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Emu Raptor 0.75 released

Front End
Changelog:
* Fixed error with "Show splash screen" checkbox.
* Fixed error with the "New profile dialog" (the framebar text was always black regardless of the skin).
* Few more fixes for "hiding windows".
* Added "Relative paths" support (portable version ONLY).
I made this version because i haven't released anything for a while...
I'm still working on 0.8 (which i started from scratch)
For some reason the main site hasn't been updated, you need to get it from their forum HERE.
Thanks to quite a number of sites that posted this news.
History.dat 1.10b released
Ootake 0.82 released

TG16/PCE emulator
2006/11/24 0.82 released- "Fast Seek" was added to "Speed" menu. When a fast CD drive is used, the time of the CD seek is shortened. - When CD drive not fast is used, the noise might mix with a built-in sound source at the CD seek. In that case, leave the check removed (default).
- "Start FastSeek" was added to "Setting"->"CD Drive" menu.
- In event scene of "Ys IV", the problem that the screen and the voice shifted occasionally was solved. - When CD drive not fast is used, it is likely to shift still a little. In that case, use virtual CD drive software.
- In event scene of "Ys IV", the problem being uncommonly drawn to the noise of one line was solved.
- In "Nectaris", the problem that the scroll of the map has slowed was solved. I think the operation timing of other software has approached a real machine, too.
- In "Wonder Momo", the problem that the borderline of the division scroll flickered occasionally was solved.
- When "Open bram Folder" of "File" menu is executed, the "bram file (buckup memory RAM file)" is updated. - The update of "bram file" is done at "The state is saved" or "Ootake is ended", too.
- When the "HES file (sound file of PC Engine)" is opened, it is automatically set to the "BigSoundBuffer" mode. (The sound buffer is enlarged, and the frame rate is lowered.)
NesterDS 0.3 released

NES emulator for the DS
Version 0.3 notes:------------------
New this version:
-Vastly improved compatibility by fixing several mapper problems.
-Got rid of alternate-line rendering.
-Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
-Converted code-base to pure C, moved to devkitARM r19b.
There were lots of changes that I've forgotten about in here, this was sitting around on my hard drive half-finished for months. I was also working on converting expensive PPU routines to ARM, but that was also unfinished. The included source has some of the ARM routines that I did finish.
>> Get it HERE