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Ootake 0.84 released
CrocoDS Alpha v0.2a released
CPC emulator for the DS
Small update:- Support of G6. (Thank you Lord Raptor and Puyo)
- Support of the GBFS. (Thank you Alekmaul)
- Withdrawal of the demonstrations of Boulderdash, Bomb Jack and Meynaupede in order to reduce the size of the nds
- 2-3% faster.
As usual the use of the gbfs is done like this:
gbfs mesdisques.gbfs princeofpersia.dsk boulderdash.dsk bombjack.dsk
padbin 256 crocods.nds
Copy /B crocods.nds + mesdisques.gbfs crocods_gbfs.nds
>> Get it HERE.
MarcaDS 3.0 released
Arcade emulator for the DS
MarcaDS emulates 108 Z80 games (7 not yet working) using MAME ROM sets that are unzipped. It does not use MAME code.
Version 3.0 of the 02/12/2006* Afflicted, not of safeguard of the high scores in this version…: (… I have too much of work maintaining on another emulator to implement it
* Complete recasting of the engine and thus whole rewriting of the emulated plays
* Scramble, Galaxian, Solomon' S Key, Penguin Kun wars are playable
* Addition of too many playable plays (104…) to quote them
* Optimization of the management of the sprites and tiles (direct access to the memory)
* The sound, finally…, in the pacman and clones
>> Get it HERE.
Gp2xpectrum 1.3
After this week's DSP emulator update, I've taken a look at that Z80 Exerciser, and fixed several flags bugs, a bug I've detected in DAA and even a bug loading the z80 file from that page. Also, as I finally received the official blessings from Hermes more than a month ago, I've decided to call this version the final 1.3.
What's new from 1.3b3:
- Fixed a bug when loading some .z80 files with version 1.45 .
- Fixed a bug on DAA instruction.
- Fixed flags behaviour for several instructions: BIT*, CPI, SBC & SCF.
* > BIT n,(HL) is still not perfect, since it doesn't use the MEMPTR hidden register, but I don't think emulating it is worth the effort.
