core is based on MAME 0.110. This incorporates all features of the update to this core. [MAME team]

     

    - All image file accessing is now done through image.h, rather than using mame_file objects. [Nate Woods]

     

    - Introduced an image_ptr() call, which returns a pointer to all image data valid for the lifetime of the image. [Nate Woods]

     

    - Added a specialized exit code for MESS-related initialization. (bug #931) [Nate Woods]

     

    - Added the ability to disable tests in Messtest. [Nate Woods]

     

    - Real time clocks now retrieve default times from the core. [Nate Woods]

     

    - I286 fixes. [barry Rodewald]

     

    - Changed image_battery_load() and image_battery_save() to not return error codes; clients of these functions should not act differently if these files can't be loaded or saved. [Nate Woods]

    >> Get it HERE


    MAME GP2X 3.6 released

    Robert
    By Robert,

    Arcade emulator for GP2X

     

    15-11-2006:

     

    New MAME GP2X 3.6, second bug-fix release:

     

    - Fixed: The sound was muted after playing games with encrypted roms (e.g. CPS-1 Q-Sound games).

    - Fixed: Bosconian (among many others) are working again, the problem stands since v2.2.

    - Fixed: Sound in Battle Zone fixed.

    - Fixed: Pang and Super Pang were not running since v3.4.

    - Fixed: When closing game Berzerk the GP2X hangs-up.

    - Added the auto-run capability. If you want to use this feature, turn it on in the settings menu of the GP2X.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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