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    ClrMamePro 3.95b released

    Robert
    By Robert,

    Rom Manager

     

    clrmamepro 3.95b (13-Nov-2006)

     

    * added: separated disk 'merge tag' handling from rom merge tag handling in profiler options window. The default value is 'enabled', so you don't have to double the konami80 chd anymore (and the upcoming DDR ones).

    * added: create folder button for small profiler folder selection window

    * added: 7z/rar support for About's drag'n drop feature

    * added: 7z/rar support for About's Search CRC32 in Folder feature

    * misc: garbage collection file list only appears when files were found

    * fixed: not fixed wrong named disks falsely reappear as unneeded disks

    * fixed: fix wrong size fails for write protected files / archived files

    * fixed: batchrun fails for multiple exe based profiles

    Source / Download


    MAME GP2X 3.5 released

    Robert
    By Robert,

    Arcade emulator for GP2X

     

    12-11-2006:

     

    New MAME GP2X 3.5, bug-fix release:

     

    - Fixed: No sound after playing some games. The problem was located in the streams sound library.

    - Fixed: Crashes on exit. The problem seemed to be in the unmapping of the upper memory area (32-64 Mb).

    - Fixed: Timing was not ok sometimes. Better sound quality now in some of the oldest games.

    - Fixed: Some messages in the loading game screen were corrupted.

    Source / Download


    ZSNES November 12 WIP released

    Robert
    By Robert,

    SNES emulator

     

    News: ZSNES November 12 WIP is now available!

     

    * ALL: Reverted a fix for joystick 2 because it broke some games. [Jonas Quinn]

    * ALL: Updated the bg scroll registers. Michael Jordan - Chaos in the Windy City is fixed. Thanks to byuu for the information. [Jonas Quinn]

    * ALL: Player 2's default up key is now "J" instead of "K" (for your sanity). Also, the Keyboard/Gamepad option for the non-DOS ports has its option name expanded. [Deathlike]

    * ALL: Seta 11 support. Thanks anonymous donor and Jonas Quinn. [Nach]

    * ALL: Removed the "extra box" when clock or FPS counter is in use. Beware of the stack! [Deathlike]

    * ALL: Improved support for SRAM concerning second ST cart. [Nach]

    * ALL: Now got mapping done correctly for dual ST, no more special attack crashing. Note this code is messy and some things can be handled better. [Nach, Jonas Quinn]

    * W_S: Added more restrictions to the Set Custom Res button. The resolution is set+changed only when the res inputted is within the possible min/max. Also, when the button sets a resolution that is less than 298x224, it will automatically turn off Keep4_3Ratio. [Deathlike]

    * W_S: Fix the HQx mode from changing or possibly crashing ZSNES when toggling VSync or Triple Buffering. [Deathlike]

    * WIN: Removed resolution resizing while using the NTSC filter under a Windowed mode. [Deathlike]

    * SDL: Fixed weird battery stats on Linux with some strange Dell laptops. Thanks Dan for testing. [Nach]

    * SDL: Battery support for FreeBSD, NetBSD, OpenBSD, DragonFlyBSD, and FreeBSD derivitives such as Debian's kFreeBSD. [Nach]

    * SDL: Battery code now works for Mac OS X too. [drizztbsd, Nach]

    * SDL: Fixes for Mac OS X. [Nach]

    * SDL: Make stack non executable for ELF. Thanks drizztbsd. [Nach]

    * SDL: Made touch usage more compatible, also upped zlib version requirement. [Nach]

    * SDL: 1024x896 ODR W should have been able to use HQ2x in the first place. [Deathlike]

    * SDL: Fixed display for OpenGL modes for pressing the "+" button in the GUI state selection screen and frame/auto-frame skip screen. Some archaic code cleanup. [Deathlike]

    * DOS: Cleaning up handling of input in zloader. Can now set via command line player 1 and 2 to any input in DOS. [Nach]

    * MOV: Always delete old MZTs when creating a new ZMV. [Nach]

    * MOV: Fixed crash when recording a movie from reset. [Nach]

    * MOV: Movie appending now works if append data is there (basically there if you create a movie after this commit). [Nach]

    * MOV: Some cleanup to movie related code. Movie stopping is now prepped to allow appending. [Nach]

    * MOV: MZTs naming improvement, as well as code cleanup. Can now use 100 states there too. [Nach]

    * GUI: Now selected input is highlighted in input selection box. [Nach, Jonas Quinn]

    * GUI: For the sake of the GUI, some reordering had to be done. While doing this, I have unleashed the untested 5th player option for the parallel port. Make sure to reset your gamepad selection in the DOS port. [Deathlike]

    * GUI: Fixed a cosmetical issue in the F3 menu after hitting up or down. [Jonas Quinn]

    * GUI: Pgup/Pgdown now increments/decrements the GUI state slot loader. [Deathlike]

    * GUI: Slot level selection is now available for the GUI save selector. [Deathlike]

    * SRC: statefileloc is dead. Now ZSTs numbers are handled nicely [Deathlike, Nach]

    * SRC: Code Cleanup/Trimming/Optimization [Nach, Jonas Quinn, Deathlike]

    * SRC: Optimizations to deinterleave code. Fixed a minor issue with split ROMs. [Nach]

    Source / Download


    vbSMS+ v2.0 Released

    olaf
    By olaf,

    After a little bit of work between brom and I on vbSMS+, I've decided we've done enough work for another release. Now that brom is back working on his/this project, changes made by him/I will be marked as appropriate. Below are the changes in version 2.0 of my Sega Mark III/Master System/Game Gear emulator.

     

    - added in sprite collision detection (uncommented portions of vbsms source code) [brom]

    - added in sprite limit toggling (uncommented portions of vbsms source code) [brom/olaf]

    - added missing z80 i/o port mirrors for all supported z80 i/o ports [olaf]

    - added header awareness, it will skip and load roms correctly now (recheck roms previously not working) [brom/olaf]

    - added a vdp interrupt hack to get "spider-man - return of the sinister six" working [brom]

    - added in crc32 checking of files for game specific "patches" (10 total -- as done with meka.pat) [olaf]

    - added a memory editor with search/state functionality [olaf]

    - added in support for the sega master system's pause button [olaf]

    - added a fix for timing via an initialization routine [brom]

    - added support for zip compressed rom files [olaf]

    - changed the "configure input" window a little [olaf]

    - changed game gear input detection a little, put it into the case (where it belongs) [olaf]

    - changed input detection again [olaf]

    - changed the version scheme x.x versus x.x.x (version 0.1.1's successor is 2.0) [olaf]

    - removed the grayscale palette/palette switching [olaf]

    It is recommended you reconfigure your inputs before playing, shared mapping may have occurred with the addition of support for the Sega Master System's Pause button. It is also recommended that you audit your ROMs with Maxim's SMS Checker.

     

    You can visit the official homepage of vbSMS+ here, or simply download the latest version here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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